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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 06:15:38 +00:00
Merge pull request #2238 from CookiePLMonster/hardcore-mode-improvements
Misc improvements
This commit is contained in:
commit
44da13358d
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@ -83,14 +83,14 @@ s32 HostInterface::GetAudioOutputVolume() const
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return g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume;
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}
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bool HostInterface::BootSystem(const SystemBootParameters& parameters)
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bool HostInterface::BootSystem(std::shared_ptr<SystemBootParameters> parameters)
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{
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if (!parameters.state_stream)
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if (!parameters->state_stream)
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{
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if (parameters.filename.empty())
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if (parameters->filename.empty())
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Log_InfoPrintf("Boot Filename: <BIOS/Shell>");
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else
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Log_InfoPrintf("Boot Filename: %s", parameters.filename.c_str());
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Log_InfoPrintf("Boot Filename: %s", parameters->filename.c_str());
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}
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if (!AcquireHostDisplay())
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@ -108,7 +108,7 @@ bool HostInterface::BootSystem(const SystemBootParameters& parameters)
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// create the audio stream. this will never fail, since we'll just fall back to null
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CreateAudioStream();
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if (!System::Boot(parameters))
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if (!System::Boot(*parameters))
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{
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if (!System::IsStartupCancelled())
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{
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@ -417,9 +417,9 @@ bool HostInterface::LoadState(const char* filename)
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}
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else
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{
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SystemBootParameters boot_params;
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boot_params.state_stream = std::move(stream);
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if (!BootSystem(boot_params))
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auto boot_params = std::make_shared<SystemBootParameters>();
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boot_params->state_stream = std::move(stream);
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if (!BootSystem(std::move(boot_params)))
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return false;
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}
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@ -1164,9 +1164,9 @@ void HostInterface::RecreateSystem()
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DestroySystem();
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SystemBootParameters boot_params;
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boot_params.state_stream = std::move(stream);
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if (!BootSystem(boot_params))
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auto boot_params = std::make_shared<SystemBootParameters>();
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boot_params->state_stream = std::move(stream);
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if (!BootSystem(std::move(boot_params)))
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{
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ReportError("Failed to boot system after recreation.");
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return;
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@ -51,7 +51,7 @@ public:
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/// Shuts down the emulator frontend.
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virtual void Shutdown();
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virtual bool BootSystem(const SystemBootParameters& parameters);
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virtual bool BootSystem(std::shared_ptr<SystemBootParameters> parameters);
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virtual void PauseSystem(bool paused);
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virtual void ResetSystem();
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virtual void DestroySystem();
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@ -68,8 +68,7 @@ static int Run(std::unique_ptr<NoGUIHostInterface> host_interface, std::unique_p
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}
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if (boot_params)
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host_interface->BootSystem(*boot_params);
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boot_params.reset(); // Need to free resume file handle so auto save on exit works
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host_interface->BootSystem(std::move(boot_params));
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int result;
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if (System::IsValid() || !host_interface->InBatchMode())
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@ -311,6 +311,7 @@ void GamePropertiesDialog::populateGameSettings()
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populateBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, gs.cpu_overclock_enable);
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populateBooleanUserSetting(m_ui.userEnable8MBRAM, gs.enable_8mb_ram);
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m_ui.userCPUClockSpeed->setEnabled(m_ui.userEnableCPUClockSpeedControl->checkState() != Qt::Unchecked);
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updateCPUClockSpeedLabel();
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if (gs.cdrom_read_speedup.has_value())
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@ -567,7 +568,7 @@ void GamePropertiesDialog::connectUi()
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connectBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, &m_game_settings.cpu_overclock_enable);
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connectBooleanUserSetting(m_ui.userEnable8MBRAM, &m_game_settings.enable_8mb_ram);
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connect(m_ui.userEnableCPUClockSpeedControl, &QCheckBox::stateChanged, this,
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&GamePropertiesDialog::updateCPUClockSpeedLabel);
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&GamePropertiesDialog::onEnableCPUClockSpeedControlChecked);
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connect(m_ui.userCPUClockSpeed, &QSlider::valueChanged, [this](int value) {
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if (value == 100)
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@ -856,11 +857,18 @@ void GamePropertiesDialog::connectUi()
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void GamePropertiesDialog::updateCPUClockSpeedLabel()
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{
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const int percent = m_ui.userCPUClockSpeed->value();
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const int percent =
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m_ui.userEnableCPUClockSpeedControl->checkState() != Qt::Unchecked ? m_ui.userCPUClockSpeed->value() : 100;
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const double frequency = (static_cast<double>(System::MASTER_CLOCK) * static_cast<double>(percent)) / 100.0;
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m_ui.userCPUClockSpeedLabel->setText(tr("%1% (%2MHz)").arg(percent).arg(frequency / 1000000.0, 0, 'f', 2));
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}
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void GamePropertiesDialog::onEnableCPUClockSpeedControlChecked(int state)
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{
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m_ui.userCPUClockSpeed->setEnabled(state != Qt::Unchecked);
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updateCPUClockSpeedLabel();
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}
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void GamePropertiesDialog::onUserAspectRatioChanged()
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{
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const int index = m_ui.userAspectRatio->currentIndex();
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@ -37,6 +37,7 @@ private Q_SLOTS:
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void onVerifyDumpClicked();
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void onExportCompatibilityInfoClicked();
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void updateCPUClockSpeedLabel();
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void onEnableCPUClockSpeedControlChecked(int state);
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private:
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void setupAdditionalUi();
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@ -478,12 +478,12 @@ void MainWindow::onStartDiscActionTriggered()
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if (filename.isEmpty())
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return;
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m_host_interface->bootSystem(std::make_shared<const SystemBootParameters>(filename.toStdString()));
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m_host_interface->bootSystem(std::make_shared<SystemBootParameters>(filename.toStdString()));
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}
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void MainWindow::onStartBIOSActionTriggered()
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{
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m_host_interface->bootSystem(std::make_shared<const SystemBootParameters>());
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m_host_interface->bootSystem(std::make_shared<SystemBootParameters>());
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}
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void MainWindow::onChangeDiscFromFileActionTriggered()
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@ -655,9 +655,8 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
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m_host_interface->populateGameListContextMenu(entry, this, &menu);
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menu.addSeparator();
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connect(menu.addAction(tr("Default Boot")), &QAction::triggered, [this, entry]() {
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m_host_interface->bootSystem(std::make_shared<const SystemBootParameters>(entry->path));
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});
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connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
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[this, entry]() { m_host_interface->bootSystem(std::make_shared<SystemBootParameters>(entry->path)); });
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connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
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auto boot_params = std::make_shared<SystemBootParameters>(entry->path);
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@ -976,7 +975,7 @@ void MainWindow::startGameOrChangeDiscs(const std::string& path)
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if (m_host_interface->CanResumeSystemFromFile(path.c_str()))
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m_host_interface->resumeSystemFromState(QString::fromStdString(path), true);
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else
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m_host_interface->bootSystem(std::make_shared<const SystemBootParameters>(path));
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m_host_interface->bootSystem(std::make_shared<SystemBootParameters>(path));
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}
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else
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{
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@ -52,7 +52,7 @@ Log_SetChannel(QtHostInterface);
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QtHostInterface::QtHostInterface(QObject* parent) : QObject(parent), CommonHostInterface()
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{
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qRegisterMetaType<std::shared_ptr<const SystemBootParameters>>();
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qRegisterMetaType<std::shared_ptr<SystemBootParameters>>();
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qRegisterMetaType<const GameListEntry*>();
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qRegisterMetaType<GPURenderer>();
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}
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@ -333,17 +333,17 @@ void QtHostInterface::setMainWindow(MainWindow* window)
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m_main_window = window;
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}
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void QtHostInterface::bootSystem(std::shared_ptr<const SystemBootParameters> params)
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void QtHostInterface::bootSystem(std::shared_ptr<SystemBootParameters> params)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "bootSystem", Qt::QueuedConnection,
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Q_ARG(std::shared_ptr<const SystemBootParameters>, std::move(params)));
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Q_ARG(std::shared_ptr<SystemBootParameters>, std::move(params)));
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return;
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}
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emit emulationStarting();
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if (!BootSystem(*params))
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if (!BootSystem(std::move(params)))
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return;
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// force a frame to be drawn to repaint the window
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@ -32,7 +32,7 @@ class INISettingsInterface;
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class MainWindow;
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class QtDisplayWidget;
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Q_DECLARE_METATYPE(std::shared_ptr<const SystemBootParameters>);
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Q_DECLARE_METATYPE(std::shared_ptr<SystemBootParameters>);
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Q_DECLARE_METATYPE(const GameListEntry*);
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Q_DECLARE_METATYPE(GPURenderer);
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@ -149,7 +149,7 @@ public Q_SLOTS:
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void applySettings(bool display_osd_messages = false);
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void updateInputMap();
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void applyInputProfile(const QString& profile_path);
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void bootSystem(std::shared_ptr<const SystemBootParameters> params);
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void bootSystem(std::shared_ptr<SystemBootParameters> params);
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void resumeSystemFromState(const QString& filename, bool boot_on_failure);
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void resumeSystemFromMostRecentState();
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void powerOffSystem();
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@ -168,13 +168,18 @@ void CommonHostInterface::InitializeUserDirectory()
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ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
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}
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bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
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bool CommonHostInterface::BootSystem(std::shared_ptr<SystemBootParameters> parameters)
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{
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// If the fullscreen UI is enabled, make sure it's finished loading the game list so we don't race it.
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if (m_display && m_fullscreen_ui_enabled)
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FullscreenUI::EnsureGameListLoaded();
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ApplyRendererFromGameSettings(parameters.filename);
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// In Challenge mode, do not allow loading a save state under any circumstances
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// If it's present, drop it
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if (IsCheevosChallengeModeActive())
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parameters->state_stream.reset();
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ApplyRendererFromGameSettings(parameters->filename);
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if (!HostInterface::BootSystem(parameters))
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{
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@ -186,8 +191,8 @@ bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
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}
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// enter fullscreen if requested in the parameters
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if (!g_settings.start_paused && ((parameters.override_fullscreen.has_value() && *parameters.override_fullscreen) ||
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(!parameters.override_fullscreen.has_value() && g_settings.start_fullscreen)))
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if (!g_settings.start_paused && ((parameters->override_fullscreen.has_value() && *parameters->override_fullscreen) ||
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(!parameters->override_fullscreen.has_value() && g_settings.start_fullscreen)))
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{
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SetFullscreen(true);
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}
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@ -739,9 +744,7 @@ bool CommonHostInterface::CanResumeSystemFromFile(const char* filename)
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bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
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{
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SystemBootParameters boot_params;
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boot_params.filename = filename;
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if (!BootSystem(boot_params))
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if (!BootSystem(std::make_shared<SystemBootParameters>(filename)))
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return false;
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const bool global = System::GetRunningCode().empty();
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@ -2909,6 +2912,11 @@ void CommonHostInterface::FixIncompatibleSettings(bool display_osd_messages)
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g_settings.turbo_speed = (g_settings.turbo_speed != 0.0f) ? std::max(g_settings.turbo_speed, 1.0f) : 0.0f;
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g_settings.rewind_enable = false;
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g_settings.auto_load_cheats = false;
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if (g_settings.cpu_overclock_enable && g_settings.GetCPUOverclockPercent() < 100)
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{
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g_settings.cpu_overclock_enable = false;
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g_settings.UpdateOverclockActive();
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}
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g_settings.debugging.enable_gdb_server = false;
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g_settings.debugging.show_vram = false;
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g_settings.debugging.show_gpu_state = false;
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@ -129,7 +129,7 @@ public:
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virtual void Shutdown() override;
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virtual bool BootSystem(const SystemBootParameters& parameters) override;
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virtual bool BootSystem(std::shared_ptr<SystemBootParameters> parameters) override;
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virtual void ResetSystem() override;
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virtual void DestroySystem() override;
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@ -551,9 +551,7 @@ static void DoStartPath(const std::string& path, bool allow_resume)
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return;
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}
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SystemBootParameters params;
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params.filename = path;
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s_host_interface->BootSystem(params);
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s_host_interface->BootSystem(std::make_shared<SystemBootParameters>(path));
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}
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static void DoStartFile()
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@ -571,10 +569,7 @@ static void DoStartFile()
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static void DoStartBIOS()
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{
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s_host_interface->RunLater([]() {
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SystemBootParameters boot_params;
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s_host_interface->BootSystem(boot_params);
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});
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s_host_interface->RunLater([]() { s_host_interface->BootSystem(std::make_shared<SystemBootParameters>()); });
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ClearImGuiFocus();
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}
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@ -278,12 +278,16 @@ void SaveStateSelectorUI::Draw()
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ImGui::SetCursorPosX(padding);
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ImGui::BeginTable("table", 2);
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const bool hide_load_button = m_host_interface->IsCheevosChallengeModeActive();
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(m_load_legend.c_str());
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ImGui::TextUnformatted(!hide_load_button ? m_load_legend.c_str() : m_save_legend.c_str());
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(m_prev_legend.c_str());
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(m_save_legend.c_str());
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if (!hide_load_button)
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{
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ImGui::TextUnformatted(m_save_legend.c_str());
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}
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(m_next_legend.c_str());
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