Add Host/HostSettings

This commit is contained in:
Connor McLaughlin 2022-07-09 00:25:16 +10:00
parent 6a6ab6529a
commit 462eb2c155
9 changed files with 300 additions and 0 deletions

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@ -51,12 +51,14 @@ add_library(core
gte.cpp
gte.h
gte_types.h
host.h
host_display.cpp
host_display.h
host_interface.cpp
host_interface.h
host_interface_progress_callback.cpp
host_interface_progress_callback.h
host_settings.h
imgui_styles.cpp
imgui_styles.h
imgui_fullscreen.cpp

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@ -117,9 +117,11 @@
<ClInclude Include="gpu_hw.h" />
<ClInclude Include="gpu_hw_opengl.h" />
<ClInclude Include="gte_types.h" />
<ClInclude Include="host.h" />
<ClInclude Include="host_display.h" />
<ClInclude Include="host_interface.h" />
<ClInclude Include="host_interface_progress_callback.h" />
<ClInclude Include="host_settings.h" />
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_styles.h" />
<ClInclude Include="interrupt_controller.h" />

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@ -126,5 +126,7 @@
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_styles.h" />
<ClInclude Include="cheevos.h" />
<ClInclude Include="host.h" />
<ClInclude Include="host_settings.h" />
</ItemGroup>
</Project>

29
src/core/host.h Normal file
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@ -0,0 +1,29 @@
#pragma once
#include "common/types.h"
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace Host {
/// Reads a file from the resources directory of the application.
/// This may be outside of the "normal" filesystem on platforms such as Mac.
std::optional<std::vector<u8>> ReadResourceFile(const char* filename);
/// Reads a resource file file from the resources directory as a string.
std::optional<std::string> ReadResourceFileToString(const char* filename);
/// Adds OSD messages, duration is in seconds.
void AddOSDMessage(std::string message, float duration = 2.0f);
void AddKeyedOSDMessage(std::string key, std::string message, float duration = 2.0f);
void AddFormattedOSDMessage(float duration, const char* format, ...);
void AddKeyedFormattedOSDMessage(std::string key, float duration, const char* format, ...);
void RemoveKeyedOSDMessage(std::string key);
void ClearOSDMessages();
/// Displays an asynchronous error on the UI thread, i.e. doesn't block the caller.
void ReportErrorAsync(const std::string_view& title, const std::string_view& message);
void ReportFormattedErrorAsync(const std::string_view& title, const char* format, ...);
} // namespace Host

70
src/core/host_settings.h Normal file
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@ -0,0 +1,70 @@
#pragma once
#include "common/types.h"
#include <mutex>
#include <string>
#include <vector>
class SettingsInterface;
namespace Host {
// Base setting retrieval, bypasses layers.
std::string GetBaseStringSettingValue(const char* section, const char* key, const char* default_value = "");
bool GetBaseBoolSettingValue(const char* section, const char* key, bool default_value = false);
s32 GetBaseIntSettingValue(const char* section, const char* key, s32 default_value = 0);
u32 GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value = 0);
float GetBaseFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
double GetBaseDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
std::vector<std::string> GetBaseStringListSetting(const char* section, const char* key);
// Allows the emucore to write settings back to the frontend. Use with care.
// You should call CommitBaseSettingChanges() after finishing writing, or it may not be written to disk.
void SetBaseBoolSettingValue(const char* section, const char* key, bool value);
void SetBaseIntSettingValue(const char* section, const char* key, s32 value);
void SetBaseUIntSettingValue(const char* section, const char* key, u32 value);
void SetBaseFloatSettingValue(const char* section, const char* key, float value);
void SetBaseStringSettingValue(const char* section, const char* key, const char* value);
void SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values);
void DeleteBaseSettingValue(const char* section, const char* key);
void CommitBaseSettingChanges();
// Settings access, thread-safe.
std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "");
bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false);
int GetIntSettingValue(const char* section, const char* key, s32 default_value = 0);
u32 GetUIntSettingValue(const char* section, const char* key, u32 default_value = 0);
float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
double GetDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
std::vector<std::string> GetStringListSetting(const char* section, const char* key);
/// Direct access to settings interface. Must hold the lock when calling GetSettingsInterface() and while using it.
std::unique_lock<std::mutex> GetSettingsLock();
SettingsInterface* GetSettingsInterface();
/// Returns the settings interface that controller bindings should be loaded from.
/// If an input profile is being used, this will be the input layer, otherwise the layered interface.
SettingsInterface* GetSettingsInterfaceForBindings();
namespace Internal {
/// Retrieves the base settings layer. Must call with lock held.
SettingsInterface* GetBaseSettingsLayer();
/// Retrieves the game settings layer, if present. Must call with lock held.
SettingsInterface* GetGameSettingsLayer();
/// Retrieves the input settings layer, if present. Must call with lock held.
SettingsInterface* GetInputSettingsLayer();
/// Sets the base settings layer. Should be called by the host at initialization time.
void SetBaseSettingsLayer(SettingsInterface* sif);
/// Sets the game settings layer. Called by VMManager when the game changes.
void SetGameSettingsLayer(SettingsInterface* sif);
/// Sets the input profile settings layer. Called by VMManager when the game changes.
void SetInputSettingsLayer(SettingsInterface* sif);
/// Updates the variables in the EmuFolders namespace, reloading subsystems if needed. Must call with the lock held.
void UpdateEmuFolders();
} // namespace Internal
} // namespace Host

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@ -15,6 +15,7 @@ add_library(frontend-common
game_list.h
game_settings.cpp
game_settings.h
host_settings.cpp
icon.cpp
icon.h
inhibit_screensaver.cpp

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@ -17,6 +17,7 @@
<ClCompile Include="d3d12_host_display.cpp" />
<ClCompile Include="game_list.cpp" />
<ClCompile Include="game_settings.cpp" />
<ClCompile Include="host_settings.cpp" />
<ClCompile Include="icon.cpp" />
<ClCompile Include="imgui_impl_dx11.cpp" />
<ClCompile Include="imgui_impl_dx12.cpp" />

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@ -31,6 +31,7 @@
<ClCompile Include="xaudio2_audio_stream.cpp" />
<ClCompile Include="d3d12_host_display.cpp" />
<ClCompile Include="imgui_impl_dx12.cpp" />
<ClCompile Include="host_settings.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="icon.h" />

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@ -0,0 +1,192 @@
#include "core/host.h"
#include "core/host_settings.h"
#include "common/assert.h"
#include "common/layered_settings_interface.h"
static std::mutex s_settings_mutex;
static LayeredSettingsInterface s_layered_settings_interface;
std::unique_lock<std::mutex> Host::GetSettingsLock()
{
return std::unique_lock<std::mutex>(s_settings_mutex);
}
SettingsInterface* Host::GetSettingsInterface()
{
return &s_layered_settings_interface;
}
SettingsInterface* Host::GetSettingsInterfaceForBindings()
{
SettingsInterface* input_layer = s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
return input_layer ? input_layer : &s_layered_settings_interface;
}
std::string Host::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringValue(section, key, default_value);
}
bool Host::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetBoolValue(section, key, default_value);
}
s32 Host::GetBaseIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetIntValue(section, key, default_value);
}
u32 Host::GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetUIntValue(section, key, default_value);
}
float Host::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetFloatValue(section, key, default_value);
}
double Host::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value /* = 0.0f */)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Host::GetBaseStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringList(section, key);
}
void Host::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetBoolValue(section, key, value);
}
void Host::SetBaseIntSettingValue(const char* section, const char* key, s32 value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetIntValue(section, key, value);
}
void Host::SetBaseUIntSettingValue(const char* section, const char* key, u32 value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetUIntValue(section, key, value);
}
void Host::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetFloatValue(section, key, value);
}
void Host::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringValue(section, key, value);
}
void Host::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringList(section, key, values);
}
void Host::DeleteBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->DeleteValue(section, key);
}
void Host::CommitBaseSettingChanges()
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->Save();
}
std::string Host::GetStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetStringValue(section, key, default_value);
}
bool Host::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetBoolValue(section, key, default_value);
}
s32 Host::GetIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetIntValue(section, key, default_value);
}
u32 Host::GetUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetUIntValue(section, key, default_value);
}
float Host::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetFloatValue(section, key, default_value);
}
double Host::GetDoubleSettingValue(const char* section, const char* key, double default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Host::GetStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetStringList(section, key);
}
SettingsInterface* Host::Internal::GetBaseSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
}
SettingsInterface* Host::Internal::GetGameSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
}
SettingsInterface* Host::Internal::GetInputSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
}
void Host::Internal::SetBaseSettingsLayer(SettingsInterface* sif)
{
AssertMsg(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr, "Base layer has not been set");
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
}
void Host::Internal::SetGameSettingsLayer(SettingsInterface* sif)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
}
void Host::Internal::SetInputSettingsLayer(SettingsInterface* sif)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_INPUT, sif);
}
void Host::Internal::UpdateEmuFolders()
{
}