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GPU/OpenGL: Remove testing code which broke ES
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@ -268,12 +268,12 @@ void GPU_HW_ShaderGen::DeclareVertexEntryPoint(
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{
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if (m_glsl)
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{
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if (m_use_glsl_binding_layout && 0)
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if (m_use_glsl_binding_layout)
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{
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u32 attribute_counter = 0;
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for (const char* attribute : attributes)
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{
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ss << "layout(location = " << attribute_counter << ") " << attribute << ";\n";
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ss << "layout(location = " << attribute_counter << ") in " << attribute << ";\n";
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attribute_counter++;
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}
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}
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