mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-21 13:25:40 +00:00
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
This commit is contained in:
parent
1b4a6832dc
commit
4ec5ca4319
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@ -67,7 +67,7 @@ ZSTD=1.5.6
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CPUINFO=7524ad504fdcfcf75a18a133da6abd75c5d48053
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DISCORD_RPC=144f3a3f1209994d8d9e8a87964a989cb9911c1e
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LUNASVG=9af1ac7b90658a279b372add52d6f77a4ebb482c
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SHADERC=f60bb80e255144e71776e2ad570d89b78ea2ab4f
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SHADERC=3a655d0f8d3c946efd690edea31e138d4efef417
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SOUNDTOUCH=463ade388f3a51da078dc9ed062bf28e4ba29da7
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SPIRV_CROSS=vulkan-sdk-1.3.290.0
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@ -91,7 +91,7 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
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e1351218d270db49c3dddcba04fb2153b09731ea3fa6830e423f5952f44585be cpuinfo-$CPUINFO.tar.gz
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3eea5ccce6670c126282f1ba4d32c19d486db49a1a5cbfb8d6f48774784d310c discord-rpc-$DISCORD_RPC.tar.gz
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3998b024b0d442614a9ee270e76e018bb37a17b8c6941212171731123cbbcac7 lunasvg-$LUNASVG.tar.gz
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4c1780b6c65c27c4dcb109f08ab632241c98b77fe2e22be726c151ff514482bf shaderc-$SHADERC.tar.gz
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93aa93c087aadd2d1e97db58399d5cc8aaca750fd5d9004520c7426a4eb1fa82 shaderc-$SHADERC.tar.gz
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fe45c2af99f6102d2704277d392c1c83b55180a70bfd17fb888cc84a54b70573 soundtouch-$SOUNDTOUCH.tar.gz
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EOF
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@ -48,7 +48,7 @@ QT=6.7.2
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CPUINFO=7524ad504fdcfcf75a18a133da6abd75c5d48053
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DISCORD_RPC=144f3a3f1209994d8d9e8a87964a989cb9911c1e
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LUNASVG=9af1ac7b90658a279b372add52d6f77a4ebb482c
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SHADERC=f60bb80e255144e71776e2ad570d89b78ea2ab4f
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SHADERC=3a655d0f8d3c946efd690edea31e138d4efef417
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SOUNDTOUCH=463ade388f3a51da078dc9ed062bf28e4ba29da7
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SPIRV_CROSS=vulkan-sdk-1.3.290.0
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@ -88,7 +88,7 @@ fb0d1286a35be3583fee34aeb5843c94719e07193bdf1d4d8b0dc14009caef01 qtsvg-everywhe
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e1351218d270db49c3dddcba04fb2153b09731ea3fa6830e423f5952f44585be cpuinfo-$CPUINFO.tar.gz
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3eea5ccce6670c126282f1ba4d32c19d486db49a1a5cbfb8d6f48774784d310c discord-rpc-$DISCORD_RPC.tar.gz
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3998b024b0d442614a9ee270e76e018bb37a17b8c6941212171731123cbbcac7 lunasvg-$LUNASVG.tar.gz
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4c1780b6c65c27c4dcb109f08ab632241c98b77fe2e22be726c151ff514482bf shaderc-$SHADERC.tar.gz
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93aa93c087aadd2d1e97db58399d5cc8aaca750fd5d9004520c7426a4eb1fa82 shaderc-$SHADERC.tar.gz
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fe45c2af99f6102d2704277d392c1c83b55180a70bfd17fb888cc84a54b70573 soundtouch-$SOUNDTOUCH.tar.gz
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EOF
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@ -57,7 +57,7 @@ set ZSTD=1.5.6
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set CPUINFO=7524ad504fdcfcf75a18a133da6abd75c5d48053
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set DISCORD_RPC=144f3a3f1209994d8d9e8a87964a989cb9911c1e
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set LUNASVG=9af1ac7b90658a279b372add52d6f77a4ebb482c
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set SHADERC=f60bb80e255144e71776e2ad570d89b78ea2ab4f
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set SHADERC=3a655d0f8d3c946efd690edea31e138d4efef417
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set SOUNDTOUCH=463ade388f3a51da078dc9ed062bf28e4ba29da7
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set SPIRV_CROSS=vulkan-sdk-1.3.290.0
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@ -79,7 +79,7 @@ call :downloadfile "zstd-fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch" https:/
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call :downloadfile "cpuinfo-%CPUINFO%.zip" "https://github.com/pytorch/cpuinfo/archive/%CPUINFO%.zip" 13146ae7983d767a678dd01b0d6af591e77cec82babd41264b9164ab808d7d41 || goto error
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call :downloadfile "discord-rpc-%DISCORD_RPC%.zip" "https://github.com/stenzek/discord-rpc/archive/%DISCORD_RPC%.zip" 61e185e75d37b360c314125bcdf4697192d15e2d5209db3306ed6cd736d508b3 || goto error
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call :downloadfile "lunasvg-%LUNASVG%.zip" "https://github.com/stenzek/lunasvg/archive/%LUNASVG%.zip" 1425ec2bda0228b73ffdc70b0dc666fc7d2b69c33eec75a35c4421157c0e220c || goto error
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call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/stenzek/shaderc/archive/%SHADERC%.zip" d24760f3c20a0ca39dfa85b84b6cf65eee077cd168e7aa08502e60c168ef05f6 || goto error
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call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/stenzek/shaderc/archive/%SHADERC%.zip" 1fe2da5a003a1954005ab88b668b0d7b0ce1f6a049ae3f0a8b1beb8bac8824e3 || goto error
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call :downloadfile "soundtouch-%SOUNDTOUCH%.zip" "https://github.com/stenzek/soundtouch/archive/%SOUNDTOUCH%.zip" 107a1941181a69abe28018b9ad26fc0218625758ac193bc979abc9e26b7c0c3a || goto error
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if not exist SPIRV-Cross\ (
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@ -55,7 +55,7 @@ set ZSTD=1.5.6
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set CPUINFO=7524ad504fdcfcf75a18a133da6abd75c5d48053
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set DISCORD_RPC=144f3a3f1209994d8d9e8a87964a989cb9911c1e
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set LUNASVG=9af1ac7b90658a279b372add52d6f77a4ebb482c
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set SHADERC=f60bb80e255144e71776e2ad570d89b78ea2ab4f
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set SHADERC=3a655d0f8d3c946efd690edea31e138d4efef417
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set SOUNDTOUCH=463ade388f3a51da078dc9ed062bf28e4ba29da7
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set SPIRV_CROSS=vulkan-sdk-1.3.290.0
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@ -77,7 +77,7 @@ call :downloadfile "zstd-fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch" https:/
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call :downloadfile "cpuinfo-%CPUINFO%.zip" "https://github.com/pytorch/cpuinfo/archive/%CPUINFO%.zip" 13146ae7983d767a678dd01b0d6af591e77cec82babd41264b9164ab808d7d41 || goto error
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call :downloadfile "discord-rpc-%DISCORD_RPC%.zip" "https://github.com/stenzek/discord-rpc/archive/%DISCORD_RPC%.zip" 61e185e75d37b360c314125bcdf4697192d15e2d5209db3306ed6cd736d508b3 || goto error
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call :downloadfile "lunasvg-%LUNASVG%.zip" "https://github.com/stenzek/lunasvg/archive/%LUNASVG%.zip" 1425ec2bda0228b73ffdc70b0dc666fc7d2b69c33eec75a35c4421157c0e220c || goto error
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call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/stenzek/shaderc/archive/%SHADERC%.zip" d24760f3c20a0ca39dfa85b84b6cf65eee077cd168e7aa08502e60c168ef05f6 || goto error
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call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/stenzek/shaderc/archive/%SHADERC%.zip" 1fe2da5a003a1954005ab88b668b0d7b0ce1f6a049ae3f0a8b1beb8bac8824e3 || goto error
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call :downloadfile "soundtouch-%SOUNDTOUCH%.zip" "https://github.com/stenzek/soundtouch/archive/%SOUNDTOUCH%.zip" 107a1941181a69abe28018b9ad26fc0218625758ac193bc979abc9e26b7c0c3a || goto error
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if not exist SPIRV-Cross\ (
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@ -11,7 +11,7 @@ build-options:
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sources:
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- type: git
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url: "https://github.com/stenzek/shaderc.git"
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commit: "f60bb80e255144e71776e2ad570d89b78ea2ab4f"
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commit: "3a655d0f8d3c946efd690edea31e138d4efef417"
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cleanup:
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- /bin
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- /include
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@ -1244,7 +1244,8 @@ std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
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X(shaderc_result_get_num_warnings) \
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X(shaderc_result_get_bytes) \
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X(shaderc_result_get_compilation_status) \
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X(shaderc_result_get_error_message)
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X(shaderc_result_get_error_message) \
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X(shaderc_optimize_spv)
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#define SPIRV_CROSS_FUNCTIONS(X) \
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X(spvc_context_create) \
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@ -1413,6 +1414,63 @@ void dyn_libs::CloseAll()
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#undef SPIRV_CROSS_FUNCTIONS
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#undef SHADERC_FUNCTIONS
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std::optional<DynamicHeapArray<u8>> GPUDevice::OptimizeVulkanSpv(const std::span<const u8> spirv, Error* error)
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{
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std::optional<DynamicHeapArray<u8>> ret;
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if (spirv.size() < sizeof(u32) * 2)
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{
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Error::SetStringView(error, "Invalid SPIR-V input size.");
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return ret;
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}
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// Need to set environment based on version.
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u32 magic_word, spirv_version;
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shaderc_target_env target_env = shaderc_target_env_vulkan;
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shaderc_env_version target_version = shaderc_env_version_vulkan_1_0;
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std::memcpy(&magic_word, spirv.data(), sizeof(magic_word));
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std::memcpy(&spirv_version, spirv.data() + sizeof(magic_word), sizeof(spirv_version));
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if (magic_word != 0x07230203u)
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{
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Error::SetStringView(error, "Invalid SPIR-V magic word.");
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return ret;
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}
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if (spirv_version < 0x10300)
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target_version = shaderc_env_version_vulkan_1_0;
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else
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target_version = shaderc_env_version_vulkan_1_1;
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if (!dyn_libs::OpenShaderc(error))
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return ret;
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const shaderc_compile_options_t options = dyn_libs::shaderc_compile_options_initialize();
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AssertMsg(options, "shaderc_compile_options_initialize() failed");
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dyn_libs::shaderc_compile_options_set_target_env(options, target_env, target_version);
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dyn_libs::shaderc_compile_options_set_optimization_level(options, shaderc_optimization_level_performance);
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const shaderc_compilation_result_t result =
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dyn_libs::shaderc_optimize_spv(dyn_libs::s_shaderc_compiler, spirv.data(), spirv.size(), options);
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const shaderc_compilation_status status =
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result ? dyn_libs::shaderc_result_get_compilation_status(result) : shaderc_compilation_status_internal_error;
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if (status != shaderc_compilation_status_success)
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{
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const std::string_view errors(result ? dyn_libs::shaderc_result_get_error_message(result) : "null result object");
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Error::SetStringFmt(error, "Failed to optimize SPIR-V: {}\n{}",
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dyn_libs::shaderc_compilation_status_to_string(status), errors);
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}
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else
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{
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const size_t spirv_size = dyn_libs::shaderc_result_get_length(result);
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DebugAssert(spirv_size > 0);
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ret = DynamicHeapArray<u8>(spirv_size);
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std::memcpy(ret->data(), dyn_libs::shaderc_result_get_bytes(result), spirv_size);
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}
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dyn_libs::shaderc_result_release(result);
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dyn_libs::shaderc_compile_options_release(options);
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return ret;
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}
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bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, GPUShaderLanguage source_language,
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std::string_view source, const char* entry_point, bool optimization,
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bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary,
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@ -1548,6 +1606,8 @@ bool GPUDevice::TranslateVulkanSpvToLanguage(const std::span<const u8> spirv, GP
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}
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[[maybe_unused]] const SpvExecutionModel execmodel = dyn_libs::spvc_compiler_get_execution_model(scompiler);
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[[maybe_unused]] static constexpr u32 UBO_DESCRIPTOR_SET = 0;
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[[maybe_unused]] static constexpr u32 TEXTURE_DESCRIPTOR_SET = 1;
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switch (target_language)
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{
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@ -1572,11 +1632,19 @@ bool GPUDevice::TranslateVulkanSpvToLanguage(const std::span<const u8> spirv, GP
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return {};
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}
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u32 start_set = 0;
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if ((sres = dyn_libs::spvc_compiler_options_set_bool(soptions, SPVC_COMPILER_OPTION_HLSL_POINT_SIZE_COMPAT,
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true)) != SPVC_SUCCESS)
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{
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Error::SetStringFmt(error,
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"spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_HLSL_POINT_SIZE_COMPAT) failed: {}",
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static_cast<int>(sres));
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return {};
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}
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if (ubos_count > 0)
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{
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const spvc_hlsl_resource_binding rb = {.stage = execmodel,
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.desc_set = start_set++,
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.desc_set = UBO_DESCRIPTOR_SET,
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.binding = 0,
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.cbv = {.register_space = 0, .register_binding = 0}};
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if ((sres = dyn_libs::spvc_compiler_hlsl_add_resource_binding(scompiler, &rb)) != SPVC_SUCCESS)
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if (textures_count > 0)
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{
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for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
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for (u32 i = 0; i < textures_count; i++)
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{
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const spvc_hlsl_resource_binding rb = {.stage = execmodel,
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.desc_set = start_set++,
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.desc_set = TEXTURE_DESCRIPTOR_SET,
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.binding = i,
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.srv = {.register_space = 0, .register_binding = i},
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.sampler = {.register_space = 0, .register_binding = i}};
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{
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// Disable optimization when targeting OpenGL GLSL, otherwise, the name-based linking will fail.
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const bool optimization =
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(target_language != GPUShaderLanguage::GLSL && target_language != GPUShaderLanguage::GLSLES);
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DynamicHeapArray<u8> spv;
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if (!CompileGLSLShaderToVulkanSpv(stage, source_language, source, entry_point, optimization, false, &spv, error))
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(!m_debug_device && target_language != GPUShaderLanguage::GLSL && target_language != GPUShaderLanguage::GLSLES);
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std::span<const u8> spv;
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DynamicHeapArray<u8> intermediate_spv;
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if (source_language == GPUShaderLanguage::GLSLVK)
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{
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if (!CompileGLSLShaderToVulkanSpv(stage, source_language, source, entry_point, optimization, false,
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&intermediate_spv, error))
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{
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return {};
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}
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spv = intermediate_spv.cspan();
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}
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else if (source_language == GPUShaderLanguage::SPV)
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{
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spv = std::span<const u8>(reinterpret_cast<const u8*>(source.data()), source.size());
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if (optimization)
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{
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Error optimize_error;
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std::optional<DynamicHeapArray<u8>> optimized_spv = GPUDevice::OptimizeVulkanSpv(spv, &optimize_error);
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if (!optimized_spv.has_value())
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{
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WARNING_LOG("Failed to optimize SPIR-V: {}", optimize_error.GetDescription());
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}
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else
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{
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DEV_LOG("SPIR-V optimized from {} bytes to {} bytes", source.length(), optimized_spv->size());
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intermediate_spv = std::move(optimized_spv.value());
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spv = intermediate_spv.cspan();
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}
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}
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}
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else
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{
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Error::SetStringFmt(error, "Unsupported source language for transpile: {}",
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ShaderLanguageToString(source_language));
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return {};
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}
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std::string dest_source;
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if (!TranslateVulkanSpvToLanguage(spv.cspan(), stage, target_language, target_version, &dest_source, error))
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if (!TranslateVulkanSpvToLanguage(spv, stage, target_language, target_version, &dest_source, error))
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return {};
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// TODO: MSL needs entry point suffixed.
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@ -773,6 +773,7 @@ protected:
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std::string_view source, const char* entry_point,
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GPUShaderLanguage target_language, u32 target_version,
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DynamicHeapArray<u8>* out_binary, Error* error);
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static std::optional<DynamicHeapArray<u8>> OptimizeVulkanSpv(const std::span<const u8> spirv, Error* error);
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Features m_features = {};
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u32 m_max_texture_size = 0;
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@ -60,6 +60,19 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
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{
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if (language == GPUShaderLanguage::SPV)
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{
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// Optimize the SPIR-V if we're not using a debug device.
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std::optional<DynamicHeapArray<u8>> optimized_spv;
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if (!m_debug_device)
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{
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Error optimize_error;
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optimized_spv = GPUDevice::OptimizeVulkanSpv(
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std::span<const u8>(reinterpret_cast<const u8*>(source.data()), source.size()), &optimize_error);
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if (!optimized_spv.has_value())
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WARNING_LOG("Failed to optimize SPIR-V: {}", optimize_error.GetDescription());
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else
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source = std::string_view(reinterpret_cast<const char*>(optimized_spv->data()), optimized_spv->size());
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}
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if (out_binary)
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out_binary->assign(reinterpret_cast<const u8*>(source.data()), source.length());
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