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Common/Align: Make constexpr
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@ -2,37 +2,37 @@
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namespace Common {
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namespace Common {
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template<typename T>
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template<typename T>
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bool IsAligned(T value, unsigned int alignment)
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constexpr bool IsAligned(T value, unsigned int alignment)
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{
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{
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return (value % static_cast<T>(alignment)) == 0;
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return (value % static_cast<T>(alignment)) == 0;
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}
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}
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template<typename T>
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template<typename T>
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T AlignUp(T value, unsigned int alignment)
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constexpr T AlignUp(T value, unsigned int alignment)
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{
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{
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return (value + static_cast<T>(alignment - 1)) / static_cast<T>(alignment) * static_cast<T>(alignment);
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return (value + static_cast<T>(alignment - 1)) / static_cast<T>(alignment) * static_cast<T>(alignment);
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}
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}
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template<typename T>
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template<typename T>
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T AlignDown(T value, unsigned int alignment)
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constexpr T AlignDown(T value, unsigned int alignment)
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{
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{
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return value / static_cast<T>(alignment) * static_cast<T>(alignment);
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return value / static_cast<T>(alignment) * static_cast<T>(alignment);
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}
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}
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template<typename T>
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template<typename T>
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bool IsAlignedPow2(T value, unsigned int alignment)
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constexpr bool IsAlignedPow2(T value, unsigned int alignment)
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{
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{
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return (value & static_cast<T>(alignment - 1)) == 0;
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return (value & static_cast<T>(alignment - 1)) == 0;
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}
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}
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template<typename T>
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template<typename T>
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T AlignUpPow2(T value, unsigned int alignment)
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constexpr T AlignUpPow2(T value, unsigned int alignment)
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{
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{
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return (value + static_cast<T>(alignment - 1)) & static_cast<T>(~static_cast<T>(alignment - 1));
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return (value + static_cast<T>(alignment - 1)) & static_cast<T>(~static_cast<T>(alignment - 1));
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}
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}
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template<typename T>
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template<typename T>
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T AlignDownPow2(T value, unsigned int alignment)
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constexpr T AlignDownPow2(T value, unsigned int alignment)
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{
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{
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return value & static_cast<T>(~static_cast<T>(alignment - 1));
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return value & static_cast<T>(~static_cast<T>(alignment - 1));
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}
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}
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template<typename T>
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template<typename T>
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bool IsPow2(T value)
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constexpr bool IsPow2(T value)
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{
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{
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return (value & (value - 1)) == 0;
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return (value & (value - 1)) == 0;
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}
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}
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