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SwapChain: Reduce buffer count from 3 to 2
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@ -595,7 +595,7 @@ bool SwapChain::CreateSwapChain()
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return false;
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// Select number of images in swap chain, we prefer one buffer in the background to work on
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u32 image_count = std::max(surface_capabilities.minImageCount + 1u, 2u);
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u32 image_count = std::max(surface_capabilities.minImageCount, 2u);
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// maxImageCount can be zero, in which case there isn't an upper limit on the number of buffers.
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if (surface_capabilities.maxImageCount > 0)
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@ -326,6 +326,9 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view
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Log_WarningPrint("Failed to get parent adapter/device/factory");
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return false;
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}
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ComPtr<IDXGIDevice1> dxgi_device1;
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if (SUCCEEDED(dxgi_device.As(&dxgi_device1)))
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dxgi_device1->SetMaximumFrameLatency(1);
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DXGI_ADAPTER_DESC adapter_desc;
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if (SUCCEEDED(dxgi_adapter->GetDesc(&adapter_desc)))
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@ -412,7 +415,7 @@ bool D3D11HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
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swap_chain_desc.BufferDesc.Height = height;
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferCount = 2;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = window_hwnd;
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swap_chain_desc.Windowed = TRUE;
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@ -313,7 +313,7 @@ bool D3D12HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
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swap_chain_desc.BufferDesc.Height = height;
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferCount = 2;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = window_hwnd;
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swap_chain_desc.Windowed = TRUE;
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