Frontends: Use DXGI_PRESENT_FLAG_ALLOW_TEARING for presentatation

This commit is contained in:
Connor McLaughlin 2020-01-18 18:12:09 +10:00
parent 159786c3f1
commit 46033898ba
6 changed files with 98 additions and 36 deletions

View file

@ -3,6 +3,7 @@
#include "common/d3d11/shader_compiler.h" #include "common/d3d11/shader_compiler.h"
#include "common/log.h" #include "common/log.h"
#include <array> #include <array>
#include <dxgi1_5.h>
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_dx11.h> #include <imgui_impl_dx11.h>
Log_SetChannel(D3D11DisplayWindow); Log_SetChannel(D3D11DisplayWindow);
@ -193,7 +194,7 @@ void D3D11DisplayWindow::onWindowResized(int width, int height)
bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread) bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
{ {
const bool debug = true; const bool debug = false;
ComPtr<IDXGIFactory> dxgi_factory; ComPtr<IDXGIFactory> dxgi_factory;
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf())); HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
@ -203,6 +204,18 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
return false; return false;
} }
m_allow_tearing_supported = false;
ComPtr<IDXGIFactory5> dxgi_factory5;
hr = dxgi_factory.As(&dxgi_factory5);
if (SUCCEEDED(hr))
{
BOOL allow_tearing_supported = false;
hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
sizeof(allow_tearing_supported));
if (SUCCEEDED(hr))
m_allow_tearing_supported = (allow_tearing_supported == TRUE);
}
UINT create_flags = 0; UINT create_flags = 0;
if (debug) if (debug)
create_flags |= D3D11_CREATE_DEVICE_DEBUG; create_flags |= D3D11_CREATE_DEVICE_DEBUG;
@ -227,11 +240,17 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
swap_chain_desc.Windowed = TRUE; swap_chain_desc.Windowed = TRUE;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
if (m_allow_tearing_supported)
swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf()); hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr)) if (FAILED(hr))
{ {
Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard."); Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swap_chain_desc.Flags = 0;
m_allow_tearing_supported = false;
hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf()); hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr)) if (FAILED(hr))
{ {
@ -240,7 +259,8 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
} }
} }
#if 1 if (debug)
{
ComPtr<ID3D11InfoQueue> info; ComPtr<ID3D11InfoQueue> info;
hr = m_device.As(&info); hr = m_device.As(&info);
if (SUCCEEDED(hr)) if (SUCCEEDED(hr))
@ -248,7 +268,7 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE); info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE); info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
} }
#endif }
if (!QtDisplayWindow::createDeviceContext(worker_thread)) if (!QtDisplayWindow::createDeviceContext(worker_thread))
{ {
@ -422,6 +442,9 @@ void D3D11DisplayWindow::Render()
ImGui::Render(); ImGui::Render();
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
if (!m_vsync && m_allow_tearing_supported)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(BoolToUInt32(m_vsync), 0); m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
ImGui::NewFrame(); ImGui::NewFrame();

View file

@ -91,5 +91,6 @@ private:
bool m_display_texture_changed = false; bool m_display_texture_changed = false;
bool m_display_linear_filtering = false; bool m_display_linear_filtering = false;
bool m_allow_tearing_supported = false;
bool m_vsync = false; bool m_vsync = false;
}; };

View file

@ -19,7 +19,7 @@ if(WIN32)
d3d11_host_display.cpp d3d11_host_display.cpp
d3d11_host_display.h d3d11_host_display.h
) )
target_link_libraries(duckstation PRIVATE d3d11.lib winmm.lib) target_link_libraries(duckstation PRIVATE d3d11.lib dxgi.lib winmm.lib)
endif() endif()
target_link_libraries(duckstation PRIVATE core common imgui nativefiledialog glad simpleini SDL2::Main) target_link_libraries(duckstation PRIVATE core common imgui nativefiledialog glad simpleini SDL2::Main)

View file

@ -4,6 +4,7 @@
#include "common/log.h" #include "common/log.h"
#include <SDL_syswm.h> #include <SDL_syswm.h>
#include <array> #include <array>
#include <dxgi1_5.h>
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_dx11.h> #include <imgui_impl_dx11.h>
#include <imgui_impl_sdl.h> #include <imgui_impl_sdl.h>
@ -191,7 +192,7 @@ void D3D11HostDisplay::WindowResized()
bool D3D11HostDisplay::CreateD3DDevice() bool D3D11HostDisplay::CreateD3DDevice()
{ {
const bool debug = false; const bool debug = true;
SDL_SysWMinfo syswm = {}; SDL_SysWMinfo syswm = {};
if (!SDL_GetWindowWMInfo(m_window, &syswm)) if (!SDL_GetWindowWMInfo(m_window, &syswm))
@ -200,10 +201,39 @@ bool D3D11HostDisplay::CreateD3DDevice()
return false; return false;
} }
ComPtr<IDXGIFactory> dxgi_factory;
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
return false;
}
m_allow_tearing_supported = false;
ComPtr<IDXGIFactory5> dxgi_factory5;
hr = dxgi_factory.As(&dxgi_factory5);
if (SUCCEEDED(hr))
{
BOOL allow_tearing_supported = false;
hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
sizeof(allow_tearing_supported));
if (SUCCEEDED(hr))
m_allow_tearing_supported = (allow_tearing_supported == TRUE);
}
UINT create_flags = 0; UINT create_flags = 0;
if (debug) if (debug)
create_flags |= D3D11_CREATE_DEVICE_DEBUG; create_flags |= D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, D3D11_SDK_VERSION,
m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
return false;
}
DXGI_SWAP_CHAIN_DESC swap_chain_desc = {}; DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
swap_chain_desc.BufferDesc.Width = m_window_width; swap_chain_desc.BufferDesc.Width = m_window_width;
swap_chain_desc.BufferDesc.Height = m_window_height; swap_chain_desc.BufferDesc.Height = m_window_height;
@ -215,23 +245,27 @@ bool D3D11HostDisplay::CreateD3DDevice()
swap_chain_desc.Windowed = TRUE; swap_chain_desc.Windowed = TRUE;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, if (m_allow_tearing_supported)
D3D11_SDK_VERSION, &swap_chain_desc, m_swap_chain.GetAddressOf(), swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr)) if (FAILED(hr))
{ {
Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard."); Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
} swap_chain_desc.Flags = 0;
m_allow_tearing_supported = false;
hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr)) if (FAILED(hr))
{ {
Log_ErrorPrintf("D3D11CreateDeviceAndSwapChain failed: 0x%08X", hr); Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
return false; return false;
} }
}
#if 0 if (debug)
{
ComPtr<ID3D11InfoQueue> info; ComPtr<ID3D11InfoQueue> info;
hr = m_device.As(&info); hr = m_device.As(&info);
if (SUCCEEDED(hr)) if (SUCCEEDED(hr))
@ -239,7 +273,7 @@ bool D3D11HostDisplay::CreateD3DDevice()
info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE); info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE); info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
} }
#endif }
return true; return true;
} }
@ -374,6 +408,9 @@ void D3D11HostDisplay::Render()
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
if (!m_vsync && m_allow_tearing_supported)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(BoolToUInt32(m_vsync), 0); m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
ImGui_ImplSDL2_NewFrame(m_window); ImGui_ImplSDL2_NewFrame(m_window);

View file

@ -85,5 +85,6 @@ private:
bool m_display_texture_changed = false; bool m_display_texture_changed = false;
bool m_display_linear_filtering = false; bool m_display_linear_filtering = false;
bool m_allow_tearing_supported = false;
bool m_vsync = false; bool m_vsync = false;
}; };

View file

@ -218,7 +218,7 @@
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -240,7 +240,7 @@
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -265,7 +265,7 @@
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -290,7 +290,7 @@
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -313,7 +313,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration> <LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link> </Link>
@ -338,7 +338,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration> <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link> </Link>
@ -362,7 +362,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration> <LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link> </Link>
@ -387,7 +387,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration> <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link> </Link>