GPU/OpenGL: Remove testing code which broke ES

This commit is contained in:
Connor McLaughlin 2020-05-03 02:12:03 +10:00
parent edb12234d9
commit 456ddc037a

View file

@ -268,12 +268,12 @@ void GPU_HW_ShaderGen::DeclareVertexEntryPoint(
{
if (m_glsl)
{
if (m_use_glsl_binding_layout && 0)
if (m_use_glsl_binding_layout)
{
u32 attribute_counter = 0;
for (const char* attribute : attributes)
{
ss << "layout(location = " << attribute_counter << ") " << attribute << ";\n";
ss << "layout(location = " << attribute_counter << ") in " << attribute << ";\n";
attribute_counter++;
}
}