GL/ShaderCache: Linux build fix

This commit is contained in:
Connor McLaughlin 2020-04-04 00:52:04 +10:00
parent ddf52cc8c7
commit 4ea3c994f6

View file

@ -249,7 +249,7 @@ std::optional<Program> ShaderCache::GetProgram(const std::string_view vertex_sha
Program prog;
if (prog.CreateFromBinary(data.data(), static_cast<u32>(data.size()), iter->second.blob_format))
return prog;
return std::optional<Program>(std::move(prog));
Log_WarningPrintf(
"Failed to create program from binary, this may be due to a driver or GPU Change. Recreating cache.");
@ -276,7 +276,7 @@ std::optional<Program> ShaderCache::CompileProgram(const std::string_view& verte
if (!prog.Link())
return std::nullopt;
return prog;
return std::optional<Program>(std::move(prog));
}
std::optional<Program> ShaderCache::CompileAndAddProgram(const CacheIndexKey& key,