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GameDatabase: Make unknown controller types non-fatal
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@ -829,7 +829,7 @@ bool GameDatabase::ParseJsonEntry(Entry* entry, const rapidjson::Value& value)
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if (!ctype.has_value())
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if (!ctype.has_value())
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{
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{
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Log_WarningPrintf("Invalid controller type '%s'", controller.GetString());
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Log_WarningPrintf("Invalid controller type '%s'", controller.GetString());
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return false;
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continue;
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}
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}
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if (first)
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if (first)
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