mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-18 06:25:37 +00:00
Qt: Fix resetting per-game advanced settings
This commit is contained in:
parent
6bc4963017
commit
436ed10f44
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@ -199,66 +199,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(1, 170);
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m_ui.tweakOptionTable->setColumnWidth(1, 170);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Disable All Enhancements"), "Main", "DisableAllEnhancements",
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addTweakOptions();
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false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Show Enhancement Settings"), "Display", "ShowEnhancements",
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false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Show Status Indicators"), "Display", "ShowStatusIndicators",
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true);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
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"ApplyCompatibilitySettings", true);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
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addMSAATweakOption(dialog, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache", false);
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addFloatRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU", "PGXPTolerance", -1.0f,
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100.0f, 0.25f, -1.0f);
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addFloatRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
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"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Memory Exceptions"), "CPU",
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"RecompilerMemoryExceptions", false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Block Linking"), "CPU",
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"RecompilerBlockLinking", true);
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addChoiceTweakOption(dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Fast Memory Access"), "CPU", "FastmemMode",
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Settings::ParseCPUFastmemMode, Settings::GetCPUFastmemModeName,
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Settings::GetCPUFastmemModeDisplayName, "CPUFastmemMode",
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static_cast<u32>(CPUFastmemMode::Count), Settings::DEFAULT_CPU_FASTMEM_MODE);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Enable VRAM Write Texture Replacement"),
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"TextureReplacements", "EnableVRAMWriteReplacements", false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Preload Texture Replacements"), "TextureReplacements",
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"PreloadTextures", false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Dump Replaceable VRAM Writes"), "TextureReplacements",
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"DumpVRAMWrites", false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Set Dumped VRAM Write Alpha Channel"), "TextureReplacements",
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"DumpVRAMWriteForceAlphaChannel", true);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Width"), "TextureReplacements",
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"DumpVRAMWriteWidthThreshold", 1, VRAM_WIDTH,
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Height"), "TextureReplacements",
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"DumpVRAMWriteHeightThreshold", 1, VRAM_HEIGHT,
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("DMA Max Slice Ticks"), "Hacks", "DMAMaxSliceTicks", 100,
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10000, Settings::DEFAULT_DMA_MAX_SLICE_TICKS);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("DMA Halt Ticks"), "Hacks", "DMAHaltTicks", 100, 10000,
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Settings::DEFAULT_DMA_HALT_TICKS);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("GPU FIFO Size"), "Hacks", "GPUFIFOSize", 16, 4096,
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Settings::DEFAULT_GPU_FIFO_SIZE);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("GPU Max Run-Ahead"), "Hacks", "GPUMaxRunAhead", 0, 1000,
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Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU", "UseDebugDevice", false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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"IncreaseTimerResolution", true);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
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"AllowBootingWithoutSBIFile", false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Create Save State Backups"), "General",
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"CreateSaveStateBackups", false);
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dialog->registerWidgetHelp(m_ui.logLevel, tr("Log Level"), tr("Information"),
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dialog->registerWidgetHelp(m_ui.logLevel, tr("Log Level"), tr("Information"),
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tr("Sets the verbosity of messages logged. Higher levels will log more messages."));
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tr("Sets the verbosity of messages logged. Higher levels will log more messages."));
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@ -276,41 +217,145 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
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AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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void AdvancedSettingsWidget::addTweakOptions()
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{
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable All Enhancements"), "Main",
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"DisableAllEnhancements", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Enhancement Settings"), "Display", "ShowEnhancements",
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false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Status Indicators"), "Display",
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"ShowStatusIndicators", true);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
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"ApplyCompatibilitySettings", true);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
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addMSAATweakOption(m_dialog, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache", false);
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addFloatRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU", "PGXPTolerance",
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-1.0f, 100.0f, 0.25f, -1.0f);
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addFloatRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
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"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Memory Exceptions"), "CPU",
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"RecompilerMemoryExceptions", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Block Linking"), "CPU",
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"RecompilerBlockLinking", true);
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addChoiceTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Fast Memory Access"), "CPU",
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"FastmemMode", Settings::ParseCPUFastmemMode, Settings::GetCPUFastmemModeName,
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Settings::GetCPUFastmemModeDisplayName, "CPUFastmemMode",
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static_cast<u32>(CPUFastmemMode::Count), Settings::DEFAULT_CPU_FASTMEM_MODE);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable VRAM Write Texture Replacement"),
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"TextureReplacements", "EnableVRAMWriteReplacements", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Preload Texture Replacements"), "TextureReplacements",
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"PreloadTextures", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Dump Replaceable VRAM Writes"), "TextureReplacements",
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"DumpVRAMWrites", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Set Dumped VRAM Write Alpha Channel"),
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"TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Width"), "TextureReplacements",
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"DumpVRAMWriteWidthThreshold", 1, VRAM_WIDTH,
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Height"), "TextureReplacements",
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"DumpVRAMWriteHeightThreshold", 1, VRAM_HEIGHT,
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Max Slice Ticks"), "Hacks", "DMAMaxSliceTicks", 100,
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10000, Settings::DEFAULT_DMA_MAX_SLICE_TICKS);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Halt Ticks"), "Hacks", "DMAHaltTicks", 100, 10000,
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Settings::DEFAULT_DMA_HALT_TICKS);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU FIFO Size"), "Hacks", "GPUFIFOSize", 16, 4096,
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Settings::DEFAULT_GPU_FIFO_SIZE);
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addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU Max Run-Ahead"), "Hacks", "GPUMaxRunAhead", 0, 1000,
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Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU", "UseDebugDevice",
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false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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"IncreaseTimerResolution", true);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
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"AllowBootingWithoutSBIFile", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Create Save State Backups"), "General",
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"CreateSaveStateBackups", false);
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}
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void AdvancedSettingsWidget::onResetToDefaultClicked()
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void AdvancedSettingsWidget::onResetToDefaultClicked()
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{
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{
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int i = 0;
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if (!m_dialog->isPerGameSettings())
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{
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int i = 0;
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show enhancement settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show enhancement settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
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setFloatRangeTweakOption(m_ui.tweakOptionTable, i++, -1.0f); // PGXP geometry tolerance
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setFloatRangeTweakOption(m_ui.tweakOptionTable, i++, -1.0f); // PGXP geometry tolerance
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setFloatRangeTweakOption(m_ui.tweakOptionTable, i++,
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setFloatRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); // PGXP depth clear threshold
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Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); // PGXP depth clear threshold
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler memory exceptions
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler memory exceptions
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Recompiler block linking
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Recompiler block linking
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // VRAM write texture replacement
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // VRAM write texture replacement
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Preload texture replacements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Preload texture replacements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Dump replacable VRAM writes
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Dump replacable VRAM writes
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Set dumped VRAM write alpha channel
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Set dumped VRAM write alpha channel
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAm height
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAm height
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
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static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS)); // DMA halt ticks
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static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS)); // DMA halt ticks
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); // GPU FIFO size
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static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); // GPU FIFO size
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); // GPU max run-ahead
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static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); // GPU max run-ahead
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use debug host GPU device
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use debug host GPU device
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase timer resolution
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase timer resolution
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Create save state backups
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Create save state backups
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return;
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}
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// for per-game it's easier to just clear and recreate
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SettingsInterface* sif = m_dialog->getSettingsInterface();
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sif->DeleteValue("Main", "DisableAllEnhancements");
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sif->DeleteValue("Display", "ShowEnhancements");
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sif->DeleteValue("Display", "ShowStatusIndicators");
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sif->DeleteValue("Main", "ApplyCompatibilitySettings");
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sif->DeleteValue("Display", "MaxFPS");
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sif->DeleteValue("GPU", "Multisamples");
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sif->DeleteValue("GPU", "PerSampleShading");
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sif->DeleteValue("GPU", "PGXPVertexCache");
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sif->DeleteValue("GPU", "PGXPTolerance");
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sif->DeleteValue("GPU", "PGXPDepthClearThreshold");
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sif->DeleteValue("CPU", "RecompilerMemoryExceptions");
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sif->DeleteValue("CPU", "RecompilerBlockLinking");
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sif->DeleteValue("CPU", "FastmemMode");
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sif->DeleteValue("TextureReplacements", "EnableVRAMWriteReplacements");
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sif->DeleteValue("TextureReplacements", "PreloadTextures");
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sif->DeleteValue("TextureReplacements", "DumpVRAMWrites");
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sif->DeleteValue("TextureReplacements", "DumpVRAMWriteForceAlphaChannel");
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sif->DeleteValue("TextureReplacements", "DumpVRAMWriteWidthThreshold");
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sif->DeleteValue("TextureReplacements", "DumpVRAMWriteHeightThreshold");
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sif->DeleteValue("Hacks", "DMAMaxSliceTicks");
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sif->DeleteValue("Hacks", "DMAHaltTicks");
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sif->DeleteValue("Hacks", "GPUFIFOSize");
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sif->DeleteValue("Hacks", "GPUMaxRunAhead");
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sif->DeleteValue("GPU", "UseDebugDevice");
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sif->DeleteValue("Main", "IncreaseTimerResolution");
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sif->DeleteValue("CDROM", "AllowBootingWithoutSBIFile");
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sif->DeleteValue("General", "CreateSaveStateBackups");
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sif->Save();
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while (m_ui.tweakOptionTable->rowCount() > 0)
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m_ui.tweakOptionTable->removeRow(m_ui.tweakOptionTable->rowCount() - 1);
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addTweakOptions();
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}
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}
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@ -48,7 +48,8 @@ private:
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Ui::AdvancedSettingsWidget m_ui;
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Ui::AdvancedSettingsWidget m_ui;
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void onResetToDefaultClicked();
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QVector<TweakOption> m_tweak_options;
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QVector<TweakOption> m_tweak_options;
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void addTweakOptions();
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void onResetToDefaultClicked();
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};
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};
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