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GPU: Ignore display start bit 0 instead of reducing width
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@ -623,14 +623,14 @@ protected:
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{
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{
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struct Regs
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struct Regs
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{
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{
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static constexpr u32 DISPLAY_ADDRESS_START_MASK = 0b111'11111111'11111111;
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static constexpr u32 DISPLAY_ADDRESS_START_MASK = 0b111'11111111'11111110;
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static constexpr u32 HORIZONTAL_DISPLAY_RANGE_MASK = 0b11111111'11111111'11111111;
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static constexpr u32 HORIZONTAL_DISPLAY_RANGE_MASK = 0b11111111'11111111'11111111;
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static constexpr u32 VERTICAL_DISPLAY_RANGE_MASK = 0b1111'11111111'11111111;
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static constexpr u32 VERTICAL_DISPLAY_RANGE_MASK = 0b1111'11111111'11111111;
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union
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union
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{
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{
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u32 display_address_start;
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u32 display_address_start;
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BitField<u32, u16, 1, 9> X;
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BitField<u32, u16, 0, 10> X;
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BitField<u32, u16, 10, 9> Y;
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BitField<u32, u16, 10, 9> Y;
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};
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};
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union
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union
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