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GPU: Update display after loading state
Fixes black frame after switching renderers.
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@ -140,6 +140,7 @@ bool GPU::DoState(StateWrapper& sw)
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std::vector<u16> vram;
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std::vector<u16> vram;
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sw.Do(&vram);
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sw.Do(&vram);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data());
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data());
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UpdateDisplay();
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}
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}
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else
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else
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{
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{
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@ -71,6 +71,7 @@ void GPU_HW_OpenGL::UpdateResolutionScale()
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CreateFramebuffer();
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CreateFramebuffer();
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CompilePrograms();
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CompilePrograms();
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UpdateDisplay();
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}
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}
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void GPU_HW_OpenGL::DrawRendererStatsWindow()
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void GPU_HW_OpenGL::DrawRendererStatsWindow()
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