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D3D12HostDisplay: Fix incorrect height when streaming updates
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@ -162,8 +162,8 @@ bool D3D12HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32
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void D3D12HostDisplay::EndSetDisplayPixels()
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void D3D12HostDisplay::EndSetDisplayPixels()
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{
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{
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m_display_pixels_texture.EndStreamUpdate(0, 0, m_display_pixels_texture.GetWidth(),
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m_display_pixels_texture.EndStreamUpdate(0, 0, static_cast<u32>(m_display_texture_view_width),
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m_display_pixels_texture.GetHeight());
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static_cast<u32>(m_display_texture_view_height));
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}
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}
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bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
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bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
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