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dep: Remove soundtouch
This commit is contained in:
parent
0518bfb60f
commit
4eb3b2a9a7
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@ -1,41 +0,0 @@
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if(MSVC)
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set(COMPILE_DEFINITIONS /O2 /fp:fast)
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set(COMPILE_OPTIONS )
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else()
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set(COMPILE_OPTIONS -Ofast)
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endif()
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if(NOT ANDROID)
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add_library(soundtouch STATIC)
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else()
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add_library(soundtouch SHARED)
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set(COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS}" "ST_EXPORT")
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endif()
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target_sources(soundtouch PRIVATE
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source/SoundTouch/AAFilter.cpp
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source/SoundTouch/BPMDetect.cpp
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source/SoundTouch/cpu_detect_x86.cpp
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source/SoundTouch/FIFOSampleBuffer.cpp
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source/SoundTouch/FIRFilter.cpp
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source/SoundTouch/InterpolateCubic.cpp
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source/SoundTouch/InterpolateLinear.cpp
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source/SoundTouch/InterpolateShannon.cpp
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source/SoundTouch/mmx_optimized.cpp
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source/SoundTouch/PeakFinder.cpp
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source/SoundTouch/RateTransposer.cpp
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source/SoundTouch/SoundTouch.cpp
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source/SoundTouch/sse_optimized.cpp
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source/SoundTouch/TDStretch.cpp
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)
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target_include_directories(soundtouch PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_compile_definitions(soundtouch PRIVATE ${COMPILE_DEFINITIONS})
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target_compile_options(soundtouch PRIVATE ${COMPILE_OPTIONS})
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target_compile_definitions(soundtouch PUBLIC SOUNDTOUCH_FLOAT_SAMPLES ST_NO_EXCEPTION_HANDLING=1)
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if(CPU_ARCH_ARM32 OR CPU_ARCH_ARM64)
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target_compile_definitions(soundtouch PRIVATE SOUNDTOUCH_USE_NEON)
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if(CPU_ARCH_ARM32)
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target_compile_options(soundtouch PRIVATE -mfpu=neon)
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endif()
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endif()
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@ -1,458 +0,0 @@
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Everyone is permitted to copy and distribute verbatim copies
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|
||||||
d) If distribution of the work is made by offering access to copy
|
|
||||||
from a designated place, offer equivalent access to copy the above
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|
||||||
specified materials from the same place.
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|
||||||
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|
||||||
e) Verify that the user has already received a copy of these
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|
||||||
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|
||||||
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|
||||||
For an executable, the required form of the "work that uses the
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||||||
Library" must include any data and utility programs needed for
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|
||||||
reproducing the executable from it. However, as a special exception,
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|
||||||
the materials to be distributed need not include anything that is
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
It may happen that this requirement contradicts the license
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|
||||||
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||||||
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|
||||||
use both them and the Library together in an executable that you
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|
||||||
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|
||||||
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|
||||||
7. You may place library facilities that are a work based on the
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|
||||||
Library side-by-side in a single library together with other library
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|
||||||
facilities not covered by this License, and distribute such a combined
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|
||||||
library, provided that the separate distribution of the work based on
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|
||||||
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|
||||||
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|
||||||
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|
||||||
a) Accompany the combined library with a copy of the same work
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||||||
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|
||||||
facilities. This must be distributed under the terms of the
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||||||
Sections above.
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|
||||||
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|
||||||
b) Give prominent notice with the combined library of the fact
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|
||||||
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|
||||||
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||||||
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|
||||||
8. You may not copy, modify, sublicense, link with, or distribute
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the Library except as expressly provided under this License. Any
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||||||
attempt otherwise to copy, modify, sublicense, link with, or
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||||||
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|
||||||
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|
||||||
or rights, from you under this License will not have their licenses
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|
||||||
terminated so long as such parties remain in full compliance.
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||||||
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|
||||||
9. You are not required to accept this License, since you have not
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||||||
signed it. However, nothing else grants you permission to modify or
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|
||||||
distribute the Library or its derivative works. These actions are
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||||||
prohibited by law if you do not accept this License. Therefore, by
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10. Each time you redistribute the Library (or any work based on the
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||||||
original licensor to copy, distribute, link with or modify the Library
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You are not responsible for enforcing compliance by third parties with
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|
||||||
11. If, as a consequence of a court judgment or allegation of patent
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infringement or for any other reason (not limited to patent issues),
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distribute so as to satisfy simultaneously your obligations under this
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||||||
License and any other pertinent obligations, then as a consequence you
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may not distribute the Library at all. For example, if a patent
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||||||
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If any portion of this section is held invalid or unenforceable under any
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|
||||||
particular circumstance, the balance of the section is intended to apply,
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|
||||||
and the section as a whole is intended to apply in other circumstances.
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|
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It is not the purpose of this section to induce you to infringe any
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|
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|
||||||
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||||||
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impose that choice.
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|
||||||
This section is intended to make thoroughly clear what is believed to
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|
||||||
be a consequence of the rest of this License.
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|
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12. If the distribution and/or use of the Library is restricted in
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|
||||||
certain countries either by patents or by copyrighted interfaces, the
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|
||||||
original copyright holder who places the Library under this License may add
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||||||
an explicit geographical distribution limitation excluding those countries,
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||||||
so that distribution is permitted only in or among countries not thus
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||||||
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||||||
written in the body of this License.
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||||||
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|
||||||
13. The Free Software Foundation may publish revised and/or new
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|
||||||
versions of the Lesser General Public License from time to time.
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|
||||||
Such new versions will be similar in spirit to the present version,
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|
||||||
but may differ in detail to address new problems or concerns.
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||||||
Each version is given a distinguishing version number. If the Library
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||||||
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|
||||||
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|
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license version number, you may choose any version ever published by
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|
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|
||||||
14. If you wish to incorporate parts of the Library into other free
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||||||
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|
||||||
write to the author to ask for permission. For software which is
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||||||
Software Foundation; we sometimes make exceptions for this. Our
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|
||||||
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|
||||||
of all derivatives of our free software and of promoting the sharing
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|
||||||
and reuse of software generally.
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|
||||||
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|
||||||
NO WARRANTY
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|
||||||
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|
||||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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|
||||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
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16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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|
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|
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DAMAGES.
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|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
|
@ -1,205 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Beats-per-minute (BPM) detection routine.
|
|
||||||
///
|
|
||||||
/// The beat detection algorithm works as follows:
|
|
||||||
/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
|
||||||
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
|
||||||
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
|
||||||
/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
|
|
||||||
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
|
||||||
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
|
||||||
/// quality isn't of that high importance.
|
|
||||||
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
|
||||||
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
|
||||||
/// are below a couple of times the general RMS amplitude level are cut away to
|
|
||||||
/// leave only notable peaks there.
|
|
||||||
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
|
||||||
/// autocorrelation function of the enveloped signal.
|
|
||||||
/// - After whole sound data file has been analyzed as above, the bpm level is
|
|
||||||
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
|
||||||
/// function, calculates it's precise location and converts this reading to bpm's.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef _BPMDetect_H_
|
|
||||||
#define _BPMDetect_H_
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include "STTypes.h"
|
|
||||||
#include "FIFOSampleBuffer.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
|
|
||||||
#define MIN_BPM 45
|
|
||||||
|
|
||||||
/// Maximum allowed BPM rate range. Used for calculating algorithm parametrs
|
|
||||||
#define MAX_BPM_RANGE 200
|
|
||||||
|
|
||||||
/// Maximum allowed BPM rate range. Used to restrict accepted result below a reasonable limit.
|
|
||||||
#define MAX_BPM_VALID 190
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
float pos;
|
|
||||||
float strength;
|
|
||||||
} BEAT;
|
|
||||||
|
|
||||||
|
|
||||||
class IIR2_filter
|
|
||||||
{
|
|
||||||
double coeffs[5];
|
|
||||||
double prev[5];
|
|
||||||
|
|
||||||
public:
|
|
||||||
IIR2_filter(const double *lpf_coeffs);
|
|
||||||
float update(float x);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Class for calculating BPM rate for audio data.
|
|
||||||
class BPMDetect
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
/// Auto-correlation accumulator bins.
|
|
||||||
float *xcorr;
|
|
||||||
|
|
||||||
/// Sample average counter.
|
|
||||||
int decimateCount;
|
|
||||||
|
|
||||||
/// Sample average accumulator for FIFO-like decimation.
|
|
||||||
soundtouch::LONG_SAMPLETYPE decimateSum;
|
|
||||||
|
|
||||||
/// Decimate sound by this coefficient to reach approx. 500 Hz.
|
|
||||||
int decimateBy;
|
|
||||||
|
|
||||||
/// Auto-correlation window length
|
|
||||||
int windowLen;
|
|
||||||
|
|
||||||
/// Number of channels (1 = mono, 2 = stereo)
|
|
||||||
int channels;
|
|
||||||
|
|
||||||
/// sample rate
|
|
||||||
int sampleRate;
|
|
||||||
|
|
||||||
/// Beginning of auto-correlation window: Autocorrelation isn't being updated for
|
|
||||||
/// the first these many correlation bins.
|
|
||||||
int windowStart;
|
|
||||||
|
|
||||||
/// window functions for data preconditioning
|
|
||||||
float *hamw;
|
|
||||||
float *hamw2;
|
|
||||||
|
|
||||||
// beat detection variables
|
|
||||||
int pos;
|
|
||||||
int peakPos;
|
|
||||||
int beatcorr_ringbuffpos;
|
|
||||||
int init_scaler;
|
|
||||||
float peakVal;
|
|
||||||
float *beatcorr_ringbuff;
|
|
||||||
|
|
||||||
/// FIFO-buffer for decimated processing samples.
|
|
||||||
soundtouch::FIFOSampleBuffer *buffer;
|
|
||||||
|
|
||||||
/// Collection of detected beat positions
|
|
||||||
//BeatCollection beats;
|
|
||||||
std::vector<BEAT> beats;
|
|
||||||
|
|
||||||
// 2nd order low-pass-filter
|
|
||||||
IIR2_filter beat_lpf;
|
|
||||||
|
|
||||||
/// Updates auto-correlation function for given number of decimated samples that
|
|
||||||
/// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
|
|
||||||
/// though).
|
|
||||||
void updateXCorr(int process_samples /// How many samples are processed.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Decimates samples to approx. 500 Hz.
|
|
||||||
///
|
|
||||||
/// \return Number of output samples.
|
|
||||||
int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
|
|
||||||
const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
|
|
||||||
int numsamples ///< Number of source samples.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Calculates amplitude envelope for the buffer of samples.
|
|
||||||
/// Result is output to 'samples'.
|
|
||||||
void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
|
|
||||||
int numsamples ///< Number of samples in buffer
|
|
||||||
);
|
|
||||||
|
|
||||||
/// remove constant bias from xcorr data
|
|
||||||
void removeBias();
|
|
||||||
|
|
||||||
// Detect individual beat positions
|
|
||||||
void updateBeatPos(int process_samples);
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
|
||||||
/// Constructor.
|
|
||||||
BPMDetect(int numChannels, ///< Number of channels in sample data.
|
|
||||||
int sampleRate ///< Sample rate in Hz.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Destructor.
|
|
||||||
virtual ~BPMDetect();
|
|
||||||
|
|
||||||
/// Inputs a block of samples for analyzing: Envelopes the samples and then
|
|
||||||
/// updates the autocorrelation estimation. When whole song data has been input
|
|
||||||
/// in smaller blocks using this function, read the resulting bpm with 'getBpm'
|
|
||||||
/// function.
|
|
||||||
///
|
|
||||||
/// Notice that data in 'samples' array can be disrupted in processing.
|
|
||||||
void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
|
|
||||||
int numSamples ///< Number of samples in buffer
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Analyzes the results and returns the BPM rate. Use this function to read result
|
|
||||||
/// after whole song data has been input to the class by consecutive calls of
|
|
||||||
/// 'inputSamples' function.
|
|
||||||
///
|
|
||||||
/// \return Beats-per-minute rate, or zero if detection failed.
|
|
||||||
float getBpm();
|
|
||||||
|
|
||||||
/// Get beat position arrays. Note: The array includes also really low beat detection values
|
|
||||||
/// in absence of clear strong beats. Consumer may wish to filter low values away.
|
|
||||||
/// - "pos" receive array of beat positions
|
|
||||||
/// - "values" receive array of beat detection strengths
|
|
||||||
/// - max_num indicates max.size of "pos" and "values" array.
|
|
||||||
///
|
|
||||||
/// You can query a suitable array sized by calling this with NULL in "pos" & "values".
|
|
||||||
///
|
|
||||||
/// \return number of beats in the arrays.
|
|
||||||
int getBeats(float *pos, float *strength, int max_num);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
#endif // _BPMDetect_H_
|
|
|
@ -1,180 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// A buffer class for temporarily storaging sound samples, operates as a
|
|
||||||
/// first-in-first-out pipe.
|
|
||||||
///
|
|
||||||
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
|
||||||
/// function, and are received from the beginning of the buffer by calling
|
|
||||||
/// the 'receiveSamples' function. The class automatically removes the
|
|
||||||
/// output samples from the buffer as well as grows the storage size
|
|
||||||
/// whenever necessary.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef FIFOSampleBuffer_H
|
|
||||||
#define FIFOSampleBuffer_H
|
|
||||||
|
|
||||||
#include "FIFOSamplePipe.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
|
|
||||||
/// care of storage size adjustment and data moving during input/output operations.
|
|
||||||
///
|
|
||||||
/// Notice that in case of stereo audio, one sample is considered to consist of
|
|
||||||
/// both channel data.
|
|
||||||
class FIFOSampleBuffer : public FIFOSamplePipe
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/// Sample buffer.
|
|
||||||
SAMPLETYPE *buffer;
|
|
||||||
|
|
||||||
// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
|
|
||||||
// 16-byte aligned location of this buffer
|
|
||||||
SAMPLETYPE *bufferUnaligned;
|
|
||||||
|
|
||||||
/// Sample buffer size in bytes
|
|
||||||
uint sizeInBytes;
|
|
||||||
|
|
||||||
/// How many samples are currently in buffer.
|
|
||||||
uint samplesInBuffer;
|
|
||||||
|
|
||||||
/// Channels, 1=mono, 2=stereo.
|
|
||||||
uint channels;
|
|
||||||
|
|
||||||
/// Current position pointer to the buffer. This pointer is increased when samples are
|
|
||||||
/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
|
|
||||||
/// only new data when is put to the pipe.
|
|
||||||
uint bufferPos;
|
|
||||||
|
|
||||||
/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
|
|
||||||
/// beginning of the buffer.
|
|
||||||
void rewind();
|
|
||||||
|
|
||||||
/// Ensures that the buffer has capacity for at least this many samples.
|
|
||||||
void ensureCapacity(uint capacityRequirement);
|
|
||||||
|
|
||||||
/// Returns current capacity.
|
|
||||||
uint getCapacity() const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
/// Constructor
|
|
||||||
FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
|
|
||||||
///< Default is stereo.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// destructor
|
|
||||||
~FIFOSampleBuffer() override;
|
|
||||||
|
|
||||||
/// Returns a pointer to the beginning of the output samples.
|
|
||||||
/// This function is provided for accessing the output samples directly.
|
|
||||||
/// Please be careful for not to corrupt the book-keeping!
|
|
||||||
///
|
|
||||||
/// When using this function to output samples, also remember to 'remove' the
|
|
||||||
/// output samples from the buffer by calling the
|
|
||||||
/// 'receiveSamples(numSamples)' function
|
|
||||||
virtual SAMPLETYPE *ptrBegin() override;
|
|
||||||
|
|
||||||
/// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
|
||||||
/// where the new samples are to be inserted). This function may be used for
|
|
||||||
/// inserting new samples into the sample buffer directly. Please be careful
|
|
||||||
/// not corrupt the book-keeping!
|
|
||||||
///
|
|
||||||
/// When using this function as means for inserting new samples, also remember
|
|
||||||
/// to increase the sample count afterwards, by calling the
|
|
||||||
/// 'putSamples(numSamples)' function.
|
|
||||||
SAMPLETYPE *ptrEnd(
|
|
||||||
uint slackCapacity ///< How much free capacity (in samples) there _at least_
|
|
||||||
///< should be so that the caller can successfully insert the
|
|
||||||
///< desired samples to the buffer. If necessary, the function
|
|
||||||
///< grows the buffer size to comply with this requirement.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
|
||||||
/// the sample buffer.
|
|
||||||
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
|
||||||
uint numSamples ///< Number of samples to insert.
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// Adjusts the book-keeping to increase number of samples in the buffer without
|
|
||||||
/// copying any actual samples.
|
|
||||||
///
|
|
||||||
/// This function is used to update the number of samples in the sample buffer
|
|
||||||
/// when accessing the buffer directly with 'ptrEnd' function. Please be
|
|
||||||
/// careful though!
|
|
||||||
virtual void putSamples(uint numSamples ///< Number of samples been inserted.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
|
||||||
///
|
|
||||||
/// \return Number of samples returned.
|
|
||||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
|
||||||
/// sample buffer without copying them anywhere.
|
|
||||||
///
|
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
|
||||||
/// with 'ptrBegin' function.
|
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// Returns number of samples currently available.
|
|
||||||
virtual uint numSamples() const override;
|
|
||||||
|
|
||||||
/// Sets number of channels, 1 = mono, 2 = stereo.
|
|
||||||
void setChannels(int numChannels);
|
|
||||||
|
|
||||||
/// Get number of channels
|
|
||||||
int getChannels()
|
|
||||||
{
|
|
||||||
return channels;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
virtual int isEmpty() const override;
|
|
||||||
|
|
||||||
/// Clears all the samples.
|
|
||||||
virtual void clear() override;
|
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
|
||||||
/// Returns adjusted amount of samples
|
|
||||||
uint adjustAmountOfSamples(uint numSamples) override;
|
|
||||||
|
|
||||||
/// Add silence to end of buffer
|
|
||||||
void addSilent(uint nSamples);
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,230 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
|
|
||||||
/// samples by operating like a first-in-first-out pipe: New samples are fed
|
|
||||||
/// into one end of the pipe with the 'putSamples' function, and the processed
|
|
||||||
/// samples are received from the other end with the 'receiveSamples' function.
|
|
||||||
///
|
|
||||||
/// 'FIFOProcessor' : A base class for classes the do signal processing with
|
|
||||||
/// the samples while operating like a first-in-first-out pipe. When samples
|
|
||||||
/// are input with the 'putSamples' function, the class processes them
|
|
||||||
/// and moves the processed samples to the given 'output' pipe object, which
|
|
||||||
/// may be either another processing stage, or a fifo sample buffer object.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef FIFOSamplePipe_H
|
|
||||||
#define FIFOSamplePipe_H
|
|
||||||
|
|
||||||
#include <assert.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
|
|
||||||
class FIFOSamplePipe
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
|
|
||||||
bool verifyNumberOfChannels(int nChannels) const
|
|
||||||
{
|
|
||||||
if ((nChannels > 0) && (nChannels <= SOUNDTOUCH_MAX_CHANNELS))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
ST_THROW_RT_ERROR("Error: Illegal number of channels");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
// virtual default destructor
|
|
||||||
virtual ~FIFOSamplePipe() {}
|
|
||||||
|
|
||||||
|
|
||||||
/// Returns a pointer to the beginning of the output samples.
|
|
||||||
/// This function is provided for accessing the output samples directly.
|
|
||||||
/// Please be careful for not to corrupt the book-keeping!
|
|
||||||
///
|
|
||||||
/// When using this function to output samples, also remember to 'remove' the
|
|
||||||
/// output samples from the buffer by calling the
|
|
||||||
/// 'receiveSamples(numSamples)' function
|
|
||||||
virtual SAMPLETYPE *ptrBegin() = 0;
|
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
|
||||||
/// the sample buffer.
|
|
||||||
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
|
||||||
uint numSamples ///< Number of samples to insert.
|
|
||||||
) = 0;
|
|
||||||
|
|
||||||
|
|
||||||
// Moves samples from the 'other' pipe instance to this instance.
|
|
||||||
void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
|
|
||||||
)
|
|
||||||
{
|
|
||||||
int oNumSamples = other.numSamples();
|
|
||||||
|
|
||||||
putSamples(other.ptrBegin(), oNumSamples);
|
|
||||||
other.receiveSamples(oNumSamples);
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
|
||||||
///
|
|
||||||
/// \return Number of samples returned.
|
|
||||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
|
||||||
) = 0;
|
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
|
||||||
/// sample buffer without copying them anywhere.
|
|
||||||
///
|
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
|
||||||
/// with 'ptrBegin' function.
|
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
|
||||||
) = 0;
|
|
||||||
|
|
||||||
/// Returns number of samples currently available.
|
|
||||||
virtual uint numSamples() const = 0;
|
|
||||||
|
|
||||||
// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
virtual int isEmpty() const = 0;
|
|
||||||
|
|
||||||
/// Clears all the samples.
|
|
||||||
virtual void clear() = 0;
|
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
|
||||||
/// Returns adjusted amount of samples
|
|
||||||
virtual uint adjustAmountOfSamples(uint numSamples) = 0;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Base-class for sound processing routines working in FIFO principle. With this base
|
|
||||||
/// class it's easy to implement sound processing stages that can be chained together,
|
|
||||||
/// so that samples that are fed into beginning of the pipe automatically go through
|
|
||||||
/// all the processing stages.
|
|
||||||
///
|
|
||||||
/// When samples are input to this class, they're first processed and then put to
|
|
||||||
/// the FIFO pipe that's defined as output of this class. This output pipe can be
|
|
||||||
/// either other processing stage or a FIFO sample buffer.
|
|
||||||
class FIFOProcessor :public FIFOSamplePipe
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
/// Internal pipe where processed samples are put.
|
|
||||||
FIFOSamplePipe *output;
|
|
||||||
|
|
||||||
/// Sets output pipe.
|
|
||||||
void setOutPipe(FIFOSamplePipe *pOutput)
|
|
||||||
{
|
|
||||||
assert(output == NULL);
|
|
||||||
assert(pOutput != NULL);
|
|
||||||
output = pOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Constructor. Doesn't define output pipe; it has to be set be
|
|
||||||
/// 'setOutPipe' function.
|
|
||||||
FIFOProcessor()
|
|
||||||
{
|
|
||||||
output = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Constructor. Configures output pipe.
|
|
||||||
FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
|
|
||||||
)
|
|
||||||
{
|
|
||||||
output = pOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Destructor.
|
|
||||||
virtual ~FIFOProcessor() override
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns a pointer to the beginning of the output samples.
|
|
||||||
/// This function is provided for accessing the output samples directly.
|
|
||||||
/// Please be careful for not to corrupt the book-keeping!
|
|
||||||
///
|
|
||||||
/// When using this function to output samples, also remember to 'remove' the
|
|
||||||
/// output samples from the buffer by calling the
|
|
||||||
/// 'receiveSamples(numSamples)' function
|
|
||||||
virtual SAMPLETYPE *ptrBegin() override
|
|
||||||
{
|
|
||||||
return output->ptrBegin();
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
|
||||||
///
|
|
||||||
/// \return Number of samples returned.
|
|
||||||
virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
|
||||||
) override
|
|
||||||
{
|
|
||||||
return output->receiveSamples(outBuffer, maxSamples);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
|
||||||
/// sample buffer without copying them anywhere.
|
|
||||||
///
|
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
|
||||||
/// with 'ptrBegin' function.
|
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
|
||||||
) override
|
|
||||||
{
|
|
||||||
return output->receiveSamples(maxSamples);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns number of samples currently available.
|
|
||||||
virtual uint numSamples() const override
|
|
||||||
{
|
|
||||||
return output->numSamples();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
virtual int isEmpty() const override
|
|
||||||
{
|
|
||||||
return output->isEmpty();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
|
||||||
/// Returns adjusted amount of samples
|
|
||||||
virtual uint adjustAmountOfSamples(uint numSamples) override
|
|
||||||
{
|
|
||||||
return output->adjustAmountOfSamples(numSamples);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,190 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Common type definitions for SoundTouch audio processing library.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef STTypes_H
|
|
||||||
#define STTypes_H
|
|
||||||
|
|
||||||
typedef unsigned int uint;
|
|
||||||
typedef unsigned long ulong;
|
|
||||||
|
|
||||||
// Patch for MinGW: on Win64 long is 32-bit
|
|
||||||
#ifdef _WIN64
|
|
||||||
typedef unsigned long long ulongptr;
|
|
||||||
#else
|
|
||||||
typedef ulong ulongptr;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
// Helper macro for aligning pointer up to next 16-byte boundary
|
|
||||||
#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
|
|
||||||
|
|
||||||
|
|
||||||
#if (defined(__GNUC__) && !defined(ANDROID))
|
|
||||||
// In GCC, include soundtouch_config.h made by config scritps.
|
|
||||||
// Skip this in Android compilation that uses GCC but without configure scripts.
|
|
||||||
#include "soundtouch_config.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
/// Max allowed number of channels
|
|
||||||
#define SOUNDTOUCH_MAX_CHANNELS 16
|
|
||||||
|
|
||||||
/// Activate these undef's to overrule the possible sampletype
|
|
||||||
/// setting inherited from some other header file:
|
|
||||||
//#undef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
//#undef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
|
|
||||||
/// If following flag is defined, always uses multichannel processing
|
|
||||||
/// routines also for mono and stero sound. This is for routine testing
|
|
||||||
/// purposes; output should be same with either routines, yet disabling
|
|
||||||
/// the dedicated mono/stereo processing routines will result in slower
|
|
||||||
/// runtime performance so recommendation is to keep this off.
|
|
||||||
// #define USE_MULTICH_ALWAYS
|
|
||||||
|
|
||||||
#if (defined(__SOFTFP__) && defined(ANDROID))
|
|
||||||
// For Android compilation: Force use of Integer samples in case that
|
|
||||||
// compilation uses soft-floating point emulation - soft-fp is way too slow
|
|
||||||
#undef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
#define SOUNDTOUCH_INTEGER_SAMPLES 1
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
|
|
||||||
|
|
||||||
/// Choose either 32bit floating point or 16bit integer sampletype
|
|
||||||
/// by choosing one of the following defines, unless this selection
|
|
||||||
/// has already been done in some other file.
|
|
||||||
////
|
|
||||||
/// Notes:
|
|
||||||
/// - In Windows environment, choose the sample format with the
|
|
||||||
/// following defines.
|
|
||||||
/// - In GNU environment, the floating point samples are used by
|
|
||||||
/// default, but integer samples can be chosen by giving the
|
|
||||||
/// following switch to the configure script:
|
|
||||||
/// ./configure --enable-integer-samples
|
|
||||||
/// However, if you still prefer to select the sample format here
|
|
||||||
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
|
||||||
/// and FLOAT_SAMPLE defines first as in comments above.
|
|
||||||
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
|
||||||
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
|
|
||||||
/// Define this to allow X86-specific assembler/intrinsic optimizations.
|
|
||||||
/// Notice that library contains also usual C++ versions of each of these
|
|
||||||
/// these routines, so if you're having difficulties getting the optimized
|
|
||||||
/// routines compiled for whatever reason, you may disable these optimizations
|
|
||||||
/// to make the library compile.
|
|
||||||
|
|
||||||
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
|
|
||||||
|
|
||||||
/// In GNU environment, allow the user to override this setting by
|
|
||||||
/// giving the following switch to the configure script:
|
|
||||||
/// ./configure --disable-x86-optimizations
|
|
||||||
/// ./configure --enable-x86-optimizations=no
|
|
||||||
#ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
|
|
||||||
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
|
||||||
#endif
|
|
||||||
#else
|
|
||||||
/// Always disable optimizations when not using a x86 systems.
|
|
||||||
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// If defined, allows the SIMD-optimized routines to skip unevenly aligned
|
|
||||||
// memory offsets that can cause performance penalty in some SIMD implementations.
|
|
||||||
// Causes slight compromise in sound quality.
|
|
||||||
// #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
// 16bit integer sample type
|
|
||||||
typedef short SAMPLETYPE;
|
|
||||||
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
|
||||||
typedef long LONG_SAMPLETYPE;
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
// check that only one sample type is defined
|
|
||||||
#error "conflicting sample types defined"
|
|
||||||
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
|
||||||
// Allow MMX optimizations (not available in X64 mode)
|
|
||||||
#if (!_M_X64)
|
|
||||||
#define SOUNDTOUCH_ALLOW_MMX 1
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
// floating point samples
|
|
||||||
typedef float SAMPLETYPE;
|
|
||||||
// data type for sample accumulation: Use float also here to enable
|
|
||||||
// efficient autovectorization
|
|
||||||
typedef float LONG_SAMPLETYPE;
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
|
||||||
// Allow SSE optimizations
|
|
||||||
#define SOUNDTOUCH_ALLOW_SSE 1
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
|
|
||||||
#if ((SOUNDTOUCH_ALLOW_SSE) || (__SSE__) || (SOUNDTOUCH_USE_NEON))
|
|
||||||
#if SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
|
||||||
#define ST_SIMD_AVOID_UNALIGNED
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
|
|
||||||
// #define ST_NO_EXCEPTION_HANDLING 1
|
|
||||||
#ifdef ST_NO_EXCEPTION_HANDLING
|
|
||||||
// Exceptions disabled. Throw asserts instead if enabled.
|
|
||||||
#include <assert.h>
|
|
||||||
#define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
|
|
||||||
#else
|
|
||||||
// use c++ standard exceptions
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <string>
|
|
||||||
#define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
|
|
||||||
// parameter setting crosses from value <1 to >=1 or vice versa during processing.
|
|
||||||
// Default is off as such crossover is untypical case and involves a slight sound
|
|
||||||
// quality compromise.
|
|
||||||
//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,353 +0,0 @@
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
|
||||||
///
|
|
||||||
/// Notes:
|
|
||||||
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
|
||||||
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
|
||||||
/// desired tempo/pitch/rate settings with the corresponding functions.
|
|
||||||
///
|
|
||||||
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
|
||||||
/// samples that are to be processed are fed into one of the pipe by calling
|
|
||||||
/// function 'putSamples', while the ready processed samples can be read
|
|
||||||
/// from the other end of the pipeline with function 'receiveSamples'.
|
|
||||||
///
|
|
||||||
/// - The SoundTouch processing classes require certain sized 'batches' of
|
|
||||||
/// samples in order to process the sound. For this reason the classes buffer
|
|
||||||
/// incoming samples until there are enough of samples available for
|
|
||||||
/// processing, then they carry out the processing step and consequently
|
|
||||||
/// make the processed samples available for outputting.
|
|
||||||
///
|
|
||||||
/// - For the above reason, the processing routines introduce a certain
|
|
||||||
/// 'latency' between the input and output, so that the samples input to
|
|
||||||
/// SoundTouch may not be immediately available in the output, and neither
|
|
||||||
/// the amount of outputtable samples may not immediately be in direct
|
|
||||||
/// relationship with the amount of previously input samples.
|
|
||||||
///
|
|
||||||
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
|
||||||
/// Please notice though that they aren't currently protected by semaphores,
|
|
||||||
/// so in multi-thread application external semaphore protection may be
|
|
||||||
/// required.
|
|
||||||
///
|
|
||||||
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
|
||||||
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
|
||||||
/// tempo and pitch in the same ratio) of the sound. The third available control
|
|
||||||
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
|
||||||
/// combining the two other controls.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef SoundTouch_H
|
|
||||||
#define SoundTouch_H
|
|
||||||
|
|
||||||
#include "FIFOSamplePipe.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Soundtouch library version string
|
|
||||||
#define SOUNDTOUCH_VERSION "2.3.1"
|
|
||||||
|
|
||||||
/// SoundTouch library version id
|
|
||||||
#define SOUNDTOUCH_VERSION_ID (20301)
|
|
||||||
|
|
||||||
//
|
|
||||||
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
|
||||||
|
|
||||||
/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
|
|
||||||
#define SETTING_USE_AA_FILTER 0
|
|
||||||
|
|
||||||
/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
|
|
||||||
#define SETTING_AA_FILTER_LENGTH 1
|
|
||||||
|
|
||||||
/// Enable/disable quick seeking algorithm in tempo changer routine
|
|
||||||
/// (enabling quick seeking lowers CPU utilization but causes a minor sound
|
|
||||||
/// quality compromising)
|
|
||||||
#define SETTING_USE_QUICKSEEK 2
|
|
||||||
|
|
||||||
/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
|
|
||||||
/// to how long sequences the original sound is chopped in the time-stretch algorithm.
|
|
||||||
/// See "STTypes.h" or README for more information.
|
|
||||||
#define SETTING_SEQUENCE_MS 3
|
|
||||||
|
|
||||||
/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
|
|
||||||
/// best possible overlapping location. This determines from how wide window the algorithm
|
|
||||||
/// may look for an optimal joining location when mixing the sound sequences back together.
|
|
||||||
/// See "STTypes.h" or README for more information.
|
|
||||||
#define SETTING_SEEKWINDOW_MS 4
|
|
||||||
|
|
||||||
/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
|
|
||||||
/// are mixed back together, to form a continuous sound stream, this parameter defines over
|
|
||||||
/// how long period the two consecutive sequences are let to overlap each other.
|
|
||||||
/// See "STTypes.h" or README for more information.
|
|
||||||
#define SETTING_OVERLAP_MS 5
|
|
||||||
|
|
||||||
|
|
||||||
/// Call "getSetting" with this ID to query processing sequence size in samples.
|
|
||||||
/// This value gives approximate value of how many input samples you'll need to
|
|
||||||
/// feed into SoundTouch after initial buffering to get out a new batch of
|
|
||||||
/// output samples.
|
|
||||||
///
|
|
||||||
/// This value does not include initial buffering at beginning of a new processing
|
|
||||||
/// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size.
|
|
||||||
///
|
|
||||||
/// Notices:
|
|
||||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
|
||||||
/// - This parameter value is not constant but change depending on
|
|
||||||
/// tempo/pitch/rate/samplerate settings.
|
|
||||||
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
|
||||||
|
|
||||||
|
|
||||||
/// Call "getSetting" with this ID to query nominal average processing output
|
|
||||||
/// size in samples. This value tells approcimate value how many output samples
|
|
||||||
/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
|
|
||||||
///
|
|
||||||
/// Notices:
|
|
||||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
|
||||||
/// - This parameter value is not constant but change depending on
|
|
||||||
/// tempo/pitch/rate/samplerate settings.
|
|
||||||
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
|
|
||||||
|
|
||||||
|
|
||||||
/// Call "getSetting" with this ID to query initial processing latency, i.e.
|
|
||||||
/// approx. how many samples you'll need to enter to SoundTouch pipeline before
|
|
||||||
/// you can expect to get first batch of ready output samples out.
|
|
||||||
///
|
|
||||||
/// After the first output batch, you can then expect to get approx.
|
|
||||||
/// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every
|
|
||||||
/// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch.
|
|
||||||
///
|
|
||||||
/// Example:
|
|
||||||
/// processing with parameter -tempo=5
|
|
||||||
/// => initial latency = 5509 samples
|
|
||||||
/// input sequence = 4167 samples
|
|
||||||
/// output sequence = 3969 samples
|
|
||||||
///
|
|
||||||
/// Accordingly, you can expect to feed in approx. 5509 samples at beginning of
|
|
||||||
/// the stream, and then you'll get out the first 3969 samples. After that, for
|
|
||||||
/// every approx. 4167 samples that you'll put in, you'll receive again approx.
|
|
||||||
/// 3969 samples out.
|
|
||||||
///
|
|
||||||
/// This also means that average latency during stream processing is
|
|
||||||
/// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2
|
|
||||||
/// = 3524 samples
|
|
||||||
///
|
|
||||||
/// Notices:
|
|
||||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
|
||||||
/// - This parameter value is not constant but change depending on
|
|
||||||
/// tempo/pitch/rate/samplerate settings.
|
|
||||||
#define SETTING_INITIAL_LATENCY 8
|
|
||||||
|
|
||||||
#ifdef ST_EXPORT
|
|
||||||
#define ST_VISIBILITY __attribute__ ((visibility ("default")))
|
|
||||||
#else
|
|
||||||
#define ST_VISIBILITY
|
|
||||||
#endif
|
|
||||||
|
|
||||||
class ST_VISIBILITY SoundTouch : public FIFOProcessor
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/// Rate transposer class instance
|
|
||||||
class RateTransposer *pRateTransposer;
|
|
||||||
|
|
||||||
/// Time-stretch class instance
|
|
||||||
class TDStretch *pTDStretch;
|
|
||||||
|
|
||||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
|
||||||
double virtualRate;
|
|
||||||
|
|
||||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
|
||||||
double virtualTempo;
|
|
||||||
|
|
||||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
|
||||||
double virtualPitch;
|
|
||||||
|
|
||||||
/// Flag: Has sample rate been set?
|
|
||||||
bool bSrateSet;
|
|
||||||
|
|
||||||
/// Accumulator for how many samples in total will be expected as output vs. samples put in,
|
|
||||||
/// considering current processing settings.
|
|
||||||
double samplesExpectedOut;
|
|
||||||
|
|
||||||
/// Accumulator for how many samples in total have been read out from the processing so far
|
|
||||||
long samplesOutput;
|
|
||||||
|
|
||||||
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
|
||||||
/// 'virtualPitch' parameters.
|
|
||||||
void calcEffectiveRateAndTempo();
|
|
||||||
|
|
||||||
protected :
|
|
||||||
/// Number of channels
|
|
||||||
uint channels;
|
|
||||||
|
|
||||||
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
|
||||||
double rate;
|
|
||||||
|
|
||||||
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
|
||||||
double tempo;
|
|
||||||
|
|
||||||
public:
|
|
||||||
SoundTouch();
|
|
||||||
virtual ~SoundTouch() override;
|
|
||||||
|
|
||||||
/// Get SoundTouch library version string
|
|
||||||
static const char *getVersionString();
|
|
||||||
|
|
||||||
/// Get SoundTouch library version Id
|
|
||||||
static uint getVersionId();
|
|
||||||
|
|
||||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
|
||||||
/// represent slower rate, larger faster rates.
|
|
||||||
void setRate(double newRate);
|
|
||||||
|
|
||||||
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
|
||||||
/// represent slower tempo, larger faster tempo.
|
|
||||||
void setTempo(double newTempo);
|
|
||||||
|
|
||||||
/// Sets new rate control value as a difference in percents compared
|
|
||||||
/// to the original rate (-50 .. +100 %)
|
|
||||||
void setRateChange(double newRate);
|
|
||||||
|
|
||||||
/// Sets new tempo control value as a difference in percents compared
|
|
||||||
/// to the original tempo (-50 .. +100 %)
|
|
||||||
void setTempoChange(double newTempo);
|
|
||||||
|
|
||||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
|
||||||
/// represent lower pitches, larger values higher pitch.
|
|
||||||
void setPitch(double newPitch);
|
|
||||||
|
|
||||||
/// Sets pitch change in octaves compared to the original pitch
|
|
||||||
/// (-1.00 .. +1.00)
|
|
||||||
void setPitchOctaves(double newPitch);
|
|
||||||
|
|
||||||
/// Sets pitch change in semi-tones compared to the original pitch
|
|
||||||
/// (-12 .. +12)
|
|
||||||
void setPitchSemiTones(int newPitch);
|
|
||||||
void setPitchSemiTones(double newPitch);
|
|
||||||
|
|
||||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void setChannels(uint numChannels);
|
|
||||||
|
|
||||||
/// Sets sample rate.
|
|
||||||
void setSampleRate(uint srate);
|
|
||||||
|
|
||||||
/// Get ratio between input and output audio durations, useful for calculating
|
|
||||||
/// processed output duration: if you'll process a stream of N samples, then
|
|
||||||
/// you can expect to get out N * getInputOutputSampleRatio() samples.
|
|
||||||
///
|
|
||||||
/// This ratio will give accurate target duration ratio for a full audio track,
|
|
||||||
/// given that the the whole track is processed with same processing parameters.
|
|
||||||
///
|
|
||||||
/// If this ratio is applied to calculate intermediate offsets inside a processing
|
|
||||||
/// stream, then this ratio is approximate and can deviate +- some tens of milliseconds
|
|
||||||
/// from ideal offset, yet by end of the audio stream the duration ratio will become
|
|
||||||
/// exact.
|
|
||||||
///
|
|
||||||
/// Example: if processing with parameters "-tempo=15 -pitch=-3", the function
|
|
||||||
/// will return value 0.8695652... Now, if processing an audio stream whose duration
|
|
||||||
/// is exactly one million audio samples, then you can expect the processed
|
|
||||||
/// output duration be 0.869565 * 1000000 = 869565 samples.
|
|
||||||
double getInputOutputSampleRatio();
|
|
||||||
|
|
||||||
/// Flushes the last samples from the processing pipeline to the output.
|
|
||||||
/// Clears also the internal processing buffers.
|
|
||||||
//
|
|
||||||
/// Note: This function is meant for extracting the last samples of a sound
|
|
||||||
/// stream. This function may introduce additional blank samples in the end
|
|
||||||
/// of the sound stream, and thus it's not recommended to call this function
|
|
||||||
/// in the middle of a sound stream.
|
|
||||||
void flush();
|
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
|
||||||
/// the input of the object. Notice that sample rate _has_to_ be set before
|
|
||||||
/// calling this function, otherwise throws a runtime_error exception.
|
|
||||||
virtual void putSamples(
|
|
||||||
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
|
||||||
uint numSamples ///< Number of samples in buffer. Notice
|
|
||||||
///< that in case of stereo-sound a single sample
|
|
||||||
///< contains data for both channels.
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
|
||||||
///
|
|
||||||
/// \return Number of samples returned.
|
|
||||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
|
||||||
/// sample buffer without copying them anywhere.
|
|
||||||
///
|
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
|
||||||
/// with 'ptrBegin' function.
|
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// Clears all the samples in the object's output and internal processing
|
|
||||||
/// buffers.
|
|
||||||
virtual void clear() override;
|
|
||||||
|
|
||||||
/// Changes a setting controlling the processing system behaviour. See the
|
|
||||||
/// 'SETTING_...' defines for available setting ID's.
|
|
||||||
///
|
|
||||||
/// \return 'true' if the setting was successfully changed
|
|
||||||
bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
|
||||||
int value ///< New setting value.
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Reads a setting controlling the processing system behaviour. See the
|
|
||||||
/// 'SETTING_...' defines for available setting ID's.
|
|
||||||
///
|
|
||||||
/// \return the setting value.
|
|
||||||
int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
|
|
||||||
) const;
|
|
||||||
|
|
||||||
/// Returns number of samples currently unprocessed.
|
|
||||||
virtual uint numUnprocessedSamples() const;
|
|
||||||
|
|
||||||
/// Return number of channels
|
|
||||||
uint numChannels() const
|
|
||||||
{
|
|
||||||
return channels;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Other handy functions that are implemented in the ancestor classes (see
|
|
||||||
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
|
||||||
///
|
|
||||||
/// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
|
|
||||||
/// - numSamples() : Get number of 'ready' samples that can be received with
|
|
||||||
/// function 'receiveSamples()'
|
|
||||||
/// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
|
|
||||||
/// - clear() : Clears all samples from ready/processing buffers.
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
|
@ -1,3 +0,0 @@
|
||||||
// autotools configuration step replaces this file with a configured version.
|
|
||||||
// this empty file stub is provided to avoid error about missing include file
|
|
||||||
// when not using autotools build
|
|
|
@ -1,51 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Import Project="..\msvc\vsprops\Configurations.props" />
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}</ProjectGuid>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="include\BPMDetect.h" />
|
|
||||||
<ClInclude Include="include\FIFOSampleBuffer.h" />
|
|
||||||
<ClInclude Include="include\FIFOSamplePipe.h" />
|
|
||||||
<ClInclude Include="include\SoundTouch.h" />
|
|
||||||
<ClInclude Include="include\soundtouch_config.h" />
|
|
||||||
<ClInclude Include="include\STTypes.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\AAFilter.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\cpu_detect.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\FIRFilter.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\InterpolateCubic.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\InterpolateLinear.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\InterpolateShannon.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\PeakFinder.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\RateTransposer.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\TDStretch.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="source\SoundTouch\AAFilter.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\BPMDetect.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\cpu_detect_x86.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\FIFOSampleBuffer.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\FIRFilter.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\InterpolateCubic.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\InterpolateLinear.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\InterpolateShannon.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\mmx_optimized.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\PeakFinder.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\RateTransposer.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\SoundTouch.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\sse_optimized.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\TDStretch.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="..\msvc\vsprops\StaticLibrary.props" />
|
|
||||||
<ItemDefinitionGroup>
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
|
||||||
<PreprocessorDefinitions>SOUNDTOUCH_FLOAT_SAMPLES;ST_NO_EXCEPTION_HANDLING=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">SOUNDTOUCH_USE_NEON;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">SOUNDTOUCH_ALLOW_SSE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<Import Project="..\msvc\vsprops\Targets.props" />
|
|
||||||
</Project>
|
|
|
@ -1,36 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="include\FIFOSampleBuffer.h" />
|
|
||||||
<ClInclude Include="include\FIFOSamplePipe.h" />
|
|
||||||
<ClInclude Include="include\SoundTouch.h" />
|
|
||||||
<ClInclude Include="include\soundtouch_config.h" />
|
|
||||||
<ClInclude Include="include\STTypes.h" />
|
|
||||||
<ClInclude Include="include\BPMDetect.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\FIRFilter.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\InterpolateCubic.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\InterpolateLinear.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\InterpolateShannon.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\PeakFinder.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\RateTransposer.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\TDStretch.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\AAFilter.h" />
|
|
||||||
<ClInclude Include="source\SoundTouch\cpu_detect.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="source\SoundTouch\InterpolateCubic.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\InterpolateLinear.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\InterpolateShannon.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\mmx_optimized.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\PeakFinder.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\RateTransposer.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\SoundTouch.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\sse_optimized.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\TDStretch.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\AAFilter.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\BPMDetect.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\cpu_detect_x86.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\FIFOSampleBuffer.cpp" />
|
|
||||||
<ClCompile Include="source\SoundTouch\FIRFilter.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
|
@ -1,222 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
|
|
||||||
/// MMX optimization.
|
|
||||||
///
|
|
||||||
/// Anti-alias filter is used to prevent folding of high frequencies when
|
|
||||||
/// transposing the sample rate with interpolation.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <memory.h>
|
|
||||||
#include <assert.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include "AAFilter.h"
|
|
||||||
#include "FIRFilter.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
#define PI 3.14159265358979323846
|
|
||||||
#define TWOPI (2 * PI)
|
|
||||||
|
|
||||||
// define this to save AA filter coefficients to a file
|
|
||||||
// #define _DEBUG_SAVE_AAFILTER_COEFFICIENTS 1
|
|
||||||
|
|
||||||
#ifdef _DEBUG_SAVE_AAFILTER_COEFFICIENTS
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
static void _DEBUG_SAVE_AAFIR_COEFFS(SAMPLETYPE *coeffs, int len)
|
|
||||||
{
|
|
||||||
FILE *fptr = fopen("aa_filter_coeffs.txt", "wt");
|
|
||||||
if (fptr == NULL) return;
|
|
||||||
|
|
||||||
for (int i = 0; i < len; i ++)
|
|
||||||
{
|
|
||||||
double temp = coeffs[i];
|
|
||||||
fprintf(fptr, "%lf\n", temp);
|
|
||||||
}
|
|
||||||
fclose(fptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
#define _DEBUG_SAVE_AAFIR_COEFFS(x, y)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* Implementation of the class 'AAFilter'
|
|
||||||
*
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
AAFilter::AAFilter(uint len)
|
|
||||||
{
|
|
||||||
pFIR = FIRFilter::newInstance();
|
|
||||||
cutoffFreq = 0.5;
|
|
||||||
setLength(len);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
AAFilter::~AAFilter()
|
|
||||||
{
|
|
||||||
delete pFIR;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new anti-alias filter cut-off edge frequency, scaled to
|
|
||||||
// sampling frequency (nyquist frequency = 0.5).
|
|
||||||
// The filter will cut frequencies higher than the given frequency.
|
|
||||||
void AAFilter::setCutoffFreq(double newCutoffFreq)
|
|
||||||
{
|
|
||||||
cutoffFreq = newCutoffFreq;
|
|
||||||
calculateCoeffs();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets number of FIR filter taps
|
|
||||||
void AAFilter::setLength(uint newLength)
|
|
||||||
{
|
|
||||||
length = newLength;
|
|
||||||
calculateCoeffs();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Calculates coefficients for a low-pass FIR filter using Hamming window
|
|
||||||
void AAFilter::calculateCoeffs()
|
|
||||||
{
|
|
||||||
uint i;
|
|
||||||
double cntTemp, temp, tempCoeff,h, w;
|
|
||||||
double wc;
|
|
||||||
double scaleCoeff, sum;
|
|
||||||
double *work;
|
|
||||||
SAMPLETYPE *coeffs;
|
|
||||||
|
|
||||||
assert(length >= 2);
|
|
||||||
assert(length % 4 == 0);
|
|
||||||
assert(cutoffFreq >= 0);
|
|
||||||
assert(cutoffFreq <= 0.5);
|
|
||||||
|
|
||||||
work = new double[length];
|
|
||||||
coeffs = new SAMPLETYPE[length];
|
|
||||||
|
|
||||||
wc = 2.0 * PI * cutoffFreq;
|
|
||||||
tempCoeff = TWOPI / (double)length;
|
|
||||||
|
|
||||||
sum = 0;
|
|
||||||
for (i = 0; i < length; i ++)
|
|
||||||
{
|
|
||||||
cntTemp = (double)i - (double)(length / 2);
|
|
||||||
|
|
||||||
temp = cntTemp * wc;
|
|
||||||
if (temp != 0)
|
|
||||||
{
|
|
||||||
h = sin(temp) / temp; // sinc function
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
h = 1.0;
|
|
||||||
}
|
|
||||||
w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
|
|
||||||
|
|
||||||
temp = w * h;
|
|
||||||
work[i] = temp;
|
|
||||||
|
|
||||||
// calc net sum of coefficients
|
|
||||||
sum += temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ensure the sum of coefficients is larger than zero
|
|
||||||
assert(sum > 0);
|
|
||||||
|
|
||||||
// ensure we've really designed a lowpass filter...
|
|
||||||
assert(work[length/2] > 0);
|
|
||||||
assert(work[length/2 + 1] > -1e-6);
|
|
||||||
assert(work[length/2 - 1] > -1e-6);
|
|
||||||
|
|
||||||
// Calculate a scaling coefficient in such a way that the result can be
|
|
||||||
// divided by 16384
|
|
||||||
scaleCoeff = 16384.0f / sum;
|
|
||||||
|
|
||||||
for (i = 0; i < length; i ++)
|
|
||||||
{
|
|
||||||
temp = work[i] * scaleCoeff;
|
|
||||||
// scale & round to nearest integer
|
|
||||||
temp += (temp >= 0) ? 0.5 : -0.5;
|
|
||||||
// ensure no overfloods
|
|
||||||
assert(temp >= -32768 && temp <= 32767);
|
|
||||||
coeffs[i] = (SAMPLETYPE)temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
|
|
||||||
pFIR->setCoefficients(coeffs, length, 14);
|
|
||||||
|
|
||||||
_DEBUG_SAVE_AAFIR_COEFFS(coeffs, length);
|
|
||||||
|
|
||||||
delete[] work;
|
|
||||||
delete[] coeffs;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Applies the filter to the given sequence of samples.
|
|
||||||
// Note : The amount of outputted samples is by value of 'filter length'
|
|
||||||
// smaller than the amount of input samples.
|
|
||||||
uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
|
|
||||||
{
|
|
||||||
return pFIR->evaluate(dest, src, numSamples, numChannels);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Applies the filter to the given src & dest pipes, so that processed amount of
|
|
||||||
/// samples get removed from src, and produced amount added to dest
|
|
||||||
/// Note : The amount of outputted samples is by value of 'filter length'
|
|
||||||
/// smaller than the amount of input samples.
|
|
||||||
uint AAFilter::evaluate(FIFOSampleBuffer &dest, FIFOSampleBuffer &src) const
|
|
||||||
{
|
|
||||||
SAMPLETYPE *pdest;
|
|
||||||
const SAMPLETYPE *psrc;
|
|
||||||
uint numSrcSamples;
|
|
||||||
uint result;
|
|
||||||
int numChannels = src.getChannels();
|
|
||||||
|
|
||||||
assert(numChannels == dest.getChannels());
|
|
||||||
|
|
||||||
numSrcSamples = src.numSamples();
|
|
||||||
psrc = src.ptrBegin();
|
|
||||||
pdest = dest.ptrEnd(numSrcSamples);
|
|
||||||
result = pFIR->evaluate(pdest, psrc, numSrcSamples, numChannels);
|
|
||||||
src.receiveSamples(result);
|
|
||||||
dest.putSamples(result);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint AAFilter::getLength() const
|
|
||||||
{
|
|
||||||
return pFIR->getLength();
|
|
||||||
}
|
|
|
@ -1,93 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
|
||||||
/// while maintaining the original pitch by using a time domain WSOLA-like method
|
|
||||||
/// with several performance-increasing tweaks.
|
|
||||||
///
|
|
||||||
/// Anti-alias filter is used to prevent folding of high frequencies when
|
|
||||||
/// transposing the sample rate with interpolation.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef AAFilter_H
|
|
||||||
#define AAFilter_H
|
|
||||||
|
|
||||||
#include "STTypes.h"
|
|
||||||
#include "FIFOSampleBuffer.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
class AAFilter
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
class FIRFilter *pFIR;
|
|
||||||
|
|
||||||
/// Low-pass filter cut-off frequency, negative = invalid
|
|
||||||
double cutoffFreq;
|
|
||||||
|
|
||||||
/// num of filter taps
|
|
||||||
uint length;
|
|
||||||
|
|
||||||
/// Calculate the FIR coefficients realizing the given cutoff-frequency
|
|
||||||
void calculateCoeffs();
|
|
||||||
public:
|
|
||||||
AAFilter(uint length);
|
|
||||||
|
|
||||||
~AAFilter();
|
|
||||||
|
|
||||||
/// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
|
|
||||||
/// frequency (nyquist frequency = 0.5). The filter will cut off the
|
|
||||||
/// frequencies than that.
|
|
||||||
void setCutoffFreq(double newCutoffFreq);
|
|
||||||
|
|
||||||
/// Sets number of FIR filter taps, i.e. ~filter complexity
|
|
||||||
void setLength(uint newLength);
|
|
||||||
|
|
||||||
uint getLength() const;
|
|
||||||
|
|
||||||
/// Applies the filter to the given sequence of samples.
|
|
||||||
/// Note : The amount of outputted samples is by value of 'filter length'
|
|
||||||
/// smaller than the amount of input samples.
|
|
||||||
uint evaluate(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
uint numSamples,
|
|
||||||
uint numChannels) const;
|
|
||||||
|
|
||||||
/// Applies the filter to the given src & dest pipes, so that processed amount of
|
|
||||||
/// samples get removed from src, and produced amount added to dest
|
|
||||||
/// Note : The amount of outputted samples is by value of 'filter length'
|
|
||||||
/// smaller than the amount of input samples.
|
|
||||||
uint evaluate(FIFOSampleBuffer &dest,
|
|
||||||
FIFOSampleBuffer &src) const;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,573 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Beats-per-minute (BPM) detection routine.
|
|
||||||
///
|
|
||||||
/// The beat detection algorithm works as follows:
|
|
||||||
/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
|
||||||
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
|
||||||
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
|
||||||
/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
|
|
||||||
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
|
||||||
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
|
||||||
/// quality isn't of that high importance.
|
|
||||||
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
|
||||||
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
|
||||||
/// are below a couple of times the general RMS amplitude level are cut away to
|
|
||||||
/// leave only notable peaks there.
|
|
||||||
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
|
||||||
/// autocorrelation function of the enveloped signal.
|
|
||||||
/// - After whole sound data file has been analyzed as above, the bpm level is
|
|
||||||
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
|
||||||
/// function, calculates it's precise location and converts this reading to bpm's.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#define _USE_MATH_DEFINES
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
#include <assert.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <cfloat>
|
|
||||||
#include "FIFOSampleBuffer.h"
|
|
||||||
#include "PeakFinder.h"
|
|
||||||
#include "BPMDetect.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
// algorithm input sample block size
|
|
||||||
static const int INPUT_BLOCK_SIZE = 2048;
|
|
||||||
|
|
||||||
// decimated sample block size
|
|
||||||
static const int DECIMATED_BLOCK_SIZE = 256;
|
|
||||||
|
|
||||||
/// Target sample rate after decimation
|
|
||||||
static const int TARGET_SRATE = 1000;
|
|
||||||
|
|
||||||
/// XCorr update sequence size, update in about 200msec chunks
|
|
||||||
static const int XCORR_UPDATE_SEQUENCE = (int)(TARGET_SRATE / 5);
|
|
||||||
|
|
||||||
/// Moving average N size
|
|
||||||
static const int MOVING_AVERAGE_N = 15;
|
|
||||||
|
|
||||||
/// XCorr decay time constant, decay to half in 30 seconds
|
|
||||||
/// If it's desired to have the system adapt quicker to beat rate
|
|
||||||
/// changes within a continuing music stream, then the
|
|
||||||
/// 'xcorr_decay_time_constant' value can be reduced, yet that
|
|
||||||
/// can increase possibility of glitches in bpm detection.
|
|
||||||
static const double XCORR_DECAY_TIME_CONSTANT = 30.0;
|
|
||||||
|
|
||||||
/// Data overlap factor for beat detection algorithm
|
|
||||||
static const int OVERLAP_FACTOR = 4;
|
|
||||||
|
|
||||||
static const double TWOPI = (2 * M_PI);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
// Enable following define to create bpm analysis file:
|
|
||||||
|
|
||||||
//#define _CREATE_BPM_DEBUG_FILE
|
|
||||||
|
|
||||||
#ifdef _CREATE_BPM_DEBUG_FILE
|
|
||||||
|
|
||||||
static void _SaveDebugData(const char *name, const float *data, int minpos, int maxpos, double coeff)
|
|
||||||
{
|
|
||||||
FILE *fptr = fopen(name, "wt");
|
|
||||||
int i;
|
|
||||||
|
|
||||||
if (fptr)
|
|
||||||
{
|
|
||||||
printf("\nWriting BPM debug data into file %s\n", name);
|
|
||||||
for (i = minpos; i < maxpos; i ++)
|
|
||||||
{
|
|
||||||
fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
|
|
||||||
}
|
|
||||||
fclose(fptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void _SaveDebugBeatPos(const char *name, const std::vector<BEAT> &beats)
|
|
||||||
{
|
|
||||||
printf("\nWriting beat detections data into file %s\n", name);
|
|
||||||
|
|
||||||
FILE *fptr = fopen(name, "wt");
|
|
||||||
if (fptr)
|
|
||||||
{
|
|
||||||
for (uint i = 0; i < beats.size(); i++)
|
|
||||||
{
|
|
||||||
BEAT b = beats[i];
|
|
||||||
fprintf(fptr, "%lf\t%lf\n", b.pos, b.strength);
|
|
||||||
}
|
|
||||||
fclose(fptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
#define _SaveDebugData(name, a,b,c,d)
|
|
||||||
#define _SaveDebugBeatPos(name, b)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Hamming window
|
|
||||||
void hamming(float *w, int N)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < N; i++)
|
|
||||||
{
|
|
||||||
w[i] = (float)(0.54 - 0.46 * cos(TWOPI * i / (N - 1)));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// IIR2_filter - 2nd order IIR filter
|
|
||||||
|
|
||||||
IIR2_filter::IIR2_filter(const double *lpf_coeffs)
|
|
||||||
{
|
|
||||||
memcpy(coeffs, lpf_coeffs, 5 * sizeof(double));
|
|
||||||
memset(prev, 0, sizeof(prev));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float IIR2_filter::update(float x)
|
|
||||||
{
|
|
||||||
prev[0] = x;
|
|
||||||
double y = x * coeffs[0];
|
|
||||||
|
|
||||||
for (int i = 4; i >= 1; i--)
|
|
||||||
{
|
|
||||||
y += coeffs[i] * prev[i];
|
|
||||||
prev[i] = prev[i - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
prev[3] = y;
|
|
||||||
return (float)y;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// IIR low-pass filter coefficients, calculated with matlab/octave cheby2(2,40,0.05)
|
|
||||||
const double _LPF_coeffs[5] = { 0.00996655391939, -0.01944529148401, 0.00996655391939, 1.96867605796247, -0.96916387431724 };
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
BPMDetect::BPMDetect(int numChannels, int aSampleRate) :
|
|
||||||
beat_lpf(_LPF_coeffs)
|
|
||||||
{
|
|
||||||
beats.reserve(250); // initial reservation to prevent frequent reallocation
|
|
||||||
|
|
||||||
this->sampleRate = aSampleRate;
|
|
||||||
this->channels = numChannels;
|
|
||||||
|
|
||||||
decimateSum = 0;
|
|
||||||
decimateCount = 0;
|
|
||||||
|
|
||||||
// choose decimation factor so that result is approx. 1000 Hz
|
|
||||||
decimateBy = sampleRate / TARGET_SRATE;
|
|
||||||
if ((decimateBy <= 0) || (decimateBy * DECIMATED_BLOCK_SIZE < INPUT_BLOCK_SIZE))
|
|
||||||
{
|
|
||||||
ST_THROW_RT_ERROR("Too small samplerate");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate window length & starting item according to desired min & max bpms
|
|
||||||
windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
|
|
||||||
windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM_RANGE);
|
|
||||||
|
|
||||||
assert(windowLen > windowStart);
|
|
||||||
|
|
||||||
// allocate new working objects
|
|
||||||
xcorr = new float[windowLen];
|
|
||||||
memset(xcorr, 0, windowLen * sizeof(float));
|
|
||||||
|
|
||||||
pos = 0;
|
|
||||||
peakPos = 0;
|
|
||||||
peakVal = 0;
|
|
||||||
init_scaler = 1;
|
|
||||||
beatcorr_ringbuffpos = 0;
|
|
||||||
beatcorr_ringbuff = new float[windowLen];
|
|
||||||
memset(beatcorr_ringbuff, 0, windowLen * sizeof(float));
|
|
||||||
|
|
||||||
// allocate processing buffer
|
|
||||||
buffer = new FIFOSampleBuffer();
|
|
||||||
// we do processing in mono mode
|
|
||||||
buffer->setChannels(1);
|
|
||||||
buffer->clear();
|
|
||||||
|
|
||||||
// calculate hamming windows
|
|
||||||
hamw = new float[XCORR_UPDATE_SEQUENCE];
|
|
||||||
hamming(hamw, XCORR_UPDATE_SEQUENCE);
|
|
||||||
hamw2 = new float[XCORR_UPDATE_SEQUENCE / 2];
|
|
||||||
hamming(hamw2, XCORR_UPDATE_SEQUENCE / 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
BPMDetect::~BPMDetect()
|
|
||||||
{
|
|
||||||
delete[] xcorr;
|
|
||||||
delete[] beatcorr_ringbuff;
|
|
||||||
delete[] hamw;
|
|
||||||
delete[] hamw2;
|
|
||||||
delete buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// convert to mono, low-pass filter & decimate to about 500 Hz.
|
|
||||||
/// return number of outputted samples.
|
|
||||||
///
|
|
||||||
/// Decimation is used to remove the unnecessary frequencies and thus to reduce
|
|
||||||
/// the amount of data needed to be processed as calculating autocorrelation
|
|
||||||
/// function is a very-very heavy operation.
|
|
||||||
///
|
|
||||||
/// Anti-alias filtering is done simply by averaging the samples. This is really a
|
|
||||||
/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
|
|
||||||
/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
|
|
||||||
/// narrow band)
|
|
||||||
int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
|
|
||||||
{
|
|
||||||
int count, outcount;
|
|
||||||
LONG_SAMPLETYPE out;
|
|
||||||
|
|
||||||
assert(channels > 0);
|
|
||||||
assert(decimateBy > 0);
|
|
||||||
outcount = 0;
|
|
||||||
for (count = 0; count < numsamples; count ++)
|
|
||||||
{
|
|
||||||
int j;
|
|
||||||
|
|
||||||
// convert to mono and accumulate
|
|
||||||
for (j = 0; j < channels; j ++)
|
|
||||||
{
|
|
||||||
decimateSum += src[j];
|
|
||||||
}
|
|
||||||
src += j;
|
|
||||||
|
|
||||||
decimateCount ++;
|
|
||||||
if (decimateCount >= decimateBy)
|
|
||||||
{
|
|
||||||
// Store every Nth sample only
|
|
||||||
out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
|
|
||||||
decimateSum = 0;
|
|
||||||
decimateCount = 0;
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
// check ranges for sure (shouldn't actually be necessary)
|
|
||||||
if (out > 32767)
|
|
||||||
{
|
|
||||||
out = 32767;
|
|
||||||
}
|
|
||||||
else if (out < -32768)
|
|
||||||
{
|
|
||||||
out = -32768;
|
|
||||||
}
|
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
dest[outcount] = (SAMPLETYPE)out;
|
|
||||||
outcount ++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return outcount;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Calculates autocorrelation function of the sample history buffer
|
|
||||||
void BPMDetect::updateXCorr(int process_samples)
|
|
||||||
{
|
|
||||||
int offs;
|
|
||||||
SAMPLETYPE *pBuffer;
|
|
||||||
|
|
||||||
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
|
|
||||||
assert(process_samples == XCORR_UPDATE_SEQUENCE);
|
|
||||||
|
|
||||||
pBuffer = buffer->ptrBegin();
|
|
||||||
|
|
||||||
// calculate decay factor for xcorr filtering
|
|
||||||
float xcorr_decay = (float)pow(0.5, 1.0 / (XCORR_DECAY_TIME_CONSTANT * TARGET_SRATE / process_samples));
|
|
||||||
|
|
||||||
// prescale pbuffer
|
|
||||||
float tmp[XCORR_UPDATE_SEQUENCE];
|
|
||||||
for (int i = 0; i < process_samples; i++)
|
|
||||||
{
|
|
||||||
tmp[i] = hamw[i] * hamw[i] * pBuffer[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
#pragma omp parallel for
|
|
||||||
for (offs = windowStart; offs < windowLen; offs ++)
|
|
||||||
{
|
|
||||||
float sum;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
sum = 0;
|
|
||||||
for (i = 0; i < process_samples; i ++)
|
|
||||||
{
|
|
||||||
sum += tmp[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
|
|
||||||
}
|
|
||||||
xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable time constant.
|
|
||||||
|
|
||||||
xcorr[offs] += (float)fabs(sum);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Detect individual beat positions
|
|
||||||
void BPMDetect::updateBeatPos(int process_samples)
|
|
||||||
{
|
|
||||||
SAMPLETYPE *pBuffer;
|
|
||||||
|
|
||||||
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
|
|
||||||
|
|
||||||
pBuffer = buffer->ptrBegin();
|
|
||||||
assert(process_samples == XCORR_UPDATE_SEQUENCE / 2);
|
|
||||||
|
|
||||||
// static double thr = 0.0003;
|
|
||||||
double posScale = (double)this->decimateBy / (double)this->sampleRate;
|
|
||||||
int resetDur = (int)(0.12 / posScale + 0.5);
|
|
||||||
|
|
||||||
// prescale pbuffer
|
|
||||||
float tmp[XCORR_UPDATE_SEQUENCE / 2];
|
|
||||||
for (int i = 0; i < process_samples; i++)
|
|
||||||
{
|
|
||||||
tmp[i] = hamw2[i] * hamw2[i] * pBuffer[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
#pragma omp parallel for
|
|
||||||
for (int offs = windowStart; offs < windowLen; offs++)
|
|
||||||
{
|
|
||||||
float sum = 0;
|
|
||||||
for (int i = 0; i < process_samples; i++)
|
|
||||||
{
|
|
||||||
sum += tmp[i] * pBuffer[offs + i];
|
|
||||||
}
|
|
||||||
beatcorr_ringbuff[(beatcorr_ringbuffpos + offs) % windowLen] += (float)((sum > 0) ? sum : 0); // accumulate only positive correlations
|
|
||||||
}
|
|
||||||
|
|
||||||
int skipstep = XCORR_UPDATE_SEQUENCE / OVERLAP_FACTOR;
|
|
||||||
|
|
||||||
// compensate empty buffer at beginning by scaling coefficient
|
|
||||||
float scale = (float)windowLen / (float)(skipstep * init_scaler);
|
|
||||||
if (scale > 1.0f)
|
|
||||||
{
|
|
||||||
init_scaler++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
scale = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// detect beats
|
|
||||||
for (int i = 0; i < skipstep; i++)
|
|
||||||
{
|
|
||||||
LONG_SAMPLETYPE max = 0;
|
|
||||||
|
|
||||||
float sum = beatcorr_ringbuff[beatcorr_ringbuffpos];
|
|
||||||
sum -= beat_lpf.update(sum);
|
|
||||||
|
|
||||||
if (sum > peakVal)
|
|
||||||
{
|
|
||||||
// found new local largest value
|
|
||||||
peakVal = sum;
|
|
||||||
peakPos = pos;
|
|
||||||
}
|
|
||||||
if (pos > peakPos + resetDur)
|
|
||||||
{
|
|
||||||
// largest value not updated for 200msec => accept as beat
|
|
||||||
peakPos += skipstep;
|
|
||||||
if (peakVal > 0)
|
|
||||||
{
|
|
||||||
// add detected beat to end of "beats" vector
|
|
||||||
BEAT temp = { (float)(peakPos * posScale), (float)(peakVal * scale) };
|
|
||||||
beats.push_back(temp);
|
|
||||||
}
|
|
||||||
|
|
||||||
peakVal = 0;
|
|
||||||
peakPos = pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
beatcorr_ringbuff[beatcorr_ringbuffpos] = 0;
|
|
||||||
pos++;
|
|
||||||
beatcorr_ringbuffpos = (beatcorr_ringbuffpos + 1) % windowLen;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#define max(x,y) ((x) > (y) ? (x) : (y))
|
|
||||||
|
|
||||||
void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
|
|
||||||
{
|
|
||||||
SAMPLETYPE decimated[DECIMATED_BLOCK_SIZE];
|
|
||||||
|
|
||||||
// iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
|
|
||||||
while (numSamples > 0)
|
|
||||||
{
|
|
||||||
int block;
|
|
||||||
int decSamples;
|
|
||||||
|
|
||||||
block = (numSamples > INPUT_BLOCK_SIZE) ? INPUT_BLOCK_SIZE : numSamples;
|
|
||||||
|
|
||||||
// decimate. note that converts to mono at the same time
|
|
||||||
decSamples = decimate(decimated, samples, block);
|
|
||||||
samples += block * channels;
|
|
||||||
numSamples -= block;
|
|
||||||
|
|
||||||
buffer->putSamples(decimated, decSamples);
|
|
||||||
}
|
|
||||||
|
|
||||||
// when the buffer has enough samples for processing...
|
|
||||||
int req = max(windowLen + XCORR_UPDATE_SEQUENCE, 2 * XCORR_UPDATE_SEQUENCE);
|
|
||||||
while ((int)buffer->numSamples() >= req)
|
|
||||||
{
|
|
||||||
// ... update autocorrelations...
|
|
||||||
updateXCorr(XCORR_UPDATE_SEQUENCE);
|
|
||||||
// ...update beat position calculation...
|
|
||||||
updateBeatPos(XCORR_UPDATE_SEQUENCE / 2);
|
|
||||||
// ... and remove proceessed samples from the buffer
|
|
||||||
int n = XCORR_UPDATE_SEQUENCE / OVERLAP_FACTOR;
|
|
||||||
buffer->receiveSamples(n);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void BPMDetect::removeBias()
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
// Remove linear bias: calculate linear regression coefficient
|
|
||||||
// 1. calc mean of 'xcorr' and 'i'
|
|
||||||
double mean_i = 0;
|
|
||||||
double mean_x = 0;
|
|
||||||
for (i = windowStart; i < windowLen; i++)
|
|
||||||
{
|
|
||||||
mean_x += xcorr[i];
|
|
||||||
}
|
|
||||||
mean_x /= (windowLen - windowStart);
|
|
||||||
mean_i = 0.5 * (windowLen - 1 + windowStart);
|
|
||||||
|
|
||||||
// 2. calculate linear regression coefficient
|
|
||||||
double b = 0;
|
|
||||||
double div = 0;
|
|
||||||
for (i = windowStart; i < windowLen; i++)
|
|
||||||
{
|
|
||||||
double xt = xcorr[i] - mean_x;
|
|
||||||
double xi = i - mean_i;
|
|
||||||
b += xt * xi;
|
|
||||||
div += xi * xi;
|
|
||||||
}
|
|
||||||
b /= div;
|
|
||||||
|
|
||||||
// subtract linear regression and resolve min. value bias
|
|
||||||
float minval = FLT_MAX; // arbitrary large number
|
|
||||||
for (i = windowStart; i < windowLen; i ++)
|
|
||||||
{
|
|
||||||
xcorr[i] -= (float)(b * i);
|
|
||||||
if (xcorr[i] < minval)
|
|
||||||
{
|
|
||||||
minval = xcorr[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// subtract min.value
|
|
||||||
for (i = windowStart; i < windowLen; i ++)
|
|
||||||
{
|
|
||||||
xcorr[i] -= minval;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Calculate N-point moving average for "source" values
|
|
||||||
void MAFilter(float *dest, const float *source, int start, int end, int N)
|
|
||||||
{
|
|
||||||
for (int i = start; i < end; i++)
|
|
||||||
{
|
|
||||||
int i1 = i - N / 2;
|
|
||||||
int i2 = i + N / 2 + 1;
|
|
||||||
if (i1 < start) i1 = start;
|
|
||||||
if (i2 > end) i2 = end;
|
|
||||||
|
|
||||||
double sum = 0;
|
|
||||||
for (int j = i1; j < i2; j ++)
|
|
||||||
{
|
|
||||||
sum += source[j];
|
|
||||||
}
|
|
||||||
dest[i] = (float)(sum / (i2 - i1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float BPMDetect::getBpm()
|
|
||||||
{
|
|
||||||
double peakPos;
|
|
||||||
double coeff;
|
|
||||||
PeakFinder peakFinder;
|
|
||||||
|
|
||||||
// remove bias from xcorr data
|
|
||||||
removeBias();
|
|
||||||
|
|
||||||
coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
|
|
||||||
|
|
||||||
// save bpm debug data if debug data writing enabled
|
|
||||||
_SaveDebugData("soundtouch-bpm-xcorr.txt", xcorr, windowStart, windowLen, coeff);
|
|
||||||
|
|
||||||
// Smoothen by N-point moving-average
|
|
||||||
float *data = new float[windowLen];
|
|
||||||
memset(data, 0, sizeof(float) * windowLen);
|
|
||||||
MAFilter(data, xcorr, windowStart, windowLen, MOVING_AVERAGE_N);
|
|
||||||
|
|
||||||
// find peak position
|
|
||||||
peakPos = peakFinder.detectPeak(data, windowStart, windowLen);
|
|
||||||
|
|
||||||
// save bpm debug data if debug data writing enabled
|
|
||||||
_SaveDebugData("soundtouch-bpm-smoothed.txt", data, windowStart, windowLen, coeff);
|
|
||||||
|
|
||||||
delete[] data;
|
|
||||||
|
|
||||||
assert(decimateBy != 0);
|
|
||||||
if (peakPos < 1e-9) return 0.0; // detection failed.
|
|
||||||
|
|
||||||
_SaveDebugBeatPos("soundtouch-detected-beats.txt", beats);
|
|
||||||
|
|
||||||
// calculate BPM
|
|
||||||
float bpm = (float)(coeff / peakPos);
|
|
||||||
return (bpm >= MIN_BPM && bpm <= MAX_BPM_VALID) ? bpm : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Get beat position arrays. Note: The array includes also really low beat detection values
|
|
||||||
/// in absence of clear strong beats. Consumer may wish to filter low values away.
|
|
||||||
/// - "pos" receive array of beat positions
|
|
||||||
/// - "values" receive array of beat detection strengths
|
|
||||||
/// - max_num indicates max.size of "pos" and "values" array.
|
|
||||||
///
|
|
||||||
/// You can query a suitable array sized by calling this with NULL in "pos" & "values".
|
|
||||||
///
|
|
||||||
/// \return number of beats in the arrays.
|
|
||||||
int BPMDetect::getBeats(float *pos, float *values, int max_num)
|
|
||||||
{
|
|
||||||
int num = (int)beats.size();
|
|
||||||
if ((!pos) || (!values)) return num; // pos or values NULL, return just size
|
|
||||||
|
|
||||||
for (int i = 0; (i < num) && (i < max_num); i++)
|
|
||||||
{
|
|
||||||
pos[i] = beats[i].pos;
|
|
||||||
values[i] = beats[i].strength;
|
|
||||||
}
|
|
||||||
return num;
|
|
||||||
}
|
|
|
@ -1,275 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// A buffer class for temporarily storaging sound samples, operates as a
|
|
||||||
/// first-in-first-out pipe.
|
|
||||||
///
|
|
||||||
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
|
||||||
/// function, and are received from the beginning of the buffer by calling
|
|
||||||
/// the 'receiveSamples' function. The class automatically removes the
|
|
||||||
/// outputted samples from the buffer, as well as grows the buffer size
|
|
||||||
/// whenever necessary.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <memory.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <assert.h>
|
|
||||||
|
|
||||||
#include "FIFOSampleBuffer.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
|
|
||||||
{
|
|
||||||
assert(numChannels > 0);
|
|
||||||
sizeInBytes = 0; // reasonable initial value
|
|
||||||
buffer = NULL;
|
|
||||||
bufferUnaligned = NULL;
|
|
||||||
samplesInBuffer = 0;
|
|
||||||
bufferPos = 0;
|
|
||||||
channels = (uint)numChannels;
|
|
||||||
ensureCapacity(32); // allocate initial capacity
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// destructor
|
|
||||||
FIFOSampleBuffer::~FIFOSampleBuffer()
|
|
||||||
{
|
|
||||||
delete[] bufferUnaligned;
|
|
||||||
bufferUnaligned = NULL;
|
|
||||||
buffer = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets number of channels, 1 = mono, 2 = stereo
|
|
||||||
void FIFOSampleBuffer::setChannels(int numChannels)
|
|
||||||
{
|
|
||||||
uint usedBytes;
|
|
||||||
|
|
||||||
if (!verifyNumberOfChannels(numChannels)) return;
|
|
||||||
|
|
||||||
usedBytes = channels * samplesInBuffer;
|
|
||||||
channels = (uint)numChannels;
|
|
||||||
samplesInBuffer = usedBytes / channels;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
|
|
||||||
// zeroes this pointer by copying samples from the 'bufferPos' pointer
|
|
||||||
// location on to the beginning of the buffer.
|
|
||||||
void FIFOSampleBuffer::rewind()
|
|
||||||
{
|
|
||||||
if (buffer && bufferPos)
|
|
||||||
{
|
|
||||||
memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
|
|
||||||
bufferPos = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
|
||||||
// the sample buffer.
|
|
||||||
void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
|
||||||
{
|
|
||||||
memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
|
|
||||||
samplesInBuffer += nSamples;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Increases the number of samples in the buffer without copying any actual
|
|
||||||
// samples.
|
|
||||||
//
|
|
||||||
// This function is used to update the number of samples in the sample buffer
|
|
||||||
// when accessing the buffer directly with 'ptrEnd' function. Please be
|
|
||||||
// careful though!
|
|
||||||
void FIFOSampleBuffer::putSamples(uint nSamples)
|
|
||||||
{
|
|
||||||
uint req;
|
|
||||||
|
|
||||||
req = samplesInBuffer + nSamples;
|
|
||||||
ensureCapacity(req);
|
|
||||||
samplesInBuffer += nSamples;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
|
||||||
// where the new samples are to be inserted). This function may be used for
|
|
||||||
// inserting new samples into the sample buffer directly. Please be careful!
|
|
||||||
//
|
|
||||||
// Parameter 'slackCapacity' tells the function how much free capacity (in
|
|
||||||
// terms of samples) there _at least_ should be, in order to the caller to
|
|
||||||
// successfully insert all the required samples to the buffer. When necessary,
|
|
||||||
// the function grows the buffer size to comply with this requirement.
|
|
||||||
//
|
|
||||||
// When using this function as means for inserting new samples, also remember
|
|
||||||
// to increase the sample count afterwards, by calling the
|
|
||||||
// 'putSamples(numSamples)' function.
|
|
||||||
SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
|
|
||||||
{
|
|
||||||
ensureCapacity(samplesInBuffer + slackCapacity);
|
|
||||||
return buffer + samplesInBuffer * channels;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Returns a pointer to the beginning of the currently non-outputted samples.
|
|
||||||
// This function is provided for accessing the output samples directly.
|
|
||||||
// Please be careful!
|
|
||||||
//
|
|
||||||
// When using this function to output samples, also remember to 'remove' the
|
|
||||||
// outputted samples from the buffer by calling the
|
|
||||||
// 'receiveSamples(numSamples)' function
|
|
||||||
SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
|
|
||||||
{
|
|
||||||
assert(buffer);
|
|
||||||
return buffer + bufferPos * channels;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Ensures that the buffer has enough capacity, i.e. space for _at least_
|
|
||||||
// 'capacityRequirement' number of samples. The buffer is grown in steps of
|
|
||||||
// 4 kilobytes to eliminate the need for frequently growing up the buffer,
|
|
||||||
// as well as to round the buffer size up to the virtual memory page size.
|
|
||||||
void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
|
|
||||||
{
|
|
||||||
SAMPLETYPE *tempUnaligned, *temp;
|
|
||||||
|
|
||||||
if (capacityRequirement > getCapacity())
|
|
||||||
{
|
|
||||||
// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
|
|
||||||
sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
|
|
||||||
assert(sizeInBytes % 2 == 0);
|
|
||||||
tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
|
|
||||||
if (tempUnaligned == NULL)
|
|
||||||
{
|
|
||||||
ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
|
|
||||||
}
|
|
||||||
// Align the buffer to begin at 16byte cache line boundary for optimal performance
|
|
||||||
temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
|
|
||||||
if (samplesInBuffer)
|
|
||||||
{
|
|
||||||
memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
|
|
||||||
}
|
|
||||||
delete[] bufferUnaligned;
|
|
||||||
buffer = temp;
|
|
||||||
bufferUnaligned = tempUnaligned;
|
|
||||||
bufferPos = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// simply rewind the buffer (if necessary)
|
|
||||||
rewind();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Returns the current buffer capacity in terms of samples
|
|
||||||
uint FIFOSampleBuffer::getCapacity() const
|
|
||||||
{
|
|
||||||
return sizeInBytes / (channels * sizeof(SAMPLETYPE));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Returns the number of samples currently in the buffer
|
|
||||||
uint FIFOSampleBuffer::numSamples() const
|
|
||||||
{
|
|
||||||
return samplesInBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Output samples from beginning of the sample buffer. Copies demanded number
|
|
||||||
// of samples to output and removes them from the sample buffer. If there
|
|
||||||
// are less than 'numsample' samples in the buffer, returns all available.
|
|
||||||
//
|
|
||||||
// Returns number of samples copied.
|
|
||||||
uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
|
||||||
{
|
|
||||||
uint num;
|
|
||||||
|
|
||||||
num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
|
|
||||||
|
|
||||||
memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
|
|
||||||
return receiveSamples(num);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Removes samples from the beginning of the sample buffer without copying them
|
|
||||||
// anywhere. Used to reduce the number of samples in the buffer, when accessing
|
|
||||||
// the sample buffer with the 'ptrBegin' function.
|
|
||||||
uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
|
|
||||||
{
|
|
||||||
if (maxSamples >= samplesInBuffer)
|
|
||||||
{
|
|
||||||
uint temp;
|
|
||||||
|
|
||||||
temp = samplesInBuffer;
|
|
||||||
samplesInBuffer = 0;
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
samplesInBuffer -= maxSamples;
|
|
||||||
bufferPos += maxSamples;
|
|
||||||
|
|
||||||
return maxSamples;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Returns nonzero if the sample buffer is empty
|
|
||||||
int FIFOSampleBuffer::isEmpty() const
|
|
||||||
{
|
|
||||||
return (samplesInBuffer == 0) ? 1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Clears the sample buffer
|
|
||||||
void FIFOSampleBuffer::clear()
|
|
||||||
{
|
|
||||||
samplesInBuffer = 0;
|
|
||||||
bufferPos = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
|
||||||
/// Returns adjusted amount of samples
|
|
||||||
uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
|
|
||||||
{
|
|
||||||
if (numSamples < samplesInBuffer)
|
|
||||||
{
|
|
||||||
samplesInBuffer = numSamples;
|
|
||||||
}
|
|
||||||
return samplesInBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Add silence to end of buffer
|
|
||||||
void FIFOSampleBuffer::addSilent(uint nSamples)
|
|
||||||
{
|
|
||||||
memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
|
|
||||||
samplesInBuffer += nSamples;
|
|
||||||
}
|
|
|
@ -1,329 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// General FIR digital filter routines with MMX optimization.
|
|
||||||
///
|
|
||||||
/// Notes : MMX optimized functions reside in a separate, platform-specific file,
|
|
||||||
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
|
||||||
///
|
|
||||||
/// This source file contains OpenMP optimizations that allow speeding up the
|
|
||||||
/// corss-correlation algorithm by executing it in several threads / CPU cores
|
|
||||||
/// in parallel. See the following article link for more detailed discussion
|
|
||||||
/// about SoundTouch OpenMP optimizations:
|
|
||||||
/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <memory.h>
|
|
||||||
#include <assert.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include "FIRFilter.h"
|
|
||||||
#include "cpu_detect.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* Implementation of the class 'FIRFilter'
|
|
||||||
*
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
FIRFilter::FIRFilter()
|
|
||||||
{
|
|
||||||
resultDivFactor = 0;
|
|
||||||
resultDivider = 0;
|
|
||||||
length = 0;
|
|
||||||
lengthDiv8 = 0;
|
|
||||||
filterCoeffs = NULL;
|
|
||||||
filterCoeffsStereo = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
FIRFilter::~FIRFilter()
|
|
||||||
{
|
|
||||||
delete[] filterCoeffs;
|
|
||||||
delete[] filterCoeffsStereo;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Usual C-version of the filter routine for stereo sound
|
|
||||||
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
|
||||||
{
|
|
||||||
int j, end;
|
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
// when using floating point samples, use a scaler instead of a divider
|
|
||||||
// because division is much slower operation than multiplying.
|
|
||||||
double dScaler = 1.0 / (double)resultDivider;
|
|
||||||
#endif
|
|
||||||
// hint compiler autovectorization that loop length is divisible by 8
|
|
||||||
int ilength = length & -8;
|
|
||||||
|
|
||||||
assert((length != 0) && (length == ilength) && (src != NULL) && (dest != NULL) && (filterCoeffs != NULL));
|
|
||||||
|
|
||||||
end = 2 * (numSamples - ilength);
|
|
||||||
|
|
||||||
#pragma omp parallel for
|
|
||||||
for (j = 0; j < end; j += 2)
|
|
||||||
{
|
|
||||||
const SAMPLETYPE *ptr;
|
|
||||||
LONG_SAMPLETYPE suml, sumr;
|
|
||||||
|
|
||||||
suml = sumr = 0;
|
|
||||||
ptr = src + j;
|
|
||||||
|
|
||||||
for (int i = 0; i < ilength; i ++)
|
|
||||||
{
|
|
||||||
suml += ptr[2 * i] * filterCoeffsStereo[2 * i];
|
|
||||||
sumr += ptr[2 * i + 1] * filterCoeffsStereo[2 * i + 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
suml >>= resultDivFactor;
|
|
||||||
sumr >>= resultDivFactor;
|
|
||||||
// saturate to 16 bit integer limits
|
|
||||||
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
|
||||||
// saturate to 16 bit integer limits
|
|
||||||
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
dest[j] = (SAMPLETYPE)suml;
|
|
||||||
dest[j + 1] = (SAMPLETYPE)sumr;
|
|
||||||
}
|
|
||||||
return numSamples - ilength;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Usual C-version of the filter routine for mono sound
|
|
||||||
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
|
||||||
{
|
|
||||||
int j, end;
|
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
// when using floating point samples, use a scaler instead of a divider
|
|
||||||
// because division is much slower operation than multiplying.
|
|
||||||
double dScaler = 1.0 / (double)resultDivider;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// hint compiler autovectorization that loop length is divisible by 8
|
|
||||||
int ilength = length & -8;
|
|
||||||
|
|
||||||
assert(ilength != 0);
|
|
||||||
|
|
||||||
end = numSamples - ilength;
|
|
||||||
#pragma omp parallel for
|
|
||||||
for (j = 0; j < end; j ++)
|
|
||||||
{
|
|
||||||
const SAMPLETYPE *pSrc = src + j;
|
|
||||||
LONG_SAMPLETYPE sum;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
sum = 0;
|
|
||||||
for (i = 0; i < ilength; i ++)
|
|
||||||
{
|
|
||||||
sum += pSrc[i] * filterCoeffs[i];
|
|
||||||
}
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
sum >>= resultDivFactor;
|
|
||||||
// saturate to 16 bit integer limits
|
|
||||||
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
dest[j] = (SAMPLETYPE)sum;
|
|
||||||
}
|
|
||||||
return end;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
|
|
||||||
{
|
|
||||||
int j, end;
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
// when using floating point samples, use a scaler instead of a divider
|
|
||||||
// because division is much slower operation than multiplying.
|
|
||||||
double dScaler = 1.0 / (double)resultDivider;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
assert(length != 0);
|
|
||||||
assert(src != NULL);
|
|
||||||
assert(dest != NULL);
|
|
||||||
assert(filterCoeffs != NULL);
|
|
||||||
assert(numChannels < 16);
|
|
||||||
|
|
||||||
// hint compiler autovectorization that loop length is divisible by 8
|
|
||||||
int ilength = length & -8;
|
|
||||||
|
|
||||||
end = numChannels * (numSamples - ilength);
|
|
||||||
|
|
||||||
#pragma omp parallel for
|
|
||||||
for (j = 0; j < end; j += numChannels)
|
|
||||||
{
|
|
||||||
const SAMPLETYPE *ptr;
|
|
||||||
LONG_SAMPLETYPE sums[16];
|
|
||||||
uint c;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (c = 0; c < numChannels; c ++)
|
|
||||||
{
|
|
||||||
sums[c] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
ptr = src + j;
|
|
||||||
|
|
||||||
for (i = 0; i < ilength; i ++)
|
|
||||||
{
|
|
||||||
SAMPLETYPE coef=filterCoeffs[i];
|
|
||||||
for (c = 0; c < numChannels; c ++)
|
|
||||||
{
|
|
||||||
sums[c] += ptr[0] * coef;
|
|
||||||
ptr ++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (c = 0; c < numChannels; c ++)
|
|
||||||
{
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
sums[c] >>= resultDivFactor;
|
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
dest[j+c] = (SAMPLETYPE)sums[c];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return numSamples - ilength;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Set filter coeffiecients and length.
|
|
||||||
//
|
|
||||||
// Throws an exception if filter length isn't divisible by 8
|
|
||||||
void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
|
|
||||||
{
|
|
||||||
assert(newLength > 0);
|
|
||||||
if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
|
||||||
// scale coefficients already here if using floating samples
|
|
||||||
double scale = 1.0 / resultDivider;
|
|
||||||
#else
|
|
||||||
short scale = 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
lengthDiv8 = newLength / 8;
|
|
||||||
length = lengthDiv8 * 8;
|
|
||||||
assert(length == newLength);
|
|
||||||
|
|
||||||
resultDivFactor = uResultDivFactor;
|
|
||||||
resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
|
|
||||||
|
|
||||||
delete[] filterCoeffs;
|
|
||||||
filterCoeffs = new SAMPLETYPE[length];
|
|
||||||
delete[] filterCoeffsStereo;
|
|
||||||
filterCoeffsStereo = new SAMPLETYPE[length*2];
|
|
||||||
for (uint i = 0; i < length; i ++)
|
|
||||||
{
|
|
||||||
filterCoeffs[i] = (SAMPLETYPE)(coeffs[i] * scale);
|
|
||||||
// create also stereo set of filter coefficients: this allows compiler
|
|
||||||
// to autovectorize filter evaluation much more efficiently
|
|
||||||
filterCoeffsStereo[2 * i] = (SAMPLETYPE)(coeffs[i] * scale);
|
|
||||||
filterCoeffsStereo[2 * i + 1] = (SAMPLETYPE)(coeffs[i] * scale);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint FIRFilter::getLength() const
|
|
||||||
{
|
|
||||||
return length;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Applies the filter to the given sequence of samples.
|
|
||||||
//
|
|
||||||
// Note : The amount of outputted samples is by value of 'filter_length'
|
|
||||||
// smaller than the amount of input samples.
|
|
||||||
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
|
|
||||||
{
|
|
||||||
assert(length > 0);
|
|
||||||
assert(lengthDiv8 * 8 == length);
|
|
||||||
|
|
||||||
if (numSamples < length) return 0;
|
|
||||||
|
|
||||||
#ifndef USE_MULTICH_ALWAYS
|
|
||||||
if (numChannels == 1)
|
|
||||||
{
|
|
||||||
return evaluateFilterMono(dest, src, numSamples);
|
|
||||||
}
|
|
||||||
else if (numChannels == 2)
|
|
||||||
{
|
|
||||||
return evaluateFilterStereo(dest, src, numSamples);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif // USE_MULTICH_ALWAYS
|
|
||||||
{
|
|
||||||
assert(numChannels > 0);
|
|
||||||
return evaluateFilterMulti(dest, src, numSamples, numChannels);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
|
||||||
// depending on if we've a MMX-capable CPU available or not.
|
|
||||||
void * FIRFilter::operator new(size_t s)
|
|
||||||
{
|
|
||||||
// Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
|
|
||||||
ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
|
|
||||||
return newInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
FIRFilter * FIRFilter::newInstance()
|
|
||||||
{
|
|
||||||
uint uExtensions;
|
|
||||||
|
|
||||||
uExtensions = detectCPUextensions();
|
|
||||||
|
|
||||||
// Check if MMX/SSE instruction set extensions supported by CPU
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
|
||||||
// MMX routines available only with integer sample types
|
|
||||||
if (uExtensions & SUPPORT_MMX)
|
|
||||||
{
|
|
||||||
return ::new FIRFilterMMX;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
|
||||||
if (uExtensions & SUPPORT_SSE)
|
|
||||||
{
|
|
||||||
// SSE support
|
|
||||||
return ::new FIRFilterSSE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
|
||||||
|
|
||||||
{
|
|
||||||
// ISA optimizations not supported, use plain C version
|
|
||||||
return ::new FIRFilter;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,140 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// General FIR digital filter routines with MMX optimization.
|
|
||||||
///
|
|
||||||
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
|
||||||
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef FIRFilter_H
|
|
||||||
#define FIRFilter_H
|
|
||||||
|
|
||||||
#include <stddef.h>
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
class FIRFilter
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
// Number of FIR filter taps
|
|
||||||
uint length;
|
|
||||||
// Number of FIR filter taps divided by 8
|
|
||||||
uint lengthDiv8;
|
|
||||||
|
|
||||||
// Result divider factor in 2^k format
|
|
||||||
uint resultDivFactor;
|
|
||||||
|
|
||||||
// Result divider value.
|
|
||||||
SAMPLETYPE resultDivider;
|
|
||||||
|
|
||||||
// Memory for filter coefficients
|
|
||||||
SAMPLETYPE *filterCoeffs;
|
|
||||||
SAMPLETYPE *filterCoeffsStereo;
|
|
||||||
|
|
||||||
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
uint numSamples) const;
|
|
||||||
virtual uint evaluateFilterMono(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
uint numSamples) const;
|
|
||||||
virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels);
|
|
||||||
|
|
||||||
public:
|
|
||||||
FIRFilter();
|
|
||||||
virtual ~FIRFilter();
|
|
||||||
|
|
||||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
|
||||||
/// depending on if we've a MMX-capable CPU available or not.
|
|
||||||
static void * operator new(size_t s);
|
|
||||||
|
|
||||||
static FIRFilter *newInstance();
|
|
||||||
|
|
||||||
/// Applies the filter to the given sequence of samples.
|
|
||||||
/// Note : The amount of outputted samples is by value of 'filter_length'
|
|
||||||
/// smaller than the amount of input samples.
|
|
||||||
///
|
|
||||||
/// \return Number of samples copied to 'dest'.
|
|
||||||
uint evaluate(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
uint numSamples,
|
|
||||||
uint numChannels);
|
|
||||||
|
|
||||||
uint getLength() const;
|
|
||||||
|
|
||||||
virtual void setCoefficients(const SAMPLETYPE *coeffs,
|
|
||||||
uint newLength,
|
|
||||||
uint uResultDivFactor);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// Optional subclasses that implement CPU-specific optimizations:
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
|
||||||
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
|
|
||||||
class FIRFilterMMX : public FIRFilter
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
short *filterCoeffsUnalign;
|
|
||||||
short *filterCoeffsAlign;
|
|
||||||
|
|
||||||
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const override;
|
|
||||||
public:
|
|
||||||
FIRFilterMMX();
|
|
||||||
~FIRFilterMMX();
|
|
||||||
|
|
||||||
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
|
||||||
/// Class that implements SSE optimized functions exclusive for floating point samples type.
|
|
||||||
class FIRFilterSSE : public FIRFilter
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
float *filterCoeffsUnalign;
|
|
||||||
float *filterCoeffsAlign;
|
|
||||||
|
|
||||||
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const override;
|
|
||||||
public:
|
|
||||||
FIRFilterSSE();
|
|
||||||
~FIRFilterSSE();
|
|
||||||
|
|
||||||
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // FIRFilter_H
|
|
|
@ -1,196 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Cubic interpolation routine.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <stddef.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include "InterpolateCubic.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
// cubic interpolation coefficients
|
|
||||||
static const float _coeffs[]=
|
|
||||||
{ -0.5f, 1.0f, -0.5f, 0.0f,
|
|
||||||
1.5f, -2.5f, 0.0f, 1.0f,
|
|
||||||
-1.5f, 2.0f, 0.5f, 0.0f,
|
|
||||||
0.5f, -0.5f, 0.0f, 0.0f};
|
|
||||||
|
|
||||||
|
|
||||||
InterpolateCubic::InterpolateCubic()
|
|
||||||
{
|
|
||||||
fract = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void InterpolateCubic::resetRegisters()
|
|
||||||
{
|
|
||||||
fract = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Transpose mono audio. Returns number of produced output samples, and
|
|
||||||
/// updates "srcSamples" to amount of consumed source samples
|
|
||||||
int InterpolateCubic::transposeMono(SAMPLETYPE *pdest,
|
|
||||||
const SAMPLETYPE *psrc,
|
|
||||||
int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 4;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
float out;
|
|
||||||
const float x3 = 1.0f;
|
|
||||||
const float x2 = (float)fract; // x
|
|
||||||
const float x1 = x2*x2; // x^2
|
|
||||||
const float x0 = x1*x2; // x^3
|
|
||||||
float y0, y1, y2, y3;
|
|
||||||
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
|
|
||||||
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
|
|
||||||
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
|
|
||||||
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
|
|
||||||
|
|
||||||
out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
|
|
||||||
|
|
||||||
pdest[i] = (SAMPLETYPE)out;
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
psrc += whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Transpose stereo audio. Returns number of produced output samples, and
|
|
||||||
/// updates "srcSamples" to amount of consumed source samples
|
|
||||||
int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest,
|
|
||||||
const SAMPLETYPE *psrc,
|
|
||||||
int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 4;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
const float x3 = 1.0f;
|
|
||||||
const float x2 = (float)fract; // x
|
|
||||||
const float x1 = x2*x2; // x^2
|
|
||||||
const float x0 = x1*x2; // x^3
|
|
||||||
float y0, y1, y2, y3;
|
|
||||||
float out0, out1;
|
|
||||||
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
|
|
||||||
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
|
|
||||||
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
|
|
||||||
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
|
|
||||||
|
|
||||||
out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
|
|
||||||
out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
|
|
||||||
|
|
||||||
pdest[2*i] = (SAMPLETYPE)out0;
|
|
||||||
pdest[2*i+1] = (SAMPLETYPE)out1;
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
psrc += 2*whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Transpose multi-channel audio. Returns number of produced output samples, and
|
|
||||||
/// updates "srcSamples" to amount of consumed source samples
|
|
||||||
int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest,
|
|
||||||
const SAMPLETYPE *psrc,
|
|
||||||
int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 4;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
const float x3 = 1.0f;
|
|
||||||
const float x2 = (float)fract; // x
|
|
||||||
const float x1 = x2*x2; // x^2
|
|
||||||
const float x0 = x1*x2; // x^3
|
|
||||||
float y0, y1, y2, y3;
|
|
||||||
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
|
|
||||||
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
|
|
||||||
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
|
|
||||||
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
|
|
||||||
|
|
||||||
for (int c = 0; c < numChannels; c ++)
|
|
||||||
{
|
|
||||||
float out;
|
|
||||||
out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
|
|
||||||
pdest[0] = (SAMPLETYPE)out;
|
|
||||||
pdest ++;
|
|
||||||
}
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
psrc += numChannels*whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
|
@ -1,69 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Cubic interpolation routine.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef _InterpolateCubic_H_
|
|
||||||
#define _InterpolateCubic_H_
|
|
||||||
|
|
||||||
#include "RateTransposer.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
class InterpolateCubic : public TransposerBase
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
virtual int transposeMono(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
virtual int transposeMulti(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
|
|
||||||
double fract;
|
|
||||||
|
|
||||||
public:
|
|
||||||
InterpolateCubic();
|
|
||||||
|
|
||||||
virtual void resetRegisters() override;
|
|
||||||
|
|
||||||
int getLatency() const
|
|
||||||
{
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,296 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Linear interpolation algorithm.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <assert.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include "InterpolateLinear.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// InterpolateLinearInteger - integer arithmetic implementation
|
|
||||||
//
|
|
||||||
|
|
||||||
/// fixed-point interpolation routine precision
|
|
||||||
#define SCALE 65536
|
|
||||||
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
InterpolateLinearInteger::InterpolateLinearInteger() : TransposerBase()
|
|
||||||
{
|
|
||||||
// Notice: use local function calling syntax for sake of clarity,
|
|
||||||
// to indicate the fact that C++ constructor can't call virtual functions.
|
|
||||||
resetRegisters();
|
|
||||||
setRate(1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void InterpolateLinearInteger::resetRegisters()
|
|
||||||
{
|
|
||||||
iFract = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Transposes the sample rate of the given samples using linear interpolation.
|
|
||||||
// 'Mono' version of the routine. Returns the number of samples returned in
|
|
||||||
// the "dest" buffer
|
|
||||||
int InterpolateLinearInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 1;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
LONG_SAMPLETYPE temp;
|
|
||||||
|
|
||||||
assert(iFract < SCALE);
|
|
||||||
|
|
||||||
temp = (SCALE - iFract) * src[0] + iFract * src[1];
|
|
||||||
dest[i] = (SAMPLETYPE)(temp / SCALE);
|
|
||||||
i++;
|
|
||||||
|
|
||||||
iFract += iRate;
|
|
||||||
|
|
||||||
int iWhole = iFract / SCALE;
|
|
||||||
iFract -= iWhole * SCALE;
|
|
||||||
srcCount += iWhole;
|
|
||||||
src += iWhole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Transposes the sample rate of the given samples using linear interpolation.
|
|
||||||
// 'Stereo' version of the routine. Returns the number of samples returned in
|
|
||||||
// the "dest" buffer
|
|
||||||
int InterpolateLinearInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 1;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
LONG_SAMPLETYPE temp0;
|
|
||||||
LONG_SAMPLETYPE temp1;
|
|
||||||
|
|
||||||
assert(iFract < SCALE);
|
|
||||||
|
|
||||||
temp0 = (SCALE - iFract) * src[0] + iFract * src[2];
|
|
||||||
temp1 = (SCALE - iFract) * src[1] + iFract * src[3];
|
|
||||||
dest[0] = (SAMPLETYPE)(temp0 / SCALE);
|
|
||||||
dest[1] = (SAMPLETYPE)(temp1 / SCALE);
|
|
||||||
dest += 2;
|
|
||||||
i++;
|
|
||||||
|
|
||||||
iFract += iRate;
|
|
||||||
|
|
||||||
int iWhole = iFract / SCALE;
|
|
||||||
iFract -= iWhole * SCALE;
|
|
||||||
srcCount += iWhole;
|
|
||||||
src += 2*iWhole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 1;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
LONG_SAMPLETYPE temp, vol1;
|
|
||||||
|
|
||||||
assert(iFract < SCALE);
|
|
||||||
vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
|
|
||||||
for (int c = 0; c < numChannels; c ++)
|
|
||||||
{
|
|
||||||
temp = vol1 * src[c] + iFract * src[c + numChannels];
|
|
||||||
dest[0] = (SAMPLETYPE)(temp / SCALE);
|
|
||||||
dest ++;
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
|
|
||||||
iFract += iRate;
|
|
||||||
|
|
||||||
int iWhole = iFract / SCALE;
|
|
||||||
iFract -= iWhole * SCALE;
|
|
||||||
srcCount += iWhole;
|
|
||||||
src += iWhole * numChannels;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
|
||||||
// iRate, larger faster iRates.
|
|
||||||
void InterpolateLinearInteger::setRate(double newRate)
|
|
||||||
{
|
|
||||||
iRate = (int)(newRate * SCALE + 0.5);
|
|
||||||
TransposerBase::setRate(newRate);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// InterpolateLinearFloat - floating point arithmetic implementation
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
|
|
||||||
{
|
|
||||||
// Notice: use local function calling syntax for sake of clarity,
|
|
||||||
// to indicate the fact that C++ constructor can't call virtual functions.
|
|
||||||
resetRegisters();
|
|
||||||
setRate(1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void InterpolateLinearFloat::resetRegisters()
|
|
||||||
{
|
|
||||||
fract = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Transposes the sample rate of the given samples using linear interpolation.
|
|
||||||
// 'Mono' version of the routine. Returns the number of samples returned in
|
|
||||||
// the "dest" buffer
|
|
||||||
int InterpolateLinearFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 1;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
double out;
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
out = (1.0 - fract) * src[0] + fract * src[1];
|
|
||||||
dest[i] = (SAMPLETYPE)out;
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
src += whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Transposes the sample rate of the given samples using linear interpolation.
|
|
||||||
// 'Mono' version of the routine. Returns the number of samples returned in
|
|
||||||
// the "dest" buffer
|
|
||||||
int InterpolateLinearFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 1;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
double out0, out1;
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
out0 = (1.0 - fract) * src[0] + fract * src[2];
|
|
||||||
out1 = (1.0 - fract) * src[1] + fract * src[3];
|
|
||||||
dest[2*i] = (SAMPLETYPE)out0;
|
|
||||||
dest[2*i+1] = (SAMPLETYPE)out1;
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
src += 2*whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 1;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
float temp, vol1, fract_float;
|
|
||||||
|
|
||||||
vol1 = (float)(1.0 - fract);
|
|
||||||
fract_float = (float)fract;
|
|
||||||
for (int c = 0; c < numChannels; c ++)
|
|
||||||
{
|
|
||||||
temp = vol1 * src[c] + fract_float * src[c + numChannels];
|
|
||||||
*dest = (SAMPLETYPE)temp;
|
|
||||||
dest ++;
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
|
|
||||||
fract += rate;
|
|
||||||
|
|
||||||
int iWhole = (int)fract;
|
|
||||||
fract -= iWhole;
|
|
||||||
srcCount += iWhole;
|
|
||||||
src += iWhole * numChannels;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
|
@ -1,98 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Linear interpolation routine.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef _InterpolateLinear_H_
|
|
||||||
#define _InterpolateLinear_H_
|
|
||||||
|
|
||||||
#include "RateTransposer.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Linear transposer class that uses integer arithmetic
|
|
||||||
class InterpolateLinearInteger : public TransposerBase
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
int iFract;
|
|
||||||
int iRate;
|
|
||||||
|
|
||||||
virtual int transposeMono(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
|
|
||||||
public:
|
|
||||||
InterpolateLinearInteger();
|
|
||||||
|
|
||||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
|
||||||
/// rate, larger faster rates.
|
|
||||||
virtual void setRate(double newRate) override;
|
|
||||||
|
|
||||||
virtual void resetRegisters() override;
|
|
||||||
|
|
||||||
int getLatency() const
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Linear transposer class that uses floating point arithmetic
|
|
||||||
class InterpolateLinearFloat : public TransposerBase
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
double fract;
|
|
||||||
|
|
||||||
virtual int transposeMono(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples);
|
|
||||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples);
|
|
||||||
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
|
|
||||||
|
|
||||||
public:
|
|
||||||
InterpolateLinearFloat();
|
|
||||||
|
|
||||||
virtual void resetRegisters();
|
|
||||||
|
|
||||||
int getLatency() const
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,181 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
|
|
||||||
/// with kaiser window.
|
|
||||||
///
|
|
||||||
/// Notice. This algorithm is remarkably much heavier than linear or cubic
|
|
||||||
/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
|
|
||||||
/// for experimental purposes
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
#include "InterpolateShannon.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
|
|
||||||
/// Kaiser window with beta = 2.0
|
|
||||||
/// Values scaled down by 5% to avoid overflows
|
|
||||||
static const double _kaiser8[8] =
|
|
||||||
{
|
|
||||||
0.41778693317814,
|
|
||||||
0.64888025049173,
|
|
||||||
0.83508562409944,
|
|
||||||
0.93887857733412,
|
|
||||||
0.93887857733412,
|
|
||||||
0.83508562409944,
|
|
||||||
0.64888025049173,
|
|
||||||
0.41778693317814
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
InterpolateShannon::InterpolateShannon()
|
|
||||||
{
|
|
||||||
fract = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void InterpolateShannon::resetRegisters()
|
|
||||||
{
|
|
||||||
fract = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#define PI 3.1415926536
|
|
||||||
#define sinc(x) (sin(PI * (x)) / (PI * (x)))
|
|
||||||
|
|
||||||
/// Transpose mono audio. Returns number of produced output samples, and
|
|
||||||
/// updates "srcSamples" to amount of consumed source samples
|
|
||||||
int InterpolateShannon::transposeMono(SAMPLETYPE *pdest,
|
|
||||||
const SAMPLETYPE *psrc,
|
|
||||||
int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 8;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
double out;
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
out = psrc[0] * sinc(-3.0 - fract) * _kaiser8[0];
|
|
||||||
out += psrc[1] * sinc(-2.0 - fract) * _kaiser8[1];
|
|
||||||
out += psrc[2] * sinc(-1.0 - fract) * _kaiser8[2];
|
|
||||||
if (fract < 1e-6)
|
|
||||||
{
|
|
||||||
out += psrc[3] * _kaiser8[3]; // sinc(0) = 1
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
out += psrc[3] * sinc(- fract) * _kaiser8[3];
|
|
||||||
}
|
|
||||||
out += psrc[4] * sinc( 1.0 - fract) * _kaiser8[4];
|
|
||||||
out += psrc[5] * sinc( 2.0 - fract) * _kaiser8[5];
|
|
||||||
out += psrc[6] * sinc( 3.0 - fract) * _kaiser8[6];
|
|
||||||
out += psrc[7] * sinc( 4.0 - fract) * _kaiser8[7];
|
|
||||||
|
|
||||||
pdest[i] = (SAMPLETYPE)out;
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
psrc += whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Transpose stereo audio. Returns number of produced output samples, and
|
|
||||||
/// updates "srcSamples" to amount of consumed source samples
|
|
||||||
int InterpolateShannon::transposeStereo(SAMPLETYPE *pdest,
|
|
||||||
const SAMPLETYPE *psrc,
|
|
||||||
int &srcSamples)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int srcSampleEnd = srcSamples - 8;
|
|
||||||
int srcCount = 0;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (srcCount < srcSampleEnd)
|
|
||||||
{
|
|
||||||
double out0, out1, w;
|
|
||||||
assert(fract < 1.0);
|
|
||||||
|
|
||||||
w = sinc(-3.0 - fract) * _kaiser8[0];
|
|
||||||
out0 = psrc[0] * w; out1 = psrc[1] * w;
|
|
||||||
w = sinc(-2.0 - fract) * _kaiser8[1];
|
|
||||||
out0 += psrc[2] * w; out1 += psrc[3] * w;
|
|
||||||
w = sinc(-1.0 - fract) * _kaiser8[2];
|
|
||||||
out0 += psrc[4] * w; out1 += psrc[5] * w;
|
|
||||||
w = _kaiser8[3] * ((fract < 1e-5) ? 1.0 : sinc(- fract)); // sinc(0) = 1
|
|
||||||
out0 += psrc[6] * w; out1 += psrc[7] * w;
|
|
||||||
w = sinc( 1.0 - fract) * _kaiser8[4];
|
|
||||||
out0 += psrc[8] * w; out1 += psrc[9] * w;
|
|
||||||
w = sinc( 2.0 - fract) * _kaiser8[5];
|
|
||||||
out0 += psrc[10] * w; out1 += psrc[11] * w;
|
|
||||||
w = sinc( 3.0 - fract) * _kaiser8[6];
|
|
||||||
out0 += psrc[12] * w; out1 += psrc[13] * w;
|
|
||||||
w = sinc( 4.0 - fract) * _kaiser8[7];
|
|
||||||
out0 += psrc[14] * w; out1 += psrc[15] * w;
|
|
||||||
|
|
||||||
pdest[2*i] = (SAMPLETYPE)out0;
|
|
||||||
pdest[2*i+1] = (SAMPLETYPE)out1;
|
|
||||||
i ++;
|
|
||||||
|
|
||||||
// update position fraction
|
|
||||||
fract += rate;
|
|
||||||
// update whole positions
|
|
||||||
int whole = (int)fract;
|
|
||||||
fract -= whole;
|
|
||||||
psrc += 2*whole;
|
|
||||||
srcCount += whole;
|
|
||||||
}
|
|
||||||
srcSamples = srcCount;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Transpose stereo audio. Returns number of produced output samples, and
|
|
||||||
/// updates "srcSamples" to amount of consumed source samples
|
|
||||||
int InterpolateShannon::transposeMulti(SAMPLETYPE *pdest,
|
|
||||||
const SAMPLETYPE *psrc,
|
|
||||||
int &srcSamples)
|
|
||||||
{
|
|
||||||
// not implemented
|
|
||||||
assert(false);
|
|
||||||
return 0;
|
|
||||||
}
|
|
|
@ -1,74 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
|
|
||||||
/// with kaiser window.
|
|
||||||
///
|
|
||||||
/// Notice. This algorithm is remarkably much heavier than linear or cubic
|
|
||||||
/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
|
|
||||||
/// for experimental purposes
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef _InterpolateShannon_H_
|
|
||||||
#define _InterpolateShannon_H_
|
|
||||||
|
|
||||||
#include "RateTransposer.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
class InterpolateShannon : public TransposerBase
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
int transposeMono(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
int transposeStereo(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
int transposeMulti(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) override;
|
|
||||||
|
|
||||||
double fract;
|
|
||||||
|
|
||||||
public:
|
|
||||||
InterpolateShannon();
|
|
||||||
|
|
||||||
void resetRegisters() override;
|
|
||||||
|
|
||||||
int getLatency() const
|
|
||||||
{
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,277 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Peak detection routine.
|
|
||||||
///
|
|
||||||
/// The routine detects highest value on an array of values and calculates the
|
|
||||||
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
#include <assert.h>
|
|
||||||
|
|
||||||
#include "PeakFinder.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
|
||||||
|
|
||||||
|
|
||||||
PeakFinder::PeakFinder()
|
|
||||||
{
|
|
||||||
minPos = maxPos = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
|
||||||
int PeakFinder::findTop(const float *data, int peakpos) const
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int start, end;
|
|
||||||
float refvalue;
|
|
||||||
|
|
||||||
refvalue = data[peakpos];
|
|
||||||
|
|
||||||
// seek within ±10 points
|
|
||||||
start = peakpos - 10;
|
|
||||||
if (start < minPos) start = minPos;
|
|
||||||
end = peakpos + 10;
|
|
||||||
if (end > maxPos) end = maxPos;
|
|
||||||
|
|
||||||
for (i = start; i <= end; i ++)
|
|
||||||
{
|
|
||||||
if (data[i] > refvalue)
|
|
||||||
{
|
|
||||||
peakpos = i;
|
|
||||||
refvalue = data[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// failure if max value is at edges of seek range => it's not peak, it's at slope.
|
|
||||||
if ((peakpos == start) || (peakpos == end)) return 0;
|
|
||||||
|
|
||||||
return peakpos;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
|
|
||||||
// to direction defined by 'direction' until next 'hump' after minimum value will
|
|
||||||
// begin
|
|
||||||
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
|
|
||||||
{
|
|
||||||
int lowpos;
|
|
||||||
int pos;
|
|
||||||
int climb_count;
|
|
||||||
float refvalue;
|
|
||||||
float delta;
|
|
||||||
|
|
||||||
climb_count = 0;
|
|
||||||
refvalue = data[peakpos];
|
|
||||||
lowpos = peakpos;
|
|
||||||
|
|
||||||
pos = peakpos;
|
|
||||||
|
|
||||||
while ((pos > minPos+1) && (pos < maxPos-1))
|
|
||||||
{
|
|
||||||
int prevpos;
|
|
||||||
|
|
||||||
prevpos = pos;
|
|
||||||
pos += direction;
|
|
||||||
|
|
||||||
// calculate derivate
|
|
||||||
delta = data[pos] - data[prevpos];
|
|
||||||
if (delta <= 0)
|
|
||||||
{
|
|
||||||
// going downhill, ok
|
|
||||||
if (climb_count)
|
|
||||||
{
|
|
||||||
climb_count --; // decrease climb count
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if new minimum found
|
|
||||||
if (data[pos] < refvalue)
|
|
||||||
{
|
|
||||||
// new minimum found
|
|
||||||
lowpos = pos;
|
|
||||||
refvalue = data[pos];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// going uphill, increase climbing counter
|
|
||||||
climb_count ++;
|
|
||||||
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return lowpos;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Find offset where the value crosses the given level, when starting from 'peakpos' and
|
|
||||||
// proceeds to direction defined in 'direction'
|
|
||||||
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
|
|
||||||
{
|
|
||||||
float peaklevel;
|
|
||||||
int pos;
|
|
||||||
|
|
||||||
peaklevel = data[peakpos];
|
|
||||||
assert(peaklevel >= level);
|
|
||||||
pos = peakpos;
|
|
||||||
while ((pos >= minPos) && (pos + direction < maxPos))
|
|
||||||
{
|
|
||||||
if (data[pos + direction] < level) return pos; // crossing found
|
|
||||||
pos += direction;
|
|
||||||
}
|
|
||||||
return -1; // not found
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
|
|
||||||
double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
float sum;
|
|
||||||
float wsum;
|
|
||||||
|
|
||||||
sum = 0;
|
|
||||||
wsum = 0;
|
|
||||||
for (i = firstPos; i <= lastPos; i ++)
|
|
||||||
{
|
|
||||||
sum += (float)i * data[i];
|
|
||||||
wsum += data[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (wsum < 1e-6) return 0;
|
|
||||||
return sum / wsum;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// get exact center of peak near given position by calculating local mass of center
|
|
||||||
double PeakFinder::getPeakCenter(const float *data, int peakpos) const
|
|
||||||
{
|
|
||||||
float peakLevel; // peak level
|
|
||||||
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
|
|
||||||
float cutLevel; // cutting value
|
|
||||||
float groundLevel; // ground level of the peak
|
|
||||||
int gp1, gp2; // bottom positions of the peak 'hump'
|
|
||||||
|
|
||||||
// find ground positions.
|
|
||||||
gp1 = findGround(data, peakpos, -1);
|
|
||||||
gp2 = findGround(data, peakpos, 1);
|
|
||||||
|
|
||||||
peakLevel = data[peakpos];
|
|
||||||
|
|
||||||
if (gp1 == gp2)
|
|
||||||
{
|
|
||||||
// avoid rounding errors when all are equal
|
|
||||||
assert(gp1 == peakpos);
|
|
||||||
cutLevel = groundLevel = peakLevel;
|
|
||||||
} else {
|
|
||||||
// get average of the ground levels
|
|
||||||
groundLevel = 0.5f * (data[gp1] + data[gp2]);
|
|
||||||
|
|
||||||
// calculate 70%-level of the peak
|
|
||||||
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
// find mid-level crossings
|
|
||||||
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
|
|
||||||
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
|
|
||||||
|
|
||||||
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
|
|
||||||
|
|
||||||
// calculate mass center of the peak surroundings
|
|
||||||
return calcMassCenter(data, crosspos1, crosspos2);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
|
|
||||||
{
|
|
||||||
|
|
||||||
int i;
|
|
||||||
int peakpos; // position of peak level
|
|
||||||
double highPeak, peak;
|
|
||||||
|
|
||||||
this->minPos = aminPos;
|
|
||||||
this->maxPos = amaxPos;
|
|
||||||
|
|
||||||
// find absolute peak
|
|
||||||
peakpos = minPos;
|
|
||||||
peak = data[minPos];
|
|
||||||
for (i = minPos + 1; i < maxPos; i ++)
|
|
||||||
{
|
|
||||||
if (data[i] > peak)
|
|
||||||
{
|
|
||||||
peak = data[i];
|
|
||||||
peakpos = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate exact location of the highest peak mass center
|
|
||||||
highPeak = getPeakCenter(data, peakpos);
|
|
||||||
peak = highPeak;
|
|
||||||
|
|
||||||
// Now check if the highest peak were in fact harmonic of the true base beat peak
|
|
||||||
// - sometimes the highest peak can be Nth harmonic of the true base peak yet
|
|
||||||
// just a slightly higher than the true base
|
|
||||||
|
|
||||||
for (i = 1; i < 3; i ++)
|
|
||||||
{
|
|
||||||
double peaktmp, harmonic;
|
|
||||||
int i1,i2;
|
|
||||||
|
|
||||||
harmonic = (double)pow(2.0, i);
|
|
||||||
peakpos = (int)(highPeak / harmonic + 0.5f);
|
|
||||||
if (peakpos < minPos) break;
|
|
||||||
peakpos = findTop(data, peakpos); // seek true local maximum index
|
|
||||||
if (peakpos == 0) continue; // no local max here
|
|
||||||
|
|
||||||
// calculate mass-center of possible harmonic peak
|
|
||||||
peaktmp = getPeakCenter(data, peakpos);
|
|
||||||
|
|
||||||
// accept harmonic peak if
|
|
||||||
// (a) it is found
|
|
||||||
// (b) is within ±4% of the expected harmonic interval
|
|
||||||
// (c) has at least half x-corr value of the max. peak
|
|
||||||
|
|
||||||
double diff = harmonic * peaktmp / highPeak;
|
|
||||||
if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
|
|
||||||
|
|
||||||
// now compare to highest detected peak
|
|
||||||
i1 = (int)(highPeak + 0.5);
|
|
||||||
i2 = (int)(peaktmp + 0.5);
|
|
||||||
if (data[i2] >= 0.4*data[i1])
|
|
||||||
{
|
|
||||||
// The harmonic is at least half as high primary peak,
|
|
||||||
// thus use the harmonic peak instead
|
|
||||||
peak = peaktmp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return peak;
|
|
||||||
}
|
|
|
@ -1,90 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// The routine detects highest value on an array of values and calculates the
|
|
||||||
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef _PeakFinder_H_
|
|
||||||
#define _PeakFinder_H_
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
class PeakFinder
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
/// Min, max allowed peak positions within the data vector
|
|
||||||
int minPos, maxPos;
|
|
||||||
|
|
||||||
/// Calculates the mass center between given vector items.
|
|
||||||
double calcMassCenter(const float *data, ///< Data vector.
|
|
||||||
int firstPos, ///< Index of first vector item belonging to the peak.
|
|
||||||
int lastPos ///< Index of last vector item belonging to the peak.
|
|
||||||
) const;
|
|
||||||
|
|
||||||
/// Finds the data vector index where the monotoniously decreasing signal crosses the
|
|
||||||
/// given level.
|
|
||||||
int findCrossingLevel(const float *data, ///< Data vector.
|
|
||||||
float level, ///< Goal crossing level.
|
|
||||||
int peakpos, ///< Peak position index within the data vector.
|
|
||||||
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
|
||||||
) const;
|
|
||||||
|
|
||||||
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
|
||||||
int findTop(const float *data, int peakpos) const;
|
|
||||||
|
|
||||||
|
|
||||||
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
|
|
||||||
/// or left-hand side of the given peak position.
|
|
||||||
int findGround(const float *data, /// Data vector.
|
|
||||||
int peakpos, /// Peak position index within the data vector.
|
|
||||||
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
|
||||||
) const;
|
|
||||||
|
|
||||||
/// get exact center of peak near given position by calculating local mass of center
|
|
||||||
double getPeakCenter(const float *data, int peakpos) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
/// Constructor.
|
|
||||||
PeakFinder();
|
|
||||||
|
|
||||||
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
|
|
||||||
/// and calculating the mass-center location of the peak hump.
|
|
||||||
///
|
|
||||||
/// \return The location of the largest base harmonic peak hump.
|
|
||||||
double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
|
|
||||||
/// to be at least 'maxPos' items long.
|
|
||||||
int minPos, ///< Min allowed peak location within the vector data.
|
|
||||||
int maxPos ///< Max allowed peak location within the vector data.
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // _PeakFinder_H_
|
|
|
@ -1,315 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Sample rate transposer. Changes sample rate by using linear interpolation
|
|
||||||
/// together with anti-alias filtering (first order interpolation with anti-
|
|
||||||
/// alias filtering should be quite adequate for this application)
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <memory.h>
|
|
||||||
#include <assert.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include "RateTransposer.h"
|
|
||||||
#include "InterpolateLinear.h"
|
|
||||||
#include "InterpolateCubic.h"
|
|
||||||
#include "InterpolateShannon.h"
|
|
||||||
#include "AAFilter.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
// Define default interpolation algorithm here
|
|
||||||
TransposerBase::ALGORITHM TransposerBase::algorithm = TransposerBase::CUBIC;
|
|
||||||
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
|
|
||||||
{
|
|
||||||
bUseAAFilter =
|
|
||||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
|
||||||
true;
|
|
||||||
#else
|
|
||||||
// Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
|
|
||||||
false;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Instantiates the anti-alias filter
|
|
||||||
pAAFilter = new AAFilter(64);
|
|
||||||
pTransposer = TransposerBase::newInstance();
|
|
||||||
clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
RateTransposer::~RateTransposer()
|
|
||||||
{
|
|
||||||
delete pAAFilter;
|
|
||||||
delete pTransposer;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
|
||||||
void RateTransposer::enableAAFilter(bool newMode)
|
|
||||||
{
|
|
||||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
|
||||||
// Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
|
|
||||||
bUseAAFilter = newMode;
|
|
||||||
clear();
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Returns nonzero if anti-alias filter is enabled.
|
|
||||||
bool RateTransposer::isAAFilterEnabled() const
|
|
||||||
{
|
|
||||||
return bUseAAFilter;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
AAFilter *RateTransposer::getAAFilter()
|
|
||||||
{
|
|
||||||
return pAAFilter;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
|
||||||
// iRate, larger faster iRates.
|
|
||||||
void RateTransposer::setRate(double newRate)
|
|
||||||
{
|
|
||||||
double fCutoff;
|
|
||||||
|
|
||||||
pTransposer->setRate(newRate);
|
|
||||||
|
|
||||||
// design a new anti-alias filter
|
|
||||||
if (newRate > 1.0)
|
|
||||||
{
|
|
||||||
fCutoff = 0.5 / newRate;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fCutoff = 0.5 * newRate;
|
|
||||||
}
|
|
||||||
pAAFilter->setCutoffFreq(fCutoff);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Adds 'nSamples' pcs of samples from the 'samples' memory position into
|
|
||||||
// the input of the object.
|
|
||||||
void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
|
||||||
{
|
|
||||||
processSamples(samples, nSamples);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Transposes sample rate by applying anti-alias filter to prevent folding.
|
|
||||||
// Returns amount of samples returned in the "dest" buffer.
|
|
||||||
// The maximum amount of samples that can be returned at a time is set by
|
|
||||||
// the 'set_returnBuffer_size' function.
|
|
||||||
void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
|
|
||||||
{
|
|
||||||
uint count;
|
|
||||||
|
|
||||||
if (nSamples == 0) return;
|
|
||||||
|
|
||||||
// Store samples to input buffer
|
|
||||||
inputBuffer.putSamples(src, nSamples);
|
|
||||||
|
|
||||||
// If anti-alias filter is turned off, simply transpose without applying
|
|
||||||
// the filter
|
|
||||||
if (bUseAAFilter == false)
|
|
||||||
{
|
|
||||||
count = pTransposer->transpose(outputBuffer, inputBuffer);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(pAAFilter);
|
|
||||||
|
|
||||||
// Transpose with anti-alias filter
|
|
||||||
if (pTransposer->rate < 1.0f)
|
|
||||||
{
|
|
||||||
// If the parameter 'Rate' value is smaller than 1, first transpose
|
|
||||||
// the samples and then apply the anti-alias filter to remove aliasing.
|
|
||||||
|
|
||||||
// Transpose the samples, store the result to end of "midBuffer"
|
|
||||||
pTransposer->transpose(midBuffer, inputBuffer);
|
|
||||||
|
|
||||||
// Apply the anti-alias filter for transposed samples in midBuffer
|
|
||||||
pAAFilter->evaluate(outputBuffer, midBuffer);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If the parameter 'Rate' value is larger than 1, first apply the
|
|
||||||
// anti-alias filter to remove high frequencies (prevent them from folding
|
|
||||||
// over the lover frequencies), then transpose.
|
|
||||||
|
|
||||||
// Apply the anti-alias filter for samples in inputBuffer
|
|
||||||
pAAFilter->evaluate(midBuffer, inputBuffer);
|
|
||||||
|
|
||||||
// Transpose the AA-filtered samples in "midBuffer"
|
|
||||||
pTransposer->transpose(outputBuffer, midBuffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void RateTransposer::setChannels(int nChannels)
|
|
||||||
{
|
|
||||||
if (!verifyNumberOfChannels(nChannels) ||
|
|
||||||
(pTransposer->numChannels == nChannels)) return;
|
|
||||||
|
|
||||||
pTransposer->setChannels(nChannels);
|
|
||||||
inputBuffer.setChannels(nChannels);
|
|
||||||
midBuffer.setChannels(nChannels);
|
|
||||||
outputBuffer.setChannels(nChannels);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Clears all the samples in the object
|
|
||||||
void RateTransposer::clear()
|
|
||||||
{
|
|
||||||
outputBuffer.clear();
|
|
||||||
midBuffer.clear();
|
|
||||||
inputBuffer.clear();
|
|
||||||
pTransposer->resetRegisters();
|
|
||||||
|
|
||||||
// prefill buffer to avoid losing first samples at beginning of stream
|
|
||||||
int prefill = getLatency();
|
|
||||||
inputBuffer.addSilent(prefill);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
int RateTransposer::isEmpty() const
|
|
||||||
{
|
|
||||||
int res;
|
|
||||||
|
|
||||||
res = FIFOProcessor::isEmpty();
|
|
||||||
if (res == 0) return 0;
|
|
||||||
return inputBuffer.isEmpty();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Return approximate initial input-output latency
|
|
||||||
int RateTransposer::getLatency() const
|
|
||||||
{
|
|
||||||
return pTransposer->getLatency() +
|
|
||||||
((bUseAAFilter) ? (pAAFilter->getLength() / 2) : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// TransposerBase - Base class for interpolation
|
|
||||||
//
|
|
||||||
|
|
||||||
// static function to set interpolation algorithm
|
|
||||||
void TransposerBase::setAlgorithm(TransposerBase::ALGORITHM a)
|
|
||||||
{
|
|
||||||
TransposerBase::algorithm = a;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Transposes the sample rate of the given samples using linear interpolation.
|
|
||||||
// Returns the number of samples returned in the "dest" buffer
|
|
||||||
int TransposerBase::transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src)
|
|
||||||
{
|
|
||||||
int numSrcSamples = src.numSamples();
|
|
||||||
int sizeDemand = (int)((double)numSrcSamples / rate) + 8;
|
|
||||||
int numOutput;
|
|
||||||
SAMPLETYPE *psrc = src.ptrBegin();
|
|
||||||
SAMPLETYPE *pdest = dest.ptrEnd(sizeDemand);
|
|
||||||
|
|
||||||
#ifndef USE_MULTICH_ALWAYS
|
|
||||||
if (numChannels == 1)
|
|
||||||
{
|
|
||||||
numOutput = transposeMono(pdest, psrc, numSrcSamples);
|
|
||||||
}
|
|
||||||
else if (numChannels == 2)
|
|
||||||
{
|
|
||||||
numOutput = transposeStereo(pdest, psrc, numSrcSamples);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif // USE_MULTICH_ALWAYS
|
|
||||||
{
|
|
||||||
assert(numChannels > 0);
|
|
||||||
numOutput = transposeMulti(pdest, psrc, numSrcSamples);
|
|
||||||
}
|
|
||||||
dest.putSamples(numOutput);
|
|
||||||
src.receiveSamples(numSrcSamples);
|
|
||||||
return numOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
TransposerBase::TransposerBase()
|
|
||||||
{
|
|
||||||
numChannels = 0;
|
|
||||||
rate = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
TransposerBase::~TransposerBase()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void TransposerBase::setChannels(int channels)
|
|
||||||
{
|
|
||||||
numChannels = channels;
|
|
||||||
resetRegisters();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void TransposerBase::setRate(double newRate)
|
|
||||||
{
|
|
||||||
rate = newRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// static factory function
|
|
||||||
TransposerBase *TransposerBase::newInstance()
|
|
||||||
{
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
// Notice: For integer arithmetic support only linear algorithm (due to simplest calculus)
|
|
||||||
return ::new InterpolateLinearInteger;
|
|
||||||
#else
|
|
||||||
switch (algorithm)
|
|
||||||
{
|
|
||||||
case LINEAR:
|
|
||||||
return new InterpolateLinearFloat;
|
|
||||||
|
|
||||||
case CUBIC:
|
|
||||||
return new InterpolateCubic;
|
|
||||||
|
|
||||||
case SHANNON:
|
|
||||||
return new InterpolateShannon;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
|
@ -1,164 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Sample rate transposer. Changes sample rate by using linear interpolation
|
|
||||||
/// together with anti-alias filtering (first order interpolation with anti-
|
|
||||||
/// alias filtering should be quite adequate for this application).
|
|
||||||
///
|
|
||||||
/// Use either of the derived classes of 'RateTransposerInteger' or
|
|
||||||
/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
|
|
||||||
/// algorithm implementation.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef RateTransposer_H
|
|
||||||
#define RateTransposer_H
|
|
||||||
|
|
||||||
#include <stddef.h>
|
|
||||||
#include "AAFilter.h"
|
|
||||||
#include "FIFOSamplePipe.h"
|
|
||||||
#include "FIFOSampleBuffer.h"
|
|
||||||
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Abstract base class for transposer implementations (linear, advanced vs integer, float etc)
|
|
||||||
class TransposerBase
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum ALGORITHM {
|
|
||||||
LINEAR = 0,
|
|
||||||
CUBIC,
|
|
||||||
SHANNON
|
|
||||||
};
|
|
||||||
|
|
||||||
protected:
|
|
||||||
virtual int transposeMono(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) = 0;
|
|
||||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) = 0;
|
|
||||||
virtual int transposeMulti(SAMPLETYPE *dest,
|
|
||||||
const SAMPLETYPE *src,
|
|
||||||
int &srcSamples) = 0;
|
|
||||||
|
|
||||||
static ALGORITHM algorithm;
|
|
||||||
|
|
||||||
public:
|
|
||||||
double rate;
|
|
||||||
int numChannels;
|
|
||||||
|
|
||||||
TransposerBase();
|
|
||||||
virtual ~TransposerBase();
|
|
||||||
|
|
||||||
virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
|
|
||||||
virtual void setRate(double newRate);
|
|
||||||
virtual void setChannels(int channels);
|
|
||||||
virtual int getLatency() const = 0;
|
|
||||||
|
|
||||||
virtual void resetRegisters() = 0;
|
|
||||||
|
|
||||||
// static factory function
|
|
||||||
static TransposerBase *newInstance();
|
|
||||||
|
|
||||||
// static function to set interpolation algorithm
|
|
||||||
static void setAlgorithm(ALGORITHM a);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// A common linear samplerate transposer class.
|
|
||||||
///
|
|
||||||
class RateTransposer : public FIFOProcessor
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
/// Anti-alias filter object
|
|
||||||
AAFilter *pAAFilter;
|
|
||||||
TransposerBase *pTransposer;
|
|
||||||
|
|
||||||
/// Buffer for collecting samples to feed the anti-alias filter between
|
|
||||||
/// two batches
|
|
||||||
FIFOSampleBuffer inputBuffer;
|
|
||||||
|
|
||||||
/// Buffer for keeping samples between transposing & anti-alias filter
|
|
||||||
FIFOSampleBuffer midBuffer;
|
|
||||||
|
|
||||||
/// Output sample buffer
|
|
||||||
FIFOSampleBuffer outputBuffer;
|
|
||||||
|
|
||||||
bool bUseAAFilter;
|
|
||||||
|
|
||||||
|
|
||||||
/// Transposes sample rate by applying anti-alias filter to prevent folding.
|
|
||||||
/// Returns amount of samples returned in the "dest" buffer.
|
|
||||||
/// The maximum amount of samples that can be returned at a time is set by
|
|
||||||
/// the 'set_returnBuffer_size' function.
|
|
||||||
void processSamples(const SAMPLETYPE *src,
|
|
||||||
uint numSamples);
|
|
||||||
|
|
||||||
public:
|
|
||||||
RateTransposer();
|
|
||||||
virtual ~RateTransposer() override;
|
|
||||||
|
|
||||||
/// Returns the output buffer object
|
|
||||||
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
|
||||||
|
|
||||||
/// Return anti-alias filter object
|
|
||||||
AAFilter *getAAFilter();
|
|
||||||
|
|
||||||
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
|
||||||
void enableAAFilter(bool newMode);
|
|
||||||
|
|
||||||
/// Returns nonzero if anti-alias filter is enabled.
|
|
||||||
bool isAAFilterEnabled() const;
|
|
||||||
|
|
||||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
|
||||||
/// rate, larger faster rates.
|
|
||||||
virtual void setRate(double newRate);
|
|
||||||
|
|
||||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void setChannels(int channels);
|
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
|
||||||
/// the input of the object.
|
|
||||||
void putSamples(const SAMPLETYPE *samples, uint numSamples) override;
|
|
||||||
|
|
||||||
/// Clears all the samples in the object
|
|
||||||
void clear() override;
|
|
||||||
|
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
int isEmpty() const override;
|
|
||||||
|
|
||||||
/// Return approximate initial input-output latency
|
|
||||||
int getLatency() const;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,538 +0,0 @@
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
|
||||||
///
|
|
||||||
/// Notes:
|
|
||||||
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
|
||||||
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
|
||||||
/// desired tempo/pitch/rate settings with the corresponding functions.
|
|
||||||
///
|
|
||||||
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
|
||||||
/// samples that are to be processed are fed into one of the pipe by calling
|
|
||||||
/// function 'putSamples', while the ready processed samples can be read
|
|
||||||
/// from the other end of the pipeline with function 'receiveSamples'.
|
|
||||||
///
|
|
||||||
/// - The SoundTouch processing classes require certain sized 'batches' of
|
|
||||||
/// samples in order to process the sound. For this reason the classes buffer
|
|
||||||
/// incoming samples until there are enough of samples available for
|
|
||||||
/// processing, then they carry out the processing step and consequently
|
|
||||||
/// make the processed samples available for outputting.
|
|
||||||
///
|
|
||||||
/// - For the above reason, the processing routines introduce a certain
|
|
||||||
/// 'latency' between the input and output, so that the samples input to
|
|
||||||
/// SoundTouch may not be immediately available in the output, and neither
|
|
||||||
/// the amount of outputtable samples may not immediately be in direct
|
|
||||||
/// relationship with the amount of previously input samples.
|
|
||||||
///
|
|
||||||
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
|
||||||
/// Please notice though that they aren't currently protected by semaphores,
|
|
||||||
/// so in multi-thread application external semaphore protection may be
|
|
||||||
/// required.
|
|
||||||
///
|
|
||||||
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
|
||||||
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
|
||||||
/// tempo and pitch in the same ratio) of the sound. The third available control
|
|
||||||
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
|
||||||
/// combining the two other controls.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include <assert.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <memory.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include "SoundTouch.h"
|
|
||||||
#include "TDStretch.h"
|
|
||||||
#include "RateTransposer.h"
|
|
||||||
#include "cpu_detect.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
/// test if two floating point numbers are equal
|
|
||||||
#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
|
|
||||||
|
|
||||||
|
|
||||||
/// Print library version string for autoconf
|
|
||||||
extern "C" void soundtouch_ac_test()
|
|
||||||
{
|
|
||||||
printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SoundTouch::SoundTouch()
|
|
||||||
{
|
|
||||||
// Initialize rate transposer and tempo changer instances
|
|
||||||
|
|
||||||
pRateTransposer = new RateTransposer();
|
|
||||||
pTDStretch = TDStretch::newInstance();
|
|
||||||
|
|
||||||
setOutPipe(pTDStretch);
|
|
||||||
|
|
||||||
rate = tempo = 0;
|
|
||||||
|
|
||||||
virtualPitch =
|
|
||||||
virtualRate =
|
|
||||||
virtualTempo = 1.0;
|
|
||||||
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
|
|
||||||
samplesExpectedOut = 0;
|
|
||||||
samplesOutput = 0;
|
|
||||||
|
|
||||||
channels = 0;
|
|
||||||
bSrateSet = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SoundTouch::~SoundTouch()
|
|
||||||
{
|
|
||||||
delete pRateTransposer;
|
|
||||||
delete pTDStretch;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Get SoundTouch library version string
|
|
||||||
const char *SoundTouch::getVersionString()
|
|
||||||
{
|
|
||||||
static const char *_version = SOUNDTOUCH_VERSION;
|
|
||||||
|
|
||||||
return _version;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Get SoundTouch library version Id
|
|
||||||
uint SoundTouch::getVersionId()
|
|
||||||
{
|
|
||||||
return SOUNDTOUCH_VERSION_ID;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void SoundTouch::setChannels(uint numChannels)
|
|
||||||
{
|
|
||||||
if (!verifyNumberOfChannels(numChannels)) return;
|
|
||||||
|
|
||||||
channels = numChannels;
|
|
||||||
pRateTransposer->setChannels((int)numChannels);
|
|
||||||
pTDStretch->setChannels((int)numChannels);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new rate control value. Normal rate = 1.0, smaller values
|
|
||||||
// represent slower rate, larger faster rates.
|
|
||||||
void SoundTouch::setRate(double newRate)
|
|
||||||
{
|
|
||||||
virtualRate = newRate;
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new rate control value as a difference in percents compared
|
|
||||||
// to the original rate (-50 .. +100 %)
|
|
||||||
void SoundTouch::setRateChange(double newRate)
|
|
||||||
{
|
|
||||||
virtualRate = 1.0 + 0.01 * newRate;
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
|
||||||
// represent slower tempo, larger faster tempo.
|
|
||||||
void SoundTouch::setTempo(double newTempo)
|
|
||||||
{
|
|
||||||
virtualTempo = newTempo;
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new tempo control value as a difference in percents compared
|
|
||||||
// to the original tempo (-50 .. +100 %)
|
|
||||||
void SoundTouch::setTempoChange(double newTempo)
|
|
||||||
{
|
|
||||||
virtualTempo = 1.0 + 0.01 * newTempo;
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets new pitch control value. Original pitch = 1.0, smaller values
|
|
||||||
// represent lower pitches, larger values higher pitch.
|
|
||||||
void SoundTouch::setPitch(double newPitch)
|
|
||||||
{
|
|
||||||
virtualPitch = newPitch;
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets pitch change in octaves compared to the original pitch
|
|
||||||
// (-1.00 .. +1.00)
|
|
||||||
void SoundTouch::setPitchOctaves(double newPitch)
|
|
||||||
{
|
|
||||||
virtualPitch = exp(0.69314718056 * newPitch);
|
|
||||||
calcEffectiveRateAndTempo();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets pitch change in semi-tones compared to the original pitch
|
|
||||||
// (-12 .. +12)
|
|
||||||
void SoundTouch::setPitchSemiTones(int newPitch)
|
|
||||||
{
|
|
||||||
setPitchOctaves((double)newPitch / 12.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void SoundTouch::setPitchSemiTones(double newPitch)
|
|
||||||
{
|
|
||||||
setPitchOctaves(newPitch / 12.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Calculates 'effective' rate and tempo values from the
|
|
||||||
// nominal control values.
|
|
||||||
void SoundTouch::calcEffectiveRateAndTempo()
|
|
||||||
{
|
|
||||||
double oldTempo = tempo;
|
|
||||||
double oldRate = rate;
|
|
||||||
|
|
||||||
tempo = virtualTempo / virtualPitch;
|
|
||||||
rate = virtualPitch * virtualRate;
|
|
||||||
|
|
||||||
if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
|
|
||||||
if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
|
|
||||||
|
|
||||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
|
||||||
if (rate <= 1.0f)
|
|
||||||
{
|
|
||||||
if (output != pTDStretch)
|
|
||||||
{
|
|
||||||
FIFOSamplePipe *tempoOut;
|
|
||||||
|
|
||||||
assert(output == pRateTransposer);
|
|
||||||
// move samples in the current output buffer to the output of pTDStretch
|
|
||||||
tempoOut = pTDStretch->getOutput();
|
|
||||||
tempoOut->moveSamples(*output);
|
|
||||||
// move samples in pitch transposer's store buffer to tempo changer's input
|
|
||||||
// deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
|
|
||||||
|
|
||||||
output = pTDStretch;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
if (output != pRateTransposer)
|
|
||||||
{
|
|
||||||
FIFOSamplePipe *transOut;
|
|
||||||
|
|
||||||
assert(output == pTDStretch);
|
|
||||||
// move samples in the current output buffer to the output of pRateTransposer
|
|
||||||
transOut = pRateTransposer->getOutput();
|
|
||||||
transOut->moveSamples(*output);
|
|
||||||
// move samples in tempo changer's input to pitch transposer's input
|
|
||||||
pRateTransposer->moveSamples(*pTDStretch->getInput());
|
|
||||||
|
|
||||||
output = pRateTransposer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Sets sample rate.
|
|
||||||
void SoundTouch::setSampleRate(uint srate)
|
|
||||||
{
|
|
||||||
// set sample rate, leave other tempo changer parameters as they are.
|
|
||||||
pTDStretch->setParameters((int)srate);
|
|
||||||
bSrateSet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
|
||||||
// the input of the object.
|
|
||||||
void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
|
||||||
{
|
|
||||||
if (bSrateSet == false)
|
|
||||||
{
|
|
||||||
ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
|
|
||||||
}
|
|
||||||
else if (channels == 0)
|
|
||||||
{
|
|
||||||
ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
|
|
||||||
}
|
|
||||||
|
|
||||||
// accumulate how many samples are expected out from processing, given the current
|
|
||||||
// processing setting
|
|
||||||
samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
|
|
||||||
|
|
||||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
|
||||||
if (rate <= 1.0f)
|
|
||||||
{
|
|
||||||
// transpose the rate down, output the transposed sound to tempo changer buffer
|
|
||||||
assert(output == pTDStretch);
|
|
||||||
pRateTransposer->putSamples(samples, nSamples);
|
|
||||||
pTDStretch->moveSamples(*pRateTransposer);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
// evaluate the tempo changer, then transpose the rate up,
|
|
||||||
assert(output == pRateTransposer);
|
|
||||||
pTDStretch->putSamples(samples, nSamples);
|
|
||||||
pRateTransposer->moveSamples(*pTDStretch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Flushes the last samples from the processing pipeline to the output.
|
|
||||||
// Clears also the internal processing buffers.
|
|
||||||
//
|
|
||||||
// Note: This function is meant for extracting the last samples of a sound
|
|
||||||
// stream. This function may introduce additional blank samples in the end
|
|
||||||
// of the sound stream, and thus it's not recommended to call this function
|
|
||||||
// in the middle of a sound stream.
|
|
||||||
void SoundTouch::flush()
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
int numStillExpected;
|
|
||||||
SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
|
|
||||||
|
|
||||||
// how many samples are still expected to output
|
|
||||||
numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
|
|
||||||
if (numStillExpected < 0) numStillExpected = 0;
|
|
||||||
|
|
||||||
memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
|
|
||||||
// "Push" the last active samples out from the processing pipeline by
|
|
||||||
// feeding blank samples into the processing pipeline until new,
|
|
||||||
// processed samples appear in the output (not however, more than
|
|
||||||
// 24ksamples in any case)
|
|
||||||
for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
|
|
||||||
{
|
|
||||||
putSamples(buff, 128);
|
|
||||||
}
|
|
||||||
|
|
||||||
adjustAmountOfSamples(numStillExpected);
|
|
||||||
|
|
||||||
delete[] buff;
|
|
||||||
|
|
||||||
// Clear input buffers
|
|
||||||
pTDStretch->clearInput();
|
|
||||||
// yet leave the output intouched as that's where the
|
|
||||||
// flushed samples are!
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Changes a setting controlling the processing system behaviour. See the
|
|
||||||
// 'SETTING_...' defines for available setting ID's.
|
|
||||||
bool SoundTouch::setSetting(int settingId, int value)
|
|
||||||
{
|
|
||||||
int sampleRate, sequenceMs, seekWindowMs, overlapMs;
|
|
||||||
|
|
||||||
// read current tdstretch routine parameters
|
|
||||||
pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
|
|
||||||
|
|
||||||
switch (settingId)
|
|
||||||
{
|
|
||||||
case SETTING_USE_AA_FILTER :
|
|
||||||
// enables / disabless anti-alias filter
|
|
||||||
pRateTransposer->enableAAFilter((value != 0) ? true : false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case SETTING_AA_FILTER_LENGTH :
|
|
||||||
// sets anti-alias filter length
|
|
||||||
pRateTransposer->getAAFilter()->setLength(value);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case SETTING_USE_QUICKSEEK :
|
|
||||||
// enables / disables tempo routine quick seeking algorithm
|
|
||||||
pTDStretch->enableQuickSeek((value != 0) ? true : false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case SETTING_SEQUENCE_MS:
|
|
||||||
// change time-stretch sequence duration parameter
|
|
||||||
pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case SETTING_SEEKWINDOW_MS:
|
|
||||||
// change time-stretch seek window length parameter
|
|
||||||
pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case SETTING_OVERLAP_MS:
|
|
||||||
// change time-stretch overlap length parameter
|
|
||||||
pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default :
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Reads a setting controlling the processing system behaviour. See the
|
|
||||||
// 'SETTING_...' defines for available setting ID's.
|
|
||||||
//
|
|
||||||
// Returns the setting value.
|
|
||||||
int SoundTouch::getSetting(int settingId) const
|
|
||||||
{
|
|
||||||
int temp;
|
|
||||||
|
|
||||||
switch (settingId)
|
|
||||||
{
|
|
||||||
case SETTING_USE_AA_FILTER :
|
|
||||||
return (uint)pRateTransposer->isAAFilterEnabled();
|
|
||||||
|
|
||||||
case SETTING_AA_FILTER_LENGTH :
|
|
||||||
return pRateTransposer->getAAFilter()->getLength();
|
|
||||||
|
|
||||||
case SETTING_USE_QUICKSEEK :
|
|
||||||
return (uint)pTDStretch->isQuickSeekEnabled();
|
|
||||||
|
|
||||||
case SETTING_SEQUENCE_MS:
|
|
||||||
pTDStretch->getParameters(NULL, &temp, NULL, NULL);
|
|
||||||
return temp;
|
|
||||||
|
|
||||||
case SETTING_SEEKWINDOW_MS:
|
|
||||||
pTDStretch->getParameters(NULL, NULL, &temp, NULL);
|
|
||||||
return temp;
|
|
||||||
|
|
||||||
case SETTING_OVERLAP_MS:
|
|
||||||
pTDStretch->getParameters(NULL, NULL, NULL, &temp);
|
|
||||||
return temp;
|
|
||||||
|
|
||||||
case SETTING_NOMINAL_INPUT_SEQUENCE :
|
|
||||||
{
|
|
||||||
int size = pTDStretch->getInputSampleReq();
|
|
||||||
|
|
||||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
|
||||||
if (rate <= 1.0)
|
|
||||||
{
|
|
||||||
// transposing done before timestretch, which impacts latency
|
|
||||||
return (int)(size * rate + 0.5);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
case SETTING_NOMINAL_OUTPUT_SEQUENCE :
|
|
||||||
{
|
|
||||||
int size = pTDStretch->getOutputBatchSize();
|
|
||||||
|
|
||||||
if (rate > 1.0)
|
|
||||||
{
|
|
||||||
// transposing done after timestretch, which impacts latency
|
|
||||||
return (int)(size / rate + 0.5);
|
|
||||||
}
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
case SETTING_INITIAL_LATENCY:
|
|
||||||
{
|
|
||||||
double latency = pTDStretch->getLatency();
|
|
||||||
int latency_tr = pRateTransposer->getLatency();
|
|
||||||
|
|
||||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
|
||||||
if (rate <= 1.0)
|
|
||||||
{
|
|
||||||
// transposing done before timestretch, which impacts latency
|
|
||||||
latency = (latency + latency_tr) * rate;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
latency += (double)latency_tr / rate;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (int)(latency + 0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
default :
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Clears all the samples in the object's output and internal processing
|
|
||||||
// buffers.
|
|
||||||
void SoundTouch::clear()
|
|
||||||
{
|
|
||||||
samplesExpectedOut = 0;
|
|
||||||
samplesOutput = 0;
|
|
||||||
pRateTransposer->clear();
|
|
||||||
pTDStretch->clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Returns number of samples currently unprocessed.
|
|
||||||
uint SoundTouch::numUnprocessedSamples() const
|
|
||||||
{
|
|
||||||
FIFOSamplePipe * psp;
|
|
||||||
if (pTDStretch)
|
|
||||||
{
|
|
||||||
psp = pTDStretch->getInput();
|
|
||||||
if (psp)
|
|
||||||
{
|
|
||||||
return psp->numSamples();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
|
||||||
///
|
|
||||||
/// \return Number of samples returned.
|
|
||||||
uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
|
||||||
{
|
|
||||||
uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
|
|
||||||
samplesOutput += (long)ret;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
|
||||||
/// sample buffer without copying them anywhere.
|
|
||||||
///
|
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
|
||||||
/// with 'ptrBegin' function.
|
|
||||||
uint SoundTouch::receiveSamples(uint maxSamples)
|
|
||||||
{
|
|
||||||
uint ret = FIFOProcessor::receiveSamples(maxSamples);
|
|
||||||
samplesOutput += (long)ret;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Get ratio between input and output audio durations, useful for calculating
|
|
||||||
/// processed output duration: if you'll process a stream of N samples, then
|
|
||||||
/// you can expect to get out N * getInputOutputSampleRatio() samples.
|
|
||||||
double SoundTouch::getInputOutputSampleRatio()
|
|
||||||
{
|
|
||||||
return 1.0 / (tempo * rate);
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,279 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
|
||||||
/// while maintaining the original pitch by using a time domain WSOLA-like method
|
|
||||||
/// with several performance-increasing tweaks.
|
|
||||||
///
|
|
||||||
/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
|
|
||||||
/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef TDStretch_H
|
|
||||||
#define TDStretch_H
|
|
||||||
|
|
||||||
#include <stddef.h>
|
|
||||||
#include "STTypes.h"
|
|
||||||
#include "RateTransposer.h"
|
|
||||||
#include "FIFOSamplePipe.h"
|
|
||||||
|
|
||||||
namespace soundtouch
|
|
||||||
{
|
|
||||||
|
|
||||||
/// Default values for sound processing parameters:
|
|
||||||
/// Notice that the default parameters are tuned for contemporary popular music
|
|
||||||
/// processing. For speech processing applications these parameters suit better:
|
|
||||||
/// #define DEFAULT_SEQUENCE_MS 40
|
|
||||||
/// #define DEFAULT_SEEKWINDOW_MS 15
|
|
||||||
/// #define DEFAULT_OVERLAP_MS 8
|
|
||||||
///
|
|
||||||
|
|
||||||
/// Default length of a single processing sequence, in milliseconds. This determines to how
|
|
||||||
/// long sequences the original sound is chopped in the time-stretch algorithm.
|
|
||||||
///
|
|
||||||
/// The larger this value is, the lesser sequences are used in processing. In principle
|
|
||||||
/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
|
|
||||||
/// and vice versa.
|
|
||||||
///
|
|
||||||
/// Increasing this value reduces computational burden & vice versa.
|
|
||||||
//#define DEFAULT_SEQUENCE_MS 40
|
|
||||||
#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
|
|
||||||
|
|
||||||
/// Giving this value for the sequence length sets automatic parameter value
|
|
||||||
/// according to tempo setting (recommended)
|
|
||||||
#define USE_AUTO_SEQUENCE_LEN 0
|
|
||||||
|
|
||||||
/// Seeking window default length in milliseconds for algorithm that finds the best possible
|
|
||||||
/// overlapping location. This determines from how wide window the algorithm may look for an
|
|
||||||
/// optimal joining location when mixing the sound sequences back together.
|
|
||||||
///
|
|
||||||
/// The bigger this window setting is, the higher the possibility to find a better mixing
|
|
||||||
/// position will become, but at the same time large values may cause a "drifting" artifact
|
|
||||||
/// because consequent sequences will be taken at more uneven intervals.
|
|
||||||
///
|
|
||||||
/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
|
|
||||||
/// around, try reducing this setting.
|
|
||||||
///
|
|
||||||
/// Increasing this value increases computational burden & vice versa.
|
|
||||||
//#define DEFAULT_SEEKWINDOW_MS 15
|
|
||||||
#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
|
|
||||||
|
|
||||||
/// Giving this value for the seek window length sets automatic parameter value
|
|
||||||
/// according to tempo setting (recommended)
|
|
||||||
#define USE_AUTO_SEEKWINDOW_LEN 0
|
|
||||||
|
|
||||||
/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
|
|
||||||
/// to form a continuous sound stream, this parameter defines over how long period the two
|
|
||||||
/// consecutive sequences are let to overlap each other.
|
|
||||||
///
|
|
||||||
/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
|
|
||||||
/// by a large amount, you might wish to try a smaller value on this.
|
|
||||||
///
|
|
||||||
/// Increasing this value increases computational burden & vice versa.
|
|
||||||
#define DEFAULT_OVERLAP_MS 8
|
|
||||||
|
|
||||||
|
|
||||||
/// Class that does the time-stretch (tempo change) effect for the processed
|
|
||||||
/// sound.
|
|
||||||
class TDStretch : public FIFOProcessor
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
int channels;
|
|
||||||
int sampleReq;
|
|
||||||
|
|
||||||
int overlapLength;
|
|
||||||
int seekLength;
|
|
||||||
int seekWindowLength;
|
|
||||||
int overlapDividerBitsNorm;
|
|
||||||
int overlapDividerBitsPure;
|
|
||||||
int slopingDivider;
|
|
||||||
int sampleRate;
|
|
||||||
int sequenceMs;
|
|
||||||
int seekWindowMs;
|
|
||||||
int overlapMs;
|
|
||||||
|
|
||||||
unsigned long maxnorm;
|
|
||||||
float maxnormf;
|
|
||||||
|
|
||||||
double tempo;
|
|
||||||
double nominalSkip;
|
|
||||||
double skipFract;
|
|
||||||
|
|
||||||
bool bQuickSeek;
|
|
||||||
bool bAutoSeqSetting;
|
|
||||||
bool bAutoSeekSetting;
|
|
||||||
bool isBeginning;
|
|
||||||
|
|
||||||
SAMPLETYPE *pMidBuffer;
|
|
||||||
SAMPLETYPE *pMidBufferUnaligned;
|
|
||||||
|
|
||||||
FIFOSampleBuffer outputBuffer;
|
|
||||||
FIFOSampleBuffer inputBuffer;
|
|
||||||
|
|
||||||
void acceptNewOverlapLength(int newOverlapLength);
|
|
||||||
|
|
||||||
virtual void clearCrossCorrState();
|
|
||||||
void calculateOverlapLength(int overlapMs);
|
|
||||||
|
|
||||||
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
|
|
||||||
virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
|
|
||||||
|
|
||||||
virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
|
|
||||||
virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
|
|
||||||
virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
|
|
||||||
|
|
||||||
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
|
||||||
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
|
||||||
virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
|
||||||
|
|
||||||
void clearMidBuffer();
|
|
||||||
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
|
|
||||||
|
|
||||||
void calcSeqParameters();
|
|
||||||
void adaptNormalizer();
|
|
||||||
|
|
||||||
/// Changes the tempo of the given sound samples.
|
|
||||||
/// Returns amount of samples returned in the "output" buffer.
|
|
||||||
/// The maximum amount of samples that can be returned at a time is set by
|
|
||||||
/// the 'set_returnBuffer_size' function.
|
|
||||||
void processSamples();
|
|
||||||
|
|
||||||
public:
|
|
||||||
TDStretch();
|
|
||||||
virtual ~TDStretch() override;
|
|
||||||
|
|
||||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
|
||||||
/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
|
|
||||||
static void *operator new(size_t s);
|
|
||||||
|
|
||||||
/// Use this function instead of "new" operator to create a new instance of this class.
|
|
||||||
/// This function automatically chooses a correct feature set depending on if the CPU
|
|
||||||
/// supports MMX/SSE/etc extensions.
|
|
||||||
static TDStretch *newInstance();
|
|
||||||
|
|
||||||
/// Returns the output buffer object
|
|
||||||
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
|
||||||
|
|
||||||
/// Returns the input buffer object
|
|
||||||
FIFOSamplePipe *getInput() { return &inputBuffer; };
|
|
||||||
|
|
||||||
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
|
||||||
/// tempo, larger faster tempo.
|
|
||||||
void setTempo(double newTempo);
|
|
||||||
|
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
virtual void clear() override;
|
|
||||||
|
|
||||||
/// Clears the input buffer
|
|
||||||
void clearInput();
|
|
||||||
|
|
||||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void setChannels(int numChannels);
|
|
||||||
|
|
||||||
/// Enables/disables the quick position seeking algorithm. Zero to disable,
|
|
||||||
/// nonzero to enable
|
|
||||||
void enableQuickSeek(bool enable);
|
|
||||||
|
|
||||||
/// Returns nonzero if the quick seeking algorithm is enabled.
|
|
||||||
bool isQuickSeekEnabled() const;
|
|
||||||
|
|
||||||
/// Sets routine control parameters. These control are certain time constants
|
|
||||||
/// defining how the sound is stretched to the desired duration.
|
|
||||||
//
|
|
||||||
/// 'sampleRate' = sample rate of the sound
|
|
||||||
/// 'sequenceMS' = one processing sequence length in milliseconds
|
|
||||||
/// 'seekwindowMS' = seeking window length for scanning the best overlapping
|
|
||||||
/// position
|
|
||||||
/// 'overlapMS' = overlapping length
|
|
||||||
void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
|
|
||||||
int sequenceMS = -1, ///< Single processing sequence length (ms)
|
|
||||||
int seekwindowMS = -1, ///< Offset seeking window length (ms)
|
|
||||||
int overlapMS = -1 ///< Sequence overlapping length (ms)
|
|
||||||
);
|
|
||||||
|
|
||||||
/// Get routine control parameters, see setParameters() function.
|
|
||||||
/// Any of the parameters to this function can be NULL, in such case corresponding parameter
|
|
||||||
/// value isn't returned.
|
|
||||||
void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
|
|
||||||
|
|
||||||
/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
|
|
||||||
/// the input of the object.
|
|
||||||
virtual void putSamples(
|
|
||||||
const SAMPLETYPE *samples, ///< Input sample data
|
|
||||||
uint numSamples ///< Number of samples in 'samples' so that one sample
|
|
||||||
///< contains both channels if stereo
|
|
||||||
) override;
|
|
||||||
|
|
||||||
/// return nominal input sample requirement for triggering a processing batch
|
|
||||||
int getInputSampleReq() const
|
|
||||||
{
|
|
||||||
return (int)(nominalSkip + 0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// return nominal output sample amount when running a processing batch
|
|
||||||
int getOutputBatchSize() const
|
|
||||||
{
|
|
||||||
return seekWindowLength - overlapLength;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// return approximate initial input-output latency
|
|
||||||
int getLatency() const
|
|
||||||
{
|
|
||||||
return sampleReq;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// Implementation-specific class declarations:
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
|
||||||
/// Class that implements MMX optimized routines for 16bit integer samples type.
|
|
||||||
class TDStretchMMX : public TDStretch
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) override;
|
|
||||||
double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) override;
|
|
||||||
virtual void overlapStereo(short *output, const short *input) const override;
|
|
||||||
virtual void clearCrossCorrState() override;
|
|
||||||
};
|
|
||||||
#endif /// SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
|
||||||
/// Class that implements SSE optimized routines for floating point samples type.
|
|
||||||
class TDStretchSSE : public TDStretch
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) override;
|
|
||||||
double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /// SOUNDTOUCH_ALLOW_SSE
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif /// TDStretch_H
|
|
|
@ -1,55 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// A header file for detecting the Intel MMX instructions set extension.
|
|
||||||
///
|
|
||||||
/// Please see 'mmx_win.cpp', 'mmx_cpp.cpp' and 'mmx_non_x86.cpp' for the
|
|
||||||
/// routine implementations for x86 Windows, x86 gnu version and non-x86
|
|
||||||
/// platforms, respectively.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#ifndef _CPU_DETECT_H_
|
|
||||||
#define _CPU_DETECT_H_
|
|
||||||
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
#define SUPPORT_MMX 0x0001
|
|
||||||
#define SUPPORT_3DNOW 0x0002
|
|
||||||
#define SUPPORT_ALTIVEC 0x0004
|
|
||||||
#define SUPPORT_SSE 0x0008
|
|
||||||
#define SUPPORT_SSE2 0x0010
|
|
||||||
|
|
||||||
/// Checks which instruction set extensions are supported by the CPU.
|
|
||||||
///
|
|
||||||
/// \return A bitmask of supported extensions, see SUPPORT_... defines.
|
|
||||||
uint detectCPUextensions(void);
|
|
||||||
|
|
||||||
/// Disables given set of instruction extensions. See SUPPORT_... defines.
|
|
||||||
void disableExtensions(uint wDisableMask);
|
|
||||||
|
|
||||||
#endif // _CPU_DETECT_H_
|
|
|
@ -1,130 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// Generic version of the x86 CPU extension detection routine.
|
|
||||||
///
|
|
||||||
/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
|
|
||||||
/// for the Microsoft compiler version.
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "cpu_detect.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
|
||||||
|
|
||||||
#if defined(__GNUC__) && defined(__i386__)
|
|
||||||
// gcc
|
|
||||||
#include "cpuid.h"
|
|
||||||
#elif defined(_M_IX86)
|
|
||||||
// windows non-gcc
|
|
||||||
#include <intrin.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define bit_MMX (1 << 23)
|
|
||||||
#define bit_SSE (1 << 25)
|
|
||||||
#define bit_SSE2 (1 << 26)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// processor instructions extension detection routines
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
// Flag variable indicating whick ISA extensions are disabled (for debugging)
|
|
||||||
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
|
|
||||||
|
|
||||||
// Disables given set of instruction extensions. See SUPPORT_... defines.
|
|
||||||
void disableExtensions(uint dwDisableMask)
|
|
||||||
{
|
|
||||||
_dwDisabledISA = dwDisableMask;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Checks which instruction set extensions are supported by the CPU.
|
|
||||||
uint detectCPUextensions(void)
|
|
||||||
{
|
|
||||||
/// If building for a 64bit system (no Itanium) and the user wants optimizations.
|
|
||||||
/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
|
|
||||||
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
|
|
||||||
#if ((defined(__GNUC__) && defined(__x86_64__)) \
|
|
||||||
|| defined(_M_X64)) \
|
|
||||||
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
|
||||||
return 0x19 & ~_dwDisabledISA;
|
|
||||||
|
|
||||||
/// If building for a 32bit system and the user wants optimizations.
|
|
||||||
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
|
|
||||||
#elif ((defined(__GNUC__) && defined(__i386__)) \
|
|
||||||
|| defined(_M_IX86)) \
|
|
||||||
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
|
||||||
|
|
||||||
if (_dwDisabledISA == 0xffffffff) return 0;
|
|
||||||
|
|
||||||
uint res = 0;
|
|
||||||
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
// GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
|
|
||||||
uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
|
|
||||||
|
|
||||||
// Check if no cpuid support.
|
|
||||||
if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
|
|
||||||
|
|
||||||
if (edx & bit_MMX) res = res | SUPPORT_MMX;
|
|
||||||
if (edx & bit_SSE) res = res | SUPPORT_SSE;
|
|
||||||
if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
|
|
||||||
|
|
||||||
#else
|
|
||||||
// Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
|
|
||||||
// for __cpuid intrinsic support.
|
|
||||||
int reg[4] = {-1};
|
|
||||||
|
|
||||||
// Check if no cpuid support.
|
|
||||||
__cpuid(reg,0);
|
|
||||||
if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
|
|
||||||
|
|
||||||
__cpuid(reg,1);
|
|
||||||
if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
|
|
||||||
if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
|
|
||||||
if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return res & ~_dwDisabledISA;
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
/// One of these is true:
|
|
||||||
/// 1) We don't want optimizations.
|
|
||||||
/// 2) Using an unsupported compiler.
|
|
||||||
/// 3) Running on a non-x86 platform.
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
|
|
@ -1,396 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// MMX optimized routines. All MMX optimized functions have been gathered into
|
|
||||||
/// this single source code file, regardless to their class or original source
|
|
||||||
/// code file, in order to ease porting the library to other compiler and
|
|
||||||
/// processor platforms.
|
|
||||||
///
|
|
||||||
/// The MMX-optimizations are programmed using MMX compiler intrinsics that
|
|
||||||
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
|
||||||
/// should compile with both toolsets.
|
|
||||||
///
|
|
||||||
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
|
||||||
/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
|
|
||||||
/// is available for download at Microsoft Developers Network, see here:
|
|
||||||
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
|
||||||
// MMX routines available only with integer sample type
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// implementation of MMX optimized functions of class 'TDStretchMMX'
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "TDStretch.h"
|
|
||||||
#include <mmintrin.h>
|
|
||||||
#include <limits.h>
|
|
||||||
#include <math.h>
|
|
||||||
|
|
||||||
|
|
||||||
// Calculates cross correlation of two buffers
|
|
||||||
double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm)
|
|
||||||
{
|
|
||||||
const __m64 *pVec1, *pVec2;
|
|
||||||
__m64 shifter;
|
|
||||||
__m64 accu, normaccu;
|
|
||||||
long corr, norm;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
pVec1 = (__m64*)pV1;
|
|
||||||
pVec2 = (__m64*)pV2;
|
|
||||||
|
|
||||||
shifter = _m_from_int(overlapDividerBitsNorm);
|
|
||||||
normaccu = accu = _mm_setzero_si64();
|
|
||||||
|
|
||||||
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
|
|
||||||
// during each round for improved CPU-level parallellization.
|
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
|
||||||
{
|
|
||||||
__m64 temp, temp2;
|
|
||||||
|
|
||||||
// dictionary of instructions:
|
|
||||||
// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
|
|
||||||
// _mm_add_pi32 : 2*32bit add
|
|
||||||
// _m_psrad : 32bit right-shift
|
|
||||||
|
|
||||||
temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter),
|
|
||||||
_mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter));
|
|
||||||
temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]), shifter),
|
|
||||||
_mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec1[1]), shifter));
|
|
||||||
accu = _mm_add_pi32(accu, temp);
|
|
||||||
normaccu = _mm_add_pi32(normaccu, temp2);
|
|
||||||
|
|
||||||
temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter),
|
|
||||||
_mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter));
|
|
||||||
temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]), shifter),
|
|
||||||
_mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec1[3]), shifter));
|
|
||||||
accu = _mm_add_pi32(accu, temp);
|
|
||||||
normaccu = _mm_add_pi32(normaccu, temp2);
|
|
||||||
|
|
||||||
pVec1 += 4;
|
|
||||||
pVec2 += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
// copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
|
|
||||||
// and finally store the result into the variable "corr"
|
|
||||||
|
|
||||||
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
|
|
||||||
corr = _m_to_int(accu);
|
|
||||||
|
|
||||||
normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
|
|
||||||
norm = _m_to_int(normaccu);
|
|
||||||
|
|
||||||
// Clear MMS state
|
|
||||||
_m_empty();
|
|
||||||
|
|
||||||
if (norm > (long)maxnorm)
|
|
||||||
{
|
|
||||||
// modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
|
|
||||||
#pragma omp critical
|
|
||||||
if (norm > (long)maxnorm)
|
|
||||||
{
|
|
||||||
maxnorm = norm;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
|
||||||
// done using floating point operation
|
|
||||||
dnorm = (double)norm;
|
|
||||||
|
|
||||||
return (double)corr / sqrt(dnorm < 1e-9 ? 1.0 : dnorm);
|
|
||||||
// Note: Warning about the missing EMMS instruction is harmless
|
|
||||||
// as it'll be called elsewhere.
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
|
|
||||||
double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm)
|
|
||||||
{
|
|
||||||
const __m64 *pVec1, *pVec2;
|
|
||||||
__m64 shifter;
|
|
||||||
__m64 accu;
|
|
||||||
long corr, lnorm;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
// cancel first normalizer tap from previous round
|
|
||||||
lnorm = 0;
|
|
||||||
for (i = 1; i <= channels; i ++)
|
|
||||||
{
|
|
||||||
lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBitsNorm;
|
|
||||||
}
|
|
||||||
|
|
||||||
pVec1 = (__m64*)pV1;
|
|
||||||
pVec2 = (__m64*)pV2;
|
|
||||||
|
|
||||||
shifter = _m_from_int(overlapDividerBitsNorm);
|
|
||||||
accu = _mm_setzero_si64();
|
|
||||||
|
|
||||||
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
|
|
||||||
// during each round for improved CPU-level parallellization.
|
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
|
||||||
{
|
|
||||||
__m64 temp;
|
|
||||||
|
|
||||||
// dictionary of instructions:
|
|
||||||
// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
|
|
||||||
// _mm_add_pi32 : 2*32bit add
|
|
||||||
// _m_psrad : 32bit right-shift
|
|
||||||
|
|
||||||
temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter),
|
|
||||||
_mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter));
|
|
||||||
accu = _mm_add_pi32(accu, temp);
|
|
||||||
|
|
||||||
temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter),
|
|
||||||
_mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter));
|
|
||||||
accu = _mm_add_pi32(accu, temp);
|
|
||||||
|
|
||||||
pVec1 += 4;
|
|
||||||
pVec2 += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
// copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
|
|
||||||
// and finally store the result into the variable "corr"
|
|
||||||
|
|
||||||
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
|
|
||||||
corr = _m_to_int(accu);
|
|
||||||
|
|
||||||
// Clear MMS state
|
|
||||||
_m_empty();
|
|
||||||
|
|
||||||
// update normalizer with last samples of this round
|
|
||||||
pV1 = (short *)pVec1;
|
|
||||||
for (int j = 1; j <= channels; j ++)
|
|
||||||
{
|
|
||||||
lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBitsNorm;
|
|
||||||
}
|
|
||||||
dnorm += (double)lnorm;
|
|
||||||
|
|
||||||
if (lnorm > (long)maxnorm)
|
|
||||||
{
|
|
||||||
maxnorm = lnorm;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
|
||||||
// done using floating point operation
|
|
||||||
return (double)corr / sqrt((dnorm < 1e-9) ? 1.0 : dnorm);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void TDStretchMMX::clearCrossCorrState()
|
|
||||||
{
|
|
||||||
// Clear MMS state
|
|
||||||
_m_empty();
|
|
||||||
//_asm EMMS;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// MMX-optimized version of the function overlapStereo
|
|
||||||
void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
|
||||||
{
|
|
||||||
const __m64 *pVinput, *pVMidBuf;
|
|
||||||
__m64 *pVdest;
|
|
||||||
__m64 mix1, mix2, adder, shifter;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
pVinput = (const __m64*)input;
|
|
||||||
pVMidBuf = (const __m64*)pMidBuffer;
|
|
||||||
pVdest = (__m64*)output;
|
|
||||||
|
|
||||||
// mix1 = mixer values for 1st stereo sample
|
|
||||||
// mix1 = mixer values for 2nd stereo sample
|
|
||||||
// adder = adder for updating mixer values after each round
|
|
||||||
|
|
||||||
mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
|
|
||||||
adder = _mm_set_pi16(1, -1, 1, -1);
|
|
||||||
mix2 = _mm_add_pi16(mix1, adder);
|
|
||||||
adder = _mm_add_pi16(adder, adder);
|
|
||||||
|
|
||||||
// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
|
|
||||||
// overlapDividerBits calculation earlier.
|
|
||||||
shifter = _m_from_int(overlapDividerBitsPure + 1);
|
|
||||||
|
|
||||||
for (i = 0; i < overlapLength / 4; i ++)
|
|
||||||
{
|
|
||||||
__m64 temp1, temp2;
|
|
||||||
|
|
||||||
// load & shuffle data so that input & mixbuffer data samples are paired
|
|
||||||
temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
|
|
||||||
temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
|
|
||||||
|
|
||||||
// temp = (temp .* mix) >> shifter
|
|
||||||
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
|
||||||
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
|
||||||
pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
|
||||||
|
|
||||||
// update mix += adder
|
|
||||||
mix1 = _mm_add_pi16(mix1, adder);
|
|
||||||
mix2 = _mm_add_pi16(mix2, adder);
|
|
||||||
|
|
||||||
// --- second round begins here ---
|
|
||||||
|
|
||||||
// load & shuffle data so that input & mixbuffer data samples are paired
|
|
||||||
temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
|
|
||||||
temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
|
|
||||||
|
|
||||||
// temp = (temp .* mix) >> shifter
|
|
||||||
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
|
||||||
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
|
||||||
pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
|
||||||
|
|
||||||
// update mix += adder
|
|
||||||
mix1 = _mm_add_pi16(mix1, adder);
|
|
||||||
mix2 = _mm_add_pi16(mix2, adder);
|
|
||||||
|
|
||||||
pVinput += 2;
|
|
||||||
pVMidBuf += 2;
|
|
||||||
pVdest += 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
_m_empty(); // clear MMS state
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// implementation of MMX optimized functions of class 'FIRFilter'
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "FIRFilter.h"
|
|
||||||
|
|
||||||
|
|
||||||
FIRFilterMMX::FIRFilterMMX() : FIRFilter()
|
|
||||||
{
|
|
||||||
filterCoeffsAlign = NULL;
|
|
||||||
filterCoeffsUnalign = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
FIRFilterMMX::~FIRFilterMMX()
|
|
||||||
{
|
|
||||||
delete[] filterCoeffsUnalign;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// (overloaded) Calculates filter coefficients for MMX routine
|
|
||||||
void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
|
|
||||||
{
|
|
||||||
uint i;
|
|
||||||
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
|
||||||
|
|
||||||
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
|
||||||
delete[] filterCoeffsUnalign;
|
|
||||||
filterCoeffsUnalign = new short[2 * newLength + 8];
|
|
||||||
filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
|
|
||||||
|
|
||||||
// rearrange the filter coefficients for mmx routines
|
|
||||||
for (i = 0;i < length; i += 4)
|
|
||||||
{
|
|
||||||
filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
|
|
||||||
filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
|
|
||||||
filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
|
|
||||||
filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
|
|
||||||
|
|
||||||
filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
|
|
||||||
filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
|
|
||||||
filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
|
|
||||||
filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// mmx-optimized version of the filter routine for stereo sound
|
|
||||||
uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
|
|
||||||
{
|
|
||||||
// Create stack copies of the needed member variables for asm routines :
|
|
||||||
uint i, j;
|
|
||||||
__m64 *pVdest = (__m64*)dest;
|
|
||||||
|
|
||||||
if (length < 2) return 0;
|
|
||||||
|
|
||||||
for (i = 0; i < (numSamples - length) / 2; i ++)
|
|
||||||
{
|
|
||||||
__m64 accu1;
|
|
||||||
__m64 accu2;
|
|
||||||
const __m64 *pVsrc = (const __m64*)src;
|
|
||||||
const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
|
|
||||||
|
|
||||||
accu1 = accu2 = _mm_setzero_si64();
|
|
||||||
for (j = 0; j < lengthDiv8 * 2; j ++)
|
|
||||||
{
|
|
||||||
__m64 temp1, temp2;
|
|
||||||
|
|
||||||
temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
|
|
||||||
temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
|
|
||||||
|
|
||||||
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
|
|
||||||
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
|
|
||||||
|
|
||||||
temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
|
|
||||||
|
|
||||||
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
|
|
||||||
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
|
|
||||||
|
|
||||||
// accu1 += l2*f2+l0*f0 r2*f2+r0*f0
|
|
||||||
// += l3*f3+l1*f1 r3*f3+r1*f1
|
|
||||||
|
|
||||||
// accu2 += l3*f2+l1*f0 r3*f2+r1*f0
|
|
||||||
// l4*f3+l2*f1 r4*f3+r2*f1
|
|
||||||
|
|
||||||
pVfilter += 2;
|
|
||||||
pVsrc += 2;
|
|
||||||
}
|
|
||||||
// accu >>= resultDivFactor
|
|
||||||
accu1 = _mm_srai_pi32(accu1, resultDivFactor);
|
|
||||||
accu2 = _mm_srai_pi32(accu2, resultDivFactor);
|
|
||||||
|
|
||||||
// pack 2*2*32bits => 4*16 bits
|
|
||||||
pVdest[0] = _mm_packs_pi32(accu1, accu2);
|
|
||||||
src += 4;
|
|
||||||
pVdest ++;
|
|
||||||
}
|
|
||||||
|
|
||||||
_m_empty(); // clear emms state
|
|
||||||
|
|
||||||
return (numSamples & 0xfffffffe) - length;
|
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
// workaround to not complain about empty module
|
|
||||||
bool _dontcomplain_mmx_empty;
|
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
|
|
@ -1,365 +0,0 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///
|
|
||||||
/// SSE optimized routines for Pentium-III, Athlon-XP and later CPUs. All SSE
|
|
||||||
/// optimized functions have been gathered into this single source
|
|
||||||
/// code file, regardless to their class or original source code file, in order
|
|
||||||
/// to ease porting the library to other compiler and processor platforms.
|
|
||||||
///
|
|
||||||
/// The SSE-optimizations are programmed using SSE compiler intrinsics that
|
|
||||||
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
|
||||||
/// should compile with both toolsets.
|
|
||||||
///
|
|
||||||
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
|
||||||
/// 6.0 processor pack" update to support SSE instruction set. The update is
|
|
||||||
/// available for download at Microsoft Developers Network, see here:
|
|
||||||
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
|
|
||||||
///
|
|
||||||
/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
|
|
||||||
/// perform a search with keywords "processor pack".
|
|
||||||
///
|
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// License :
|
|
||||||
//
|
|
||||||
// SoundTouch audio processing library
|
|
||||||
// Copyright (c) Olli Parviainen
|
|
||||||
//
|
|
||||||
// This library is free software; you can redistribute it and/or
|
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
|
||||||
// License as published by the Free Software Foundation; either
|
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This library is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
// Lesser General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
|
||||||
// License along with this library; if not, write to the Free Software
|
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "cpu_detect.h"
|
|
||||||
#include "STTypes.h"
|
|
||||||
|
|
||||||
using namespace soundtouch;
|
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
|
||||||
|
|
||||||
// SSE routines available only with float sample type
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// implementation of SSE optimized functions of class 'TDStretchSSE'
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "TDStretch.h"
|
|
||||||
#include <xmmintrin.h>
|
|
||||||
#include <math.h>
|
|
||||||
|
|
||||||
// Calculates cross correlation of two buffers
|
|
||||||
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &anorm)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
const float *pVec1;
|
|
||||||
const __m128 *pVec2;
|
|
||||||
__m128 vSum, vNorm;
|
|
||||||
|
|
||||||
// Note. It means a major slow-down if the routine needs to tolerate
|
|
||||||
// unaligned __m128 memory accesses. It's way faster if we can skip
|
|
||||||
// unaligned slots and use _mm_load_ps instruction instead of _mm_loadu_ps.
|
|
||||||
// This can mean up to ~ 10-fold difference (incl. part of which is
|
|
||||||
// due to skipping every second round for stereo sound though).
|
|
||||||
//
|
|
||||||
// Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
|
||||||
// for choosing if this little cheating is allowed.
|
|
||||||
|
|
||||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
|
||||||
// Little cheating allowed, return valid correlation only for
|
|
||||||
// aligned locations, meaning every second round for stereo sound.
|
|
||||||
|
|
||||||
#define _MM_LOAD _mm_load_ps
|
|
||||||
|
|
||||||
if (((ulongptr)pV1) & 15) return -1e50; // skip unaligned locations
|
|
||||||
|
|
||||||
#else
|
|
||||||
// No cheating allowed, use unaligned load & take the resulting
|
|
||||||
// performance hit.
|
|
||||||
#define _MM_LOAD _mm_loadu_ps
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// ensure overlapLength is divisible by 8
|
|
||||||
assert((overlapLength % 8) == 0);
|
|
||||||
|
|
||||||
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
|
||||||
// Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
|
|
||||||
pVec1 = (const float*)pV1;
|
|
||||||
pVec2 = (const __m128*)pV2;
|
|
||||||
vSum = vNorm = _mm_setzero_ps();
|
|
||||||
|
|
||||||
// Unroll the loop by factor of 4 * 4 operations. Use same routine for
|
|
||||||
// stereo & mono, for mono it just means twice the amount of unrolling.
|
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
|
||||||
{
|
|
||||||
__m128 vTemp;
|
|
||||||
// vSum += pV1[0..3] * pV2[0..3]
|
|
||||||
vTemp = _MM_LOAD(pVec1);
|
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp ,pVec2[0]));
|
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
|
||||||
|
|
||||||
// vSum += pV1[4..7] * pV2[4..7]
|
|
||||||
vTemp = _MM_LOAD(pVec1 + 4);
|
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[1]));
|
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
|
||||||
|
|
||||||
// vSum += pV1[8..11] * pV2[8..11]
|
|
||||||
vTemp = _MM_LOAD(pVec1 + 8);
|
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[2]));
|
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
|
||||||
|
|
||||||
// vSum += pV1[12..15] * pV2[12..15]
|
|
||||||
vTemp = _MM_LOAD(pVec1 + 12);
|
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[3]));
|
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
|
||||||
|
|
||||||
pVec1 += 16;
|
|
||||||
pVec2 += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
|
|
||||||
float *pvNorm = (float*)&vNorm;
|
|
||||||
float norm = (pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
|
|
||||||
anorm = norm;
|
|
||||||
|
|
||||||
float *pvSum = (float*)&vSum;
|
|
||||||
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / sqrt(norm < 1e-9 ? 1.0 : norm);
|
|
||||||
|
|
||||||
/* This is approximately corresponding routine in C-language yet without normalization:
|
|
||||||
double corr, norm;
|
|
||||||
uint i;
|
|
||||||
|
|
||||||
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
|
||||||
corr = norm = 0.0;
|
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
|
||||||
{
|
|
||||||
corr += pV1[0] * pV2[0] +
|
|
||||||
pV1[1] * pV2[1] +
|
|
||||||
pV1[2] * pV2[2] +
|
|
||||||
pV1[3] * pV2[3] +
|
|
||||||
pV1[4] * pV2[4] +
|
|
||||||
pV1[5] * pV2[5] +
|
|
||||||
pV1[6] * pV2[6] +
|
|
||||||
pV1[7] * pV2[7] +
|
|
||||||
pV1[8] * pV2[8] +
|
|
||||||
pV1[9] * pV2[9] +
|
|
||||||
pV1[10] * pV2[10] +
|
|
||||||
pV1[11] * pV2[11] +
|
|
||||||
pV1[12] * pV2[12] +
|
|
||||||
pV1[13] * pV2[13] +
|
|
||||||
pV1[14] * pV2[14] +
|
|
||||||
pV1[15] * pV2[15];
|
|
||||||
|
|
||||||
for (j = 0; j < 15; j ++) norm += pV1[j] * pV1[j];
|
|
||||||
|
|
||||||
pV1 += 16;
|
|
||||||
pV2 += 16;
|
|
||||||
}
|
|
||||||
return corr / sqrt(norm);
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
double TDStretchSSE::calcCrossCorrAccumulate(const float *pV1, const float *pV2, double &norm)
|
|
||||||
{
|
|
||||||
// call usual calcCrossCorr function because SSE does not show big benefit of
|
|
||||||
// accumulating "norm" value, and also the "norm" rolling algorithm would get
|
|
||||||
// complicated due to SSE-specific alignment-vs-nonexact correlation rules.
|
|
||||||
return calcCrossCorr(pV1, pV2, norm);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// implementation of SSE optimized functions of class 'FIRFilter'
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#include "FIRFilter.h"
|
|
||||||
|
|
||||||
FIRFilterSSE::FIRFilterSSE() : FIRFilter()
|
|
||||||
{
|
|
||||||
filterCoeffsAlign = NULL;
|
|
||||||
filterCoeffsUnalign = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
FIRFilterSSE::~FIRFilterSSE()
|
|
||||||
{
|
|
||||||
delete[] filterCoeffsUnalign;
|
|
||||||
filterCoeffsAlign = NULL;
|
|
||||||
filterCoeffsUnalign = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// (overloaded) Calculates filter coefficients for SSE routine
|
|
||||||
void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
|
|
||||||
{
|
|
||||||
uint i;
|
|
||||||
float fDivider;
|
|
||||||
|
|
||||||
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
|
||||||
|
|
||||||
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
|
|
||||||
// also rearrange coefficients suitably for SSE
|
|
||||||
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
|
||||||
delete[] filterCoeffsUnalign;
|
|
||||||
filterCoeffsUnalign = new float[2 * newLength + 4];
|
|
||||||
filterCoeffsAlign = (float *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
|
|
||||||
|
|
||||||
fDivider = (float)resultDivider;
|
|
||||||
|
|
||||||
// rearrange the filter coefficients for mmx routines
|
|
||||||
for (i = 0; i < newLength; i ++)
|
|
||||||
{
|
|
||||||
filterCoeffsAlign[2 * i + 0] =
|
|
||||||
filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// SSE-optimized version of the filter routine for stereo sound
|
|
||||||
uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint numSamples) const
|
|
||||||
{
|
|
||||||
int count = (int)((numSamples - length) & (uint)-2);
|
|
||||||
int j;
|
|
||||||
|
|
||||||
assert(count % 2 == 0);
|
|
||||||
|
|
||||||
if (count < 2) return 0;
|
|
||||||
|
|
||||||
assert(source != NULL);
|
|
||||||
assert(dest != NULL);
|
|
||||||
assert((length % 8) == 0);
|
|
||||||
assert(filterCoeffsAlign != NULL);
|
|
||||||
assert(((ulongptr)filterCoeffsAlign) % 16 == 0);
|
|
||||||
|
|
||||||
// filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
|
|
||||||
#pragma omp parallel for
|
|
||||||
for (j = 0; j < count; j += 2)
|
|
||||||
{
|
|
||||||
const float *pSrc;
|
|
||||||
float *pDest;
|
|
||||||
const __m128 *pFil;
|
|
||||||
__m128 sum1, sum2;
|
|
||||||
uint i;
|
|
||||||
|
|
||||||
pSrc = (const float*)source + j * 2; // source audio data
|
|
||||||
pDest = dest + j * 2; // destination audio data
|
|
||||||
pFil = (const __m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
|
|
||||||
// are aligned to 16-byte boundary
|
|
||||||
sum1 = sum2 = _mm_setzero_ps();
|
|
||||||
|
|
||||||
for (i = 0; i < length / 8; i ++)
|
|
||||||
{
|
|
||||||
// Unroll loop for efficiency & calculate filter for 2*2 stereo samples
|
|
||||||
// at each pass
|
|
||||||
|
|
||||||
// sum1 is accu for 2*2 filtered stereo sound data at the primary sound data offset
|
|
||||||
// sum2 is accu for 2*2 filtered stereo sound data for the next sound sample offset.
|
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc) , pFil[0]));
|
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 2), pFil[0]));
|
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 4), pFil[1]));
|
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 6), pFil[1]));
|
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 8) , pFil[2]));
|
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 10), pFil[2]));
|
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 12), pFil[3]));
|
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 14), pFil[3]));
|
|
||||||
|
|
||||||
pSrc += 16;
|
|
||||||
pFil += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now sum1 and sum2 both have a filtered 2-channel sample each, but we still need
|
|
||||||
// to sum the two hi- and lo-floats of these registers together.
|
|
||||||
|
|
||||||
// post-shuffle & add the filtered values and store to dest.
|
|
||||||
_mm_storeu_ps(pDest, _mm_add_ps(
|
|
||||||
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
|
|
||||||
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ideas for further improvement:
|
|
||||||
// 1. If it could be guaranteed that 'source' were always aligned to 16-byte
|
|
||||||
// boundary, a faster aligned '_mm_load_ps' instruction could be used.
|
|
||||||
// 2. If it could be guaranteed that 'dest' were always aligned to 16-byte
|
|
||||||
// boundary, a faster '_mm_store_ps' instruction could be used.
|
|
||||||
|
|
||||||
return (uint)count;
|
|
||||||
|
|
||||||
/* original routine in C-language. please notice the C-version has differently
|
|
||||||
organized coefficients though.
|
|
||||||
double suml1, suml2;
|
|
||||||
double sumr1, sumr2;
|
|
||||||
uint i, j;
|
|
||||||
|
|
||||||
for (j = 0; j < count; j += 2)
|
|
||||||
{
|
|
||||||
const float *ptr;
|
|
||||||
const float *pFil;
|
|
||||||
|
|
||||||
suml1 = sumr1 = 0.0;
|
|
||||||
suml2 = sumr2 = 0.0;
|
|
||||||
ptr = src;
|
|
||||||
pFil = filterCoeffs;
|
|
||||||
for (i = 0; i < lengthLocal; i ++)
|
|
||||||
{
|
|
||||||
// unroll loop for efficiency.
|
|
||||||
|
|
||||||
suml1 += ptr[0] * pFil[0] +
|
|
||||||
ptr[2] * pFil[2] +
|
|
||||||
ptr[4] * pFil[4] +
|
|
||||||
ptr[6] * pFil[6];
|
|
||||||
|
|
||||||
sumr1 += ptr[1] * pFil[1] +
|
|
||||||
ptr[3] * pFil[3] +
|
|
||||||
ptr[5] * pFil[5] +
|
|
||||||
ptr[7] * pFil[7];
|
|
||||||
|
|
||||||
suml2 += ptr[8] * pFil[0] +
|
|
||||||
ptr[10] * pFil[2] +
|
|
||||||
ptr[12] * pFil[4] +
|
|
||||||
ptr[14] * pFil[6];
|
|
||||||
|
|
||||||
sumr2 += ptr[9] * pFil[1] +
|
|
||||||
ptr[11] * pFil[3] +
|
|
||||||
ptr[13] * pFil[5] +
|
|
||||||
ptr[15] * pFil[7];
|
|
||||||
|
|
||||||
ptr += 16;
|
|
||||||
pFil += 8;
|
|
||||||
}
|
|
||||||
dest[0] = (float)suml1;
|
|
||||||
dest[1] = (float)sumr1;
|
|
||||||
dest[2] = (float)suml2;
|
|
||||||
dest[3] = (float)sumr2;
|
|
||||||
|
|
||||||
src += 4;
|
|
||||||
dest += 4;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
|
|
@ -50,8 +50,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "dep\fmt\fmt.vcxproj"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "src\util\util.vcxproj", "{57F6206D-F264-4B07-BAF8-11B9BBE1F455}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "src\util\util.vcxproj", "{57F6206D-F264-4B07-BAF8-11B9BBE1F455}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "soundtouch", "dep\soundtouch\soundtouch.vcxproj", "{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zydis", "dep\zydis\zydis.vcxproj", "{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zydis", "dep\zydis\zydis.vcxproj", "{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d12ma", "dep\d3d12ma\d3d12ma.vcxproj", "{F351C4D8-594A-4850-B77B-3C1249812CCE}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d12ma", "dep\d3d12ma\d3d12ma.vcxproj", "{F351C4D8-594A-4850-B77B-3C1249812CCE}"
|
||||||
|
@ -632,34 +630,6 @@ Global
|
||||||
{57F6206D-F264-4B07-BAF8-11B9BBE1F455}.ReleaseLTCG-Clang|ARM64.Build.0 = ReleaseLTCG-Clang|ARM64
|
{57F6206D-F264-4B07-BAF8-11B9BBE1F455}.ReleaseLTCG-Clang|ARM64.Build.0 = ReleaseLTCG-Clang|ARM64
|
||||||
{57F6206D-F264-4B07-BAF8-11B9BBE1F455}.ReleaseLTCG-Clang|x64.ActiveCfg = ReleaseLTCG-Clang|x64
|
{57F6206D-F264-4B07-BAF8-11B9BBE1F455}.ReleaseLTCG-Clang|x64.ActiveCfg = ReleaseLTCG-Clang|x64
|
||||||
{57F6206D-F264-4B07-BAF8-11B9BBE1F455}.ReleaseLTCG-Clang|x64.Build.0 = ReleaseLTCG-Clang|x64
|
{57F6206D-F264-4B07-BAF8-11B9BBE1F455}.ReleaseLTCG-Clang|x64.Build.0 = ReleaseLTCG-Clang|x64
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug-Clang|ARM64.ActiveCfg = Debug-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug-Clang|ARM64.Build.0 = Debug-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug-Clang|x64.ActiveCfg = Debug-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Debug-Clang|x64.Build.0 = Debug-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast|ARM64.ActiveCfg = DebugFast|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast|x64.ActiveCfg = DebugFast|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast|x64.Build.0 = DebugFast|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast-Clang|ARM64.ActiveCfg = DebugFast-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast-Clang|ARM64.Build.0 = DebugFast-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast-Clang|x64.ActiveCfg = DebugFast-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.DebugFast-Clang|x64.Build.0 = DebugFast-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release|ARM64.ActiveCfg = Release|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release|x64.Build.0 = Release|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release-Clang|ARM64.ActiveCfg = Release-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release-Clang|ARM64.Build.0 = Release-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release-Clang|x64.ActiveCfg = Release-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.Release-Clang|x64.Build.0 = Release-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG|ARM64.ActiveCfg = ReleaseLTCG|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG|x64.ActiveCfg = ReleaseLTCG|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG-Clang|ARM64.ActiveCfg = ReleaseLTCG-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG-Clang|ARM64.Build.0 = ReleaseLTCG-Clang|ARM64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG-Clang|x64.ActiveCfg = ReleaseLTCG-Clang|x64
|
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}.ReleaseLTCG-Clang|x64.Build.0 = ReleaseLTCG-Clang|x64
|
|
||||||
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||||
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}.Debug|x64.ActiveCfg = Debug|x64
|
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}.Debug|x64.Build.0 = Debug|x64
|
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
@ -838,7 +808,6 @@ Global
|
||||||
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{E4357877-D459-45C7-B8F6-DCBB587BB528} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{E4357877-D459-45C7-B8F6-DCBB587BB528} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{8BE398E6-B882-4248-9065-FECC8728E038} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{8BE398E6-B882-4248-9065-FECC8728E038} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{751D9F62-881C-454E-BCE8-CB9CF5F1D22F} = {BA490C0E-497D-4634-A21E-E65012006385}
|
|
||||||
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{C51A346A-86B2-46DF-9BB3-D0AA7E5D8699} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{F351C4D8-594A-4850-B77B-3C1249812CCE} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{F351C4D8-594A-4850-B77B-3C1249812CCE} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{27B8D4BB-4F01-4432-BC14-9BF6CA458EEE} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{27B8D4BB-4F01-4432-BC14-9BF6CA458EEE} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
|
|
|
@ -219,9 +219,6 @@
|
||||||
<ProjectReference Include="..\..\dep\reshadefx\reshadefx.vcxproj">
|
<ProjectReference Include="..\..\dep\reshadefx\reshadefx.vcxproj">
|
||||||
<Project>{27b8d4bb-4f01-4432-bc14-9bf6ca458eee}</Project>
|
<Project>{27b8d4bb-4f01-4432-bc14-9bf6ca458eee}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\dep\soundtouch\soundtouch.vcxproj">
|
|
||||||
<Project>{751d9f62-881c-454e-bce8-cb9cf5f1d22f}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\dep\glad\glad.vcxproj" Condition="'$(Platform)'!='ARM64'">
|
<ProjectReference Include="..\..\dep\glad\glad.vcxproj" Condition="'$(Platform)'!='ARM64'">
|
||||||
<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
|
<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
|
Loading…
Reference in a new issue