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GPU/HW: Don't set m_pgxp_depth_buffer when PGXP is disabled
Fixes text corruption in Castlevania when PGXP is disabled and depth buffer is enabled.
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@ -86,7 +86,7 @@ bool GPU_HW::Initialize(HostDisplay* host_display)
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20.0f);
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}
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m_pgxp_depth_buffer = g_settings.gpu_pgxp_depth_buffer;
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m_pgxp_depth_buffer = g_settings.UsingPGXPDepthBuffer();
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PrintSettingsToLog();
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return true;
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}
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@ -891,9 +891,6 @@ GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32
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std::tie(uniforms.u_fill_color[0], uniforms.u_fill_color[1], uniforms.u_fill_color[2], uniforms.u_fill_color[3]) =
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RGBA8ToFloat(color);
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if (m_pgxp_depth_buffer)
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uniforms.u_fill_color[3] = 1.0f;
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uniforms.u_interlaced_displayed_field = GetActiveLineLSB();
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return uniforms;
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}
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