FullscreenUI: Update translation strings

This commit is contained in:
Stenzek 2023-09-18 22:42:28 +10:00
parent 2818eb2199
commit 4ee71eb40f

View file

@ -6848,6 +6848,7 @@ TRANSLATE_NOOP("FullscreenUI", "Account");
TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications");
TRANSLATE_NOOP("FullscreenUI", "Achievements");
TRANSLATE_NOOP("FullscreenUI", "Achievements Settings");
TRANSLATE_NOOP("FullscreenUI", "Achievements are not enabled.");
TRANSLATE_NOOP("FullscreenUI", "Add Search Directory");
TRANSLATE_NOOP("FullscreenUI", "Add Shader");
TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list.");
@ -7087,6 +7088,7 @@ TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image.");
TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories.");
TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications");
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
TRANSLATE_NOOP("FullscreenUI", "Leaderboards are not enabled.");
TRANSLATE_NOOP("FullscreenUI", "Limits how many frames are displayed to the screen. These frames are still rendered.");
TRANSLATE_NOOP("FullscreenUI", "Load Devices From Save States");
TRANSLATE_NOOP("FullscreenUI", "Load Profile");
@ -7324,6 +7326,8 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."
TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers.");
TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host.");
TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot.");
TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
TRANSLATE_NOOP("FullscreenUI", "Threaded Presentation");
TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
TRANSLATE_NOOP("FullscreenUI", "Time Played");