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Qt: Allow updating to previously skipped builds by forcing update
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@ -669,7 +669,7 @@ void MainWindow::connectSignals()
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connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
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connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
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connect(m_ui.actionCheckForUpdates, &QAction::triggered, [this]() { checkForUpdates(true); });
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connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered);
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connect(m_host_interface, &QtHostInterface::errorReported, this, &MainWindow::reportError,
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Qt::BlockingQueuedConnection);
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@ -949,6 +949,13 @@ void MainWindow::updateDebugMenuVisibility()
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m_ui.menuDebug->menuAction()->setVisible(visible);
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}
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void MainWindow::onCheckForUpdatesActionTriggered()
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{
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// Wipe out the last version, that way it displays the update if we've previously skipped it.
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m_host_interface->RemoveSettingValue("AutoUpdater", "LastVersion");
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checkForUpdates(true);
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}
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void MainWindow::checkForUpdates(bool display_message)
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{
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if (!AutoUpdaterDialog::isSupported())
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@ -71,6 +71,7 @@ private Q_SLOTS:
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void onIssueTrackerActionTriggered();
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void onDiscordServerActionTriggered();
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void onAboutActionTriggered();
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void onCheckForUpdatesActionTriggered();
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void onGameListEntrySelected(const GameListEntry* entry);
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void onGameListEntryDoubleClicked(const GameListEntry* entry);
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