mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
GPU/HW: Work around VRAM copy glBlitFramebuffer broken in Mali
This commit is contained in:
parent
275fedbaf2
commit
4a240958ff
|
@ -1166,11 +1166,13 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
|
|||
|
||||
void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||
{
|
||||
const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
|
||||
const Common::Rectangle<u32> src_bounds = GetVRAMTransferBounds(src_x, src_y, width, height);
|
||||
const bool src_dirty = m_vram_dirty_rect.Intersects(src_bounds);
|
||||
|
||||
if (UseVRAMCopyShader(src_x, src_y, dst_x, dst_y, width, height))
|
||||
{
|
||||
const Common::Rectangle<u32> src_bounds = GetVRAMTransferBounds(src_x, src_y, width, height);
|
||||
const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
|
||||
if (m_vram_dirty_rect.Intersects(src_bounds))
|
||||
if (src_dirty)
|
||||
UpdateVRAMReadTexture();
|
||||
IncludeVRAMDityRectangle(dst_bounds);
|
||||
|
||||
|
@ -1229,12 +1231,19 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
|
|||
}
|
||||
else
|
||||
{
|
||||
// glBlitFramebufer with same source/destination should be legal, but on Mali (at least Bifrost) it breaks.
|
||||
// So, blit from the shadow texture, like in the other renderers.
|
||||
if (src_dirty)
|
||||
UpdateVRAMReadTexture();
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_vram_fbo_id);
|
||||
m_vram_read_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
|
||||
glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
IncludeVRAMDityRectangle(dst_bounds);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::UpdateVRAMReadTexture()
|
||||
|
|
Loading…
Reference in a new issue