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PostProcessing/FX: Fix loading of resource textures
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@ -6,6 +6,7 @@
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#include "shadergen.h"
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// TODO: Remove me
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#include "core/host.h"
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#include "core/settings.h"
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#include "common/assert.h"
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@ -775,14 +776,20 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
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return false;
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}
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const std::string image_path =
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Path::Combine(EmuFolders::Shaders, Path::Combine("reshade" FS_OSPATH_SEPARATOR_STR "Textures", source));
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Common::RGBA8Image image;
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if (!image.LoadFromFile(image_path.c_str()))
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if (const std::string image_path =
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Path::Combine(EmuFolders::Shaders, Path::Combine("reshade" FS_OSPATH_SEPARATOR_STR "Textures", source));
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!image.LoadFromFile(image_path.c_str()))
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{
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// Might be a base file/resource instead.
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const std::string resource_name = Path::Combine("shaders/reshade/Textures", source);
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if (std::optional<std::vector<u8>> resdata = Host::ReadResourceFile(resource_name.c_str());
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!resdata.has_value() || !image.LoadFromBuffer(resource_name.c_str(), resdata->data(), resdata->size()))
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{
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Error::SetString(error, fmt::format("Failed to load image '{}' (from '{}')", source, image_path).c_str());
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return false;
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}
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}
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tex.rt_scale = 0.0f;
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tex.texture = g_gpu_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
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