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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 06:15:38 +00:00
SDLControllerInterface: Add option for PS4/PS5 enhanced mode
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parent
396b4a48f2
commit
4b31806bc9
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@ -199,6 +199,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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"ShowStatusIndicators", true);
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"ShowStatusIndicators", true);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Show Enhancement Settings"), "Display",
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Show Enhancement Settings"), "Display",
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"ShowEnhancements", false);
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"ShowEnhancements", false);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Controller Enhanced Mode (PS4/PS5)"), "Main",
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"ControllerEnhancedMode", false);
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addIntRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000,
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addIntRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000,
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0);
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0);
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@ -275,36 +277,40 @@ AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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void AdvancedSettingsWidget::onResetToDefaultClicked()
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void AdvancedSettingsWidget::onResetToDefaultClicked()
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{
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{
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setBooleanTweakOption(m_ui.tweakOptionTable, 0, false); // Disable all enhancements
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int i = 0;
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setBooleanTweakOption(m_ui.tweakOptionTable, 1, true); // Show status indicators
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setBooleanTweakOption(m_ui.tweakOptionTable, 2, false); // Show enhancement settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
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setIntRangeTweakOption(m_ui.tweakOptionTable, 3, 0); // Display FPS limit
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
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setChoiceTweakOption(m_ui.tweakOptionTable, 4, 0); // Multisample antialiasing
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show enhancement settings
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setBooleanTweakOption(m_ui.tweakOptionTable, 5, false); // PGXP vertex cache
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Controller enhanced mode (PS4/PS5)
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 6, -1.0f); // PGXP geometry tolerance
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 7,
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
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setFloatRangeTweakOption(m_ui.tweakOptionTable, i++, -1.0f); // PGXP geometry tolerance
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setFloatRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); // PGXP depth clear threshold
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Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); // PGXP depth clear threshold
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setBooleanTweakOption(m_ui.tweakOptionTable, 8, false); // Recompiler memory exceptions
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler memory exceptions
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setBooleanTweakOption(m_ui.tweakOptionTable, 9, true); // Recompiler block linking
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Recompiler block linking
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setChoiceTweakOption(m_ui.tweakOptionTable, 10, Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
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setBooleanTweakOption(m_ui.tweakOptionTable, 11, false); // Recompiler Icache
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler Icache
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setBooleanTweakOption(m_ui.tweakOptionTable, 12, false); // VRAM write texture replacement
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // VRAM write texture replacement
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setBooleanTweakOption(m_ui.tweakOptionTable, 13, false); // Preload texture replacements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Preload texture replacements
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setBooleanTweakOption(m_ui.tweakOptionTable, 14, false); // Dump replacable VRAM writes
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Dump replacable VRAM writes
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setBooleanTweakOption(m_ui.tweakOptionTable, 15, false); // Set dumped VRAM write alpha channel
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Set dumped VRAM write alpha channel
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setIntRangeTweakOption(m_ui.tweakOptionTable, 16,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
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setIntRangeTweakOption(m_ui.tweakOptionTable, 17,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAm height
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAm height
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setIntRangeTweakOption(m_ui.tweakOptionTable, 18,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
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static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
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setIntRangeTweakOption(m_ui.tweakOptionTable, 19,
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS)); // DMA halt ticks
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static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS)); // DMA halt ticks
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setIntRangeTweakOption(m_ui.tweakOptionTable, 20, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); // GPU FIFO size
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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setIntRangeTweakOption(m_ui.tweakOptionTable, 21,
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static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); // GPU FIFO size
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); // GPU max run-ahead
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static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); // GPU max run-ahead
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setBooleanTweakOption(m_ui.tweakOptionTable, 22, false); // Use debug host GPU device
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use debug host GPU device
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setBooleanTweakOption(m_ui.tweakOptionTable, 23, true); // Increase timer resolution
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase timer resolution
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setBooleanTweakOption(m_ui.tweakOptionTable, 24, false); // Allow booting without SBI file
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
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setBooleanTweakOption(m_ui.tweakOptionTable, 25, false); // Create save state backups
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Create save state backups
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}
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}
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@ -3169,6 +3169,7 @@ void CommonHostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetStringValue("Main", "ControllerBackend",
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si.SetStringValue("Main", "ControllerBackend",
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ControllerInterface::GetBackendName(ControllerInterface::GetDefaultBackend()));
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ControllerInterface::GetBackendName(ControllerInterface::GetDefaultBackend()));
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si.SetBoolValue("Main", "ControllerEnhancedMode", false);
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si.SetBoolValue("Display", "InternalResolutionScreenshots", false);
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si.SetBoolValue("Display", "InternalResolutionScreenshots", false);
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@ -39,6 +39,16 @@ bool SDLControllerInterface::Initialize(CommonHostInterface* host_interface)
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}
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}
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}
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}
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const bool ds4_rumble_enabled = host_interface->GetBoolSettingValue("Main", "ControllerEnhancedMode", false);
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if (ds4_rumble_enabled)
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{
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Log_InfoPrintf("Enabling PS4/PS5 enhanced mode.");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "true");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "true");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "true");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "true");
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}
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
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{
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{
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Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
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Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
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