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GameList: Fix cover search from game serial/code
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parent
4274bc1daf
commit
41f36d0673
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@ -1118,16 +1118,22 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
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for (const char* extension : extensions)
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for (const char* extension : extensions)
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{
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{
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// try the title
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// try the title
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if (!entry->title.empty())
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{
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cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
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cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
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g_host_interface->GetUserDirectory().c_str(), entry->title.c_str(), extension);
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g_host_interface->GetUserDirectory().c_str(), entry->title.c_str(), extension);
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if (FileSystem::FileExists(cover_path))
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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return std::string(cover_path.GetCharArray());
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}
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// then the code
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// then the code
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if (!entry->code.empty())
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{
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cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
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cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
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g_host_interface->GetUserDirectory().c_str(), entry->title.c_str(), extension);
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g_host_interface->GetUserDirectory().c_str(), entry->code.c_str(), extension);
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if (FileSystem::FileExists(cover_path))
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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return std::string(cover_path.GetCharArray());
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}
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// and the file title if it differs
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// and the file title if it differs
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const std::string_view file_title = GetFileNameFromPath(entry->path.c_str());
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const std::string_view file_title = GetFileNameFromPath(entry->path.c_str());
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