diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index c289337fa..dd621e20e 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -1310,8 +1310,9 @@ void FullscreenUI::SwitchToLanding() void FullscreenUI::DrawLandingTemplate(ImVec2* menu_pos, ImVec2* menu_size) { const ImGuiIO& io = ImGui::GetIO(); - const ImVec2 heading_size = ImVec2( - io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f)); + const ImVec2 heading_size = + ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f)); *menu_pos = ImVec2(0.0f, heading_size.y); *menu_size = ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)); @@ -5605,8 +5606,9 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) return; } - ImVec2 heading_size = ImVec2( - io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f)); + const ImVec2 heading_size = + ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f)); ImGui::PushStyleColor(ImGuiCol_ChildBg, ModAlpha(UIPrimaryColor, 0.9f)); @@ -6131,8 +6133,9 @@ void FullscreenUI::DrawGameListWindow() PopulateGameListEntryList(); ImGuiIO& io = ImGui::GetIO(); - ImVec2 heading_size = ImVec2( - io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f)); + const ImVec2 heading_size = + ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f)); const float bg_alpha = System::IsValid() ? 0.90f : 1.0f; @@ -6590,8 +6593,9 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry) void FullscreenUI::DrawGameListSettingsWindow() { ImGuiIO& io = ImGui::GetIO(); - ImVec2 heading_size = ImVec2( - io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f)); + const ImVec2 heading_size = + ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f)); const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;