mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
SwapChain: Reduce buffer count from 3 to 2
This commit is contained in:
parent
a5f18ae325
commit
4688277987
|
@ -595,7 +595,7 @@ bool SwapChain::CreateSwapChain()
|
|||
return false;
|
||||
|
||||
// Select number of images in swap chain, we prefer one buffer in the background to work on
|
||||
u32 image_count = std::max(surface_capabilities.minImageCount + 1u, 2u);
|
||||
u32 image_count = std::max(surface_capabilities.minImageCount, 2u);
|
||||
|
||||
// maxImageCount can be zero, in which case there isn't an upper limit on the number of buffers.
|
||||
if (surface_capabilities.maxImageCount > 0)
|
||||
|
|
|
@ -326,6 +326,9 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view
|
|||
Log_WarningPrint("Failed to get parent adapter/device/factory");
|
||||
return false;
|
||||
}
|
||||
ComPtr<IDXGIDevice1> dxgi_device1;
|
||||
if (SUCCEEDED(dxgi_device.As(&dxgi_device1)))
|
||||
dxgi_device1->SetMaximumFrameLatency(1);
|
||||
|
||||
DXGI_ADAPTER_DESC adapter_desc;
|
||||
if (SUCCEEDED(dxgi_adapter->GetDesc(&adapter_desc)))
|
||||
|
@ -412,7 +415,7 @@ bool D3D11HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
|
|||
swap_chain_desc.BufferDesc.Height = height;
|
||||
swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
swap_chain_desc.SampleDesc.Count = 1;
|
||||
swap_chain_desc.BufferCount = 3;
|
||||
swap_chain_desc.BufferCount = 2;
|
||||
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swap_chain_desc.OutputWindow = window_hwnd;
|
||||
swap_chain_desc.Windowed = TRUE;
|
||||
|
|
|
@ -313,7 +313,7 @@ bool D3D12HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
|
|||
swap_chain_desc.BufferDesc.Height = height;
|
||||
swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
swap_chain_desc.SampleDesc.Count = 1;
|
||||
swap_chain_desc.BufferCount = 3;
|
||||
swap_chain_desc.BufferCount = 2;
|
||||
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swap_chain_desc.OutputWindow = window_hwnd;
|
||||
swap_chain_desc.Windowed = TRUE;
|
||||
|
|
Loading…
Reference in a new issue