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README.md
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![Main Window Screenshot](https://raw.githubusercontent.com/stenzek/duckstation/md-images/main.png)
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## Features
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- System Simulation
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- Debugging Windows
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- Resolution Upscaling
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- CPU Recompiler/JIT (x86_64 work-in-progress, AArch64 planned)
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- Hardware (D3D11 and OpenGL) and software rendering
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- Upscaling and true colour (24-bit) in hardware renderers
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows and Linux support - macOS may work, but not supported by author
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## Building
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Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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### Windows
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Requirements:
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- Visual Studio 2019
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1. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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2. Build, binaries are located in `bin/x64`.
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3. Copy the DLL files from `dep/msvc/bin64` to the binary directory.
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4. Run `duckstation-x64-Release.exe` or whichever config you used.
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### Linux
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Requirements:
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- CMake
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- SDL2
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1. Create a build directory, either in-tree or elsewhere.
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2. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
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3. Compile the source code. For the example above, run `ninja`.
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4. Run the binary, located in the build directory under `src/duckstation/duckstation`.
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## Running
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1. Configure the BIOS path in the settings.
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2. Open a disc image file, enjoy.
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## Default keyboard bindings
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Keyboard bindings are currently not customizable. For reference:
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- **D-Pad:** W/A/S/D or Up/Left/Down/Right
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- **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
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- **L1/R1:** Q/E
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- **L2/L2:** 1/3
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- **Start:** Enter
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- **Select:** Backspace
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Gamepads are automatically detected and supported. Tested with an Xbox One controller.
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To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
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## Useful hotkeys
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- **F1-F8:** Quick load/save (hold shift to save)
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- **F11:** Toggle fullscreen
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- **Tab:** Temporarily disable speed limiter
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- **Pause/Break:** Pause/resume emulation
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- **Space:** Frame step
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- **End:** Toggle software renderering
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- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
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## Tests
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TODO: Fill in tests list - CPU/GTE/GPU
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- Passes amidog's CPU and GTE tests, partial passing of CPX tests
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## Screenshots
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![Spyro 2](https://raw.githubusercontent.com/stenzek/duckstation/md-images/spyro.jpg)
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