Qt: Remove obsolete strings from duckstation-qt_zh-cn.ts

This commit is contained in:
Albert Liu 2020-10-10 15:03:33 -07:00
parent b05db4d641
commit 4b6336cc45

View file

@ -96,26 +96,6 @@
<source>Value</source> <source>Value</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.</source>
<translation type="vanished">/使, </translation>
</message>
<message>
<source>DMA Max Slice Ticks:</source>
<translation type="vanished">DMA最大片段计时:</translation>
</message>
<message>
<source>DMA Halt Ticks:</source>
<translation type="vanished">DMA停顿计时:</translation>
</message>
<message>
<source>GPU FIFO Size:</source>
<translation type="vanished">GPU的FIFO大小:</translation>
</message>
<message>
<source>GPU Max Run-Ahead:</source>
<translation type="vanished">GPU最大优先级:</translation>
</message>
<message> <message>
<location filename="../advancedsettingswidget.cpp" line="85"/> <location filename="../advancedsettingswidget.cpp" line="85"/>
<source>PGXP Vertex Cache</source> <source>PGXP Vertex Cache</source>
@ -181,18 +161,6 @@
<source>Use Debug Host GPU Device</source> <source>Use Debug Host GPU Device</source>
<translation>使GPU设备</translation> <translation>使GPU设备</translation>
</message> </message>
<message>
<source>Unchecked</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.</source>
<translation type="vanished">使API使</translation>
</message>
<message>
<source>Determines whether the CPU&apos;s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</source>
<translation type="vanished">CPU的指令缓存, </translation>
</message>
</context> </context>
<context> <context>
<name>AnalogController</name> <name>AnalogController</name>
@ -433,10 +401,6 @@
<source>Mute CD Audio</source> <source>Mute CD Audio</source>
<translation>CD音轨</translation> <translation>CD音轨</translation>
</message> </message>
<message>
<source>Mute</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../audiosettingswidget.ui" line="166"/> <location filename="../audiosettingswidget.ui" line="166"/>
<source>100%</source> <source>100%</source>
@ -539,10 +503,6 @@
<source>New Version: </source> <source>New Version: </source>
<translation>: </translation> <translation>: </translation>
</message> </message>
<message>
<source>Update Notes:</source>
<translation type="vanished">:</translation>
</message>
<message> <message>
<location filename="../autoupdaterdialog.ui" line="95"/> <location filename="../autoupdaterdialog.ui" line="95"/>
<source>Download and Install...</source> <source>Download and Install...</source>
@ -864,10 +824,6 @@
<source>10x (20x Speed)</source> <source>10x (20x Speed)</source>
<translation>10x (20x )</translation> <translation>10x (20x )</translation>
</message> </message>
<message>
<source>CDROM Emulation</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../consolesettingswidget.ui" line="141"/> <location filename="../consolesettingswidget.ui" line="141"/>
<source>Use Read Thread (Asynchronous)</source> <source>Use Read Thread (Asynchronous)</source>
@ -1071,10 +1027,6 @@ This warning will only be shown once.</source>
<source>No path selected, input profile was not saved.</source> <source>No path selected, input profile was not saved.</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>Input Profiles (*.ini)</source>
<translation type="vanished"> (*.ini)</translation>
</message>
</context> </context>
<context> <context>
<name>ControllerType</name> <name>ControllerType</name>
@ -1189,10 +1141,6 @@ This warning will only be shown once.</source>
<source>NTSC-J (Japan)</source> <source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation> <translation>NTSC-J ()</translation>
</message> </message>
<message>
<source>NTSC-U (US)</source>
<translation type="vanished">NTSC-U ()</translation>
</message>
<message> <message>
<location filename="../../core/settings.cpp" line="415"/> <location filename="../../core/settings.cpp" line="415"/>
<source>NTSC-U/C (US, Canada)</source> <source>NTSC-U/C (US, Canada)</source>
@ -1497,10 +1445,6 @@ This warning will only be shown once.</source>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source> <source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>2443 ()</translation> <translation>2443 ()</translation>
</message> </message>
<message>
<source>Bilinear Texture Filtering</source>
<translation type="vanished">线</translation>
</message>
<message> <message>
<location filename="../enhancementsettingswidget.ui" line="72"/> <location filename="../enhancementsettingswidget.ui" line="72"/>
<source>Widescreen Hack (render 3D in 16:9)</source> <source>Widescreen Hack (render 3D in 16:9)</source>
@ -1529,14 +1473,6 @@ This warning will only be shown once.</source>
<source>Texture Correction</source> <source>Texture Correction</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>Vertex Cache</source>
<translation type="vanished"></translation>
</message>
<message>
<source>CPU Mode</source>
<translation type="vanished">CPU模式</translation>
</message>
<message> <message>
<location filename="../enhancementsettingswidget.cpp" line="47"/> <location filename="../enhancementsettingswidget.cpp" line="47"/>
<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source> <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
@ -1577,10 +1513,6 @@ This warning will only be shown once.</source>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source> <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>基本上将3D游戏中的视野从4:3增加到16:9&lt;br&gt;2D游戏使, &lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation> <translation>基本上将3D游戏中的视野从4:3增加到16:9&lt;br&gt;2D游戏使, &lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message> </message>
<message>
<source>Enables the upscaling of 3D objects rendered to the console&apos;s framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation type="vanished">, GPU</translation>
</message>
<message> <message>
<location filename="../enhancementsettingswidget.cpp" line="52"/> <location filename="../enhancementsettingswidget.cpp" line="52"/>
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source> <source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
@ -1601,26 +1533,6 @@ This warning will only be shown once.</source>
<source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source> <source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
<translation>使</translation> <translation>使</translation>
</message> </message>
<message>
<source>Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</source>
<translation type="vanished">, 使PGXP兼容性</translation>
</message>
<message>
<source>Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler.</source>
<translation type="vanished">CPU跟踪顶点操作使PGXP生效, </translation>
</message>
<message>
<source>%1x%2</source>
<translation type="vanished">%1x%2</translation>
</message>
<message>
<source>%1x (%2x%3 VRAM)</source>
<translation type="vanished">%1x (%2x%3 VRAM)</translation>
</message>
<message>
<source>(Default)</source>
<translation type="vanished">()</translation>
</message>
<message> <message>
<location filename="../enhancementsettingswidget.cpp" line="58"/> <location filename="../enhancementsettingswidget.cpp" line="58"/>
<location filename="../enhancementsettingswidget.cpp" line="84"/> <location filename="../enhancementsettingswidget.cpp" line="84"/>
@ -1745,10 +1657,6 @@ This warning will only be shown once.</source>
<source>16x</source> <source>16x</source>
<translation>16x</translation> <translation>16x</translation>
</message> </message>
<message>
<source>8x (for 4K)</source>
<translation type="vanished">8x (4K)</translation>
</message>
<message> <message>
<location filename="../qtutils.cpp" line="653"/> <location filename="../qtutils.cpp" line="653"/>
<source>Automatic based on window size</source> <source>Automatic based on window size</source>
@ -2197,10 +2105,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source> <source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>2443 ()</translation> <translation>2443 ()</translation>
</message> </message>
<message>
<source>Bilinear Texture Filtering</source>
<translation type="vanished">线</translation>
</message>
<message> <message>
<location filename="../gamepropertiesdialog.ui" line="362"/> <location filename="../gamepropertiesdialog.ui" line="362"/>
<source>Widescreen Hack</source> <source>Widescreen Hack</source>
@ -2307,10 +2211,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>Game Properties - %1</source> <source>Game Properties - %1</source>
<translation> - %1</translation> <translation> - %1</translation>
</message> </message>
<message>
<source>%1</source>
<translation type="vanished">%1</translation>
</message>
<message> <message>
<location filename="../gamepropertiesdialog.ui" line="421"/> <location filename="../gamepropertiesdialog.ui" line="421"/>
<location filename="../gamepropertiesdialog.cpp" line="121"/> <location filename="../gamepropertiesdialog.cpp" line="121"/>
@ -2374,10 +2274,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>Force Interlacing</source> <source>Force Interlacing</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>Enable Interlacing</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../../frontend-common/game_settings.cpp" line="25"/> <location filename="../../frontend-common/game_settings.cpp" line="25"/>
<source>Disable True Color</source> <source>Disable True Color</source>
@ -2990,22 +2886,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>Audio</source> <source>Audio</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>Load Game State %u</source>
<translation type="vanished"> %u</translation>
</message>
<message>
<source>Save Game State %u</source>
<translation type="vanished"> %u</translation>
</message>
<message>
<source>Load Global State %u</source>
<translation type="vanished"> %u</translation>
</message>
<message>
<source>Save Global State %u</source>
<translation type="vanished"> %u</translation>
</message>
<message> <message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1592"/> <location filename="../../frontend-common/common_host_interface.cpp" line="1592"/>
<source>Toggle Mute</source> <source>Toggle Mute</source>
@ -3143,10 +3023,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>DuckStation</source> <source>DuckStation</source>
<translation>DuckStation</translation> <translation>DuckStation</translation>
</message> </message>
<message>
<source>System</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../mainwindow.ui" line="42"/> <location filename="../mainwindow.ui" line="42"/>
<location filename="../mainwindow.cpp" line="467"/> <location filename="../mainwindow.cpp" line="467"/>
@ -3308,10 +3184,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>&amp;Hotkey Settings...</source> <source>&amp;Hotkey Settings...</source>
<translation>(&amp;H)...</translation> <translation>(&amp;H)...</translation>
</message> </message>
<message>
<source>&amp;GPU Settings...</source>
<translation type="vanished">GPU设置</translation>
</message>
<message> <message>
<location filename="../mainwindow.ui" line="384"/> <location filename="../mainwindow.ui" line="384"/>
<source>&amp;Display Settings...</source> <source>&amp;Display Settings...</source>
@ -3357,10 +3229,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>Check for &amp;Updates...</source> <source>Check for &amp;Updates...</source>
<translation>(&amp;U)...</translation> <translation>(&amp;U)...</translation>
</message> </message>
<message>
<source>&amp;About...</source>
<translation type="vanished">(&amp;A)...</translation>
</message>
<message> <message>
<location filename="../mainwindow.ui" line="455"/> <location filename="../mainwindow.ui" line="455"/>
<source>Change Disc...</source> <source>Change Disc...</source>
@ -3581,19 +3449,11 @@ This will download approximately 4 megabytes over your current internet connecti
<source>System &amp;Display</source> <source>System &amp;Display</source>
<translation>(&amp;D)</translation> <translation>(&amp;D)</translation>
</message> </message>
<message>
<source>Failed to get window info from widget</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../mainwindow.cpp" line="123"/> <location filename="../mainwindow.cpp" line="123"/>
<source>Failed to create host display device context.</source> <source>Failed to create host display device context.</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>Failed to get new window info from widget</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../mainwindow.cpp" line="31"/> <location filename="../mainwindow.cpp" line="31"/>
<source>All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source> <source>All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
@ -3706,10 +3566,6 @@ This will download approximately 4 megabytes over your current internet connecti
<source>Dark Fusion (Blue)</source> <source>Dark Fusion (Blue)</source>
<translation> ()</translation> <translation> ()</translation>
</message> </message>
<message>
<source>DarkFusion</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../mainwindow.cpp" line="837"/> <location filename="../mainwindow.cpp" line="837"/>
<source>QDarkStyle</source> <source>QDarkStyle</source>
@ -4548,14 +4404,6 @@ The URL was: %1</source>
<source>Resume (%1)</source> <source>Resume (%1)</source>
<translation>(%1)</translation> <translation>(%1)</translation>
</message> </message>
<message>
<source>%1 Save %2 (%3)</source>
<translation type="vanished">%1%2 (%3)</translation>
</message>
<message>
<source>Game</source>
<translation type="vanished"></translation>
</message>
<message> <message>
<location filename="../qthostinterface.cpp" line="377"/> <location filename="../qthostinterface.cpp" line="377"/>
<source>No resume save state found.</source> <source>No resume save state found.</source>
@ -4701,10 +4549,6 @@ The saves will not be recoverable.</source>
<source>Close</source> <source>Close</source>
<translation></translation> <translation></translation>
</message> </message>
<message>
<source>GPU Settings</source>
<translation type="vanished">GPU设置</translation>
</message>
<message> <message>
<location filename="../settingsdialog.ui" line="148"/> <location filename="../settingsdialog.ui" line="148"/>
<source>Audio Settings</source> <source>Audio Settings</source>
@ -4760,10 +4604,6 @@ The saves will not be recoverable.</source>
<source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source> <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;使</translation> <translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;使</translation>
</message> </message>
<message>
<source>&lt;strong&gt;GPU Settings&lt;/strong&gt;&lt;hr&gt;These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information.</source>
<translation type="vanished">&lt;strong&gt;GPU设置&lt;/strong&gt;&lt;hr&gt;GPU, </translation>
</message>
<message> <message>
<location filename="../settingsdialog.cpp" line="102"/> <location filename="../settingsdialog.cpp" line="102"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source> <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>