mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 23:25:41 +00:00
GL: Eliminiate most redundant state setting calls at draw time
This commit is contained in:
parent
8987fa93c2
commit
4fa79f1503
|
@ -6,6 +6,7 @@
|
|||
Log_SetChannel(GL);
|
||||
|
||||
static u32 s_next_bad_shader_id = 1;
|
||||
static GLuint s_last_program_id = 0;
|
||||
|
||||
namespace GL {
|
||||
|
||||
|
@ -63,6 +64,11 @@ GLuint Program::CompileShader(GLenum type, const char* source)
|
|||
return id;
|
||||
}
|
||||
|
||||
void Program::ResetLastProgram()
|
||||
{
|
||||
s_last_program_id = 0;
|
||||
}
|
||||
|
||||
bool Program::Compile(const char* vertex_shader, const char* fragment_shader)
|
||||
{
|
||||
GLuint vertex_shader_id = CompileShader(GL_VERTEX_SHADER, vertex_shader);
|
||||
|
@ -138,7 +144,11 @@ bool Program::Link()
|
|||
|
||||
void Program::Bind() const
|
||||
{
|
||||
if (s_last_program_id == m_program_id)
|
||||
return;
|
||||
|
||||
glUseProgram(m_program_id);
|
||||
s_last_program_id = m_program_id;
|
||||
}
|
||||
|
||||
void Program::Destroy()
|
||||
|
|
|
@ -11,6 +11,7 @@ public:
|
|||
~Program();
|
||||
|
||||
static GLuint CompileShader(GLenum type, const char* source);
|
||||
static void ResetLastProgram();
|
||||
|
||||
bool IsVaild() const { return m_program_id != 0; }
|
||||
|
||||
|
|
|
@ -135,6 +135,10 @@ bool GPU::DoState(StateWrapper& sw)
|
|||
return !sw.HasError();
|
||||
}
|
||||
|
||||
void GPU::ResetGraphicsAPIState() {}
|
||||
|
||||
void GPU::RestoreGraphicsAPIState() {}
|
||||
|
||||
void GPU::RenderStatistics() {}
|
||||
|
||||
void GPU::RenderDebugMenu()
|
||||
|
@ -445,17 +449,29 @@ void GPU::WriteGP0(u32 value)
|
|||
|
||||
case 0xE3: // Set drawing area top left
|
||||
{
|
||||
m_drawing_area.left = param & UINT32_C(0x3FF);
|
||||
m_drawing_area.top = (param >> 10) & UINT32_C(0x1FF);
|
||||
Log_DebugPrintf("Set drawing area top-left: (%u, %u)", m_drawing_area.left, m_drawing_area.top);
|
||||
const u32 left = param & UINT32_C(0x3FF);
|
||||
const u32 top = (param >> 10) & UINT32_C(0x1FF);
|
||||
Log_DebugPrintf("Set drawing area top-left: (%u, %u)", left, top);
|
||||
if (m_drawing_area.left != left || m_drawing_area.top != top)
|
||||
{
|
||||
m_drawing_area.left = left;
|
||||
m_drawing_area.top = top;
|
||||
UpdateDrawingArea();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xE4: // Set drawing area bottom right
|
||||
{
|
||||
m_drawing_area.right = param & UINT32_C(0x3FF);
|
||||
m_drawing_area.bottom = (param >> 10) & UINT32_C(0x1FF);
|
||||
const u32 right = param & UINT32_C(0x3FF);
|
||||
const u32 bottom = (param >> 10) & UINT32_C(0x1FF);
|
||||
Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.right, m_drawing_area.bottom);
|
||||
if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
|
||||
{
|
||||
m_drawing_area.right = right;
|
||||
m_drawing_area.bottom = bottom;
|
||||
UpdateDrawingArea();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -772,6 +788,8 @@ bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
|
|||
|
||||
void GPU::UpdateDisplay() {}
|
||||
|
||||
void GPU::UpdateDrawingArea() {}
|
||||
|
||||
void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}
|
||||
|
||||
void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color) {}
|
||||
|
|
|
@ -35,6 +35,10 @@ public:
|
|||
virtual void Reset();
|
||||
virtual bool DoState(StateWrapper& sw);
|
||||
|
||||
// Graphics API state reset/restore - call when drawing the UI etc.
|
||||
virtual void ResetGraphicsAPIState();
|
||||
virtual void RestoreGraphicsAPIState();
|
||||
|
||||
// Render statistics debug window.
|
||||
virtual void RenderStatistics();
|
||||
|
||||
|
@ -198,6 +202,7 @@ protected:
|
|||
|
||||
// Rendering in the backend
|
||||
virtual void UpdateDisplay();
|
||||
virtual void UpdateDrawingArea();
|
||||
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
|
||||
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color);
|
||||
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
|
||||
|
|
|
@ -26,6 +26,7 @@ bool GPU_HW_OpenGL::Initialize(System* system, DMA* dma, InterruptController* in
|
|||
return false;
|
||||
|
||||
m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 1.0f);
|
||||
RestoreGraphicsAPIState();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -36,6 +37,37 @@ void GPU_HW_OpenGL::Reset()
|
|||
ClearFramebuffer();
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::ResetGraphicsAPIState()
|
||||
{
|
||||
GPU_HW::ResetGraphicsAPIState();
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_TRUE);
|
||||
glLineWidth(1.0f);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::RestoreGraphicsAPIState()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_vram_fbo);
|
||||
glViewport(0, 0, m_vram_texture->GetWidth(), m_vram_texture->GetHeight());
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glLineWidth(static_cast<float>(m_resolution_scale));
|
||||
UpdateDrawingArea();
|
||||
|
||||
m_last_transparency_enable = false;
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer);
|
||||
glBindVertexArray(m_vao_id);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::RenderStatistics()
|
||||
{
|
||||
GPU_HW::RenderStatistics();
|
||||
|
@ -156,6 +188,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
|
|||
linear_filter ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
glDeleteFramebuffers(1, &old_vram_fbo);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
old_vram_texture.reset();
|
||||
}
|
||||
|
||||
|
@ -187,15 +220,16 @@ void GPU_HW_OpenGL::CreateFramebuffer()
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, m_display_fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_display_texture->GetGLId(), 0);
|
||||
Assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_vram_fbo);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::ClearFramebuffer()
|
||||
{
|
||||
// TODO: get rid of the FBO switches
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_vram_fbo);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
m_vram_read_texture_dirty = true;
|
||||
}
|
||||
|
||||
|
@ -305,7 +339,7 @@ bool GPU_HW_OpenGL::CompileProgram(GL::Program& prog, bool textured, bool blendi
|
|||
return true;
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::SetProgram()
|
||||
void GPU_HW_OpenGL::SetDrawState()
|
||||
{
|
||||
const GL::Program& prog =
|
||||
m_render_programs[BoolToUInt32(m_batch.texture_enable)][BoolToUInt32(m_batch.texture_blending_enable)]
|
||||
|
@ -326,14 +360,30 @@ void GPU_HW_OpenGL::SetProgram()
|
|||
|
||||
if (m_batch.texture_enable)
|
||||
m_vram_read_texture->Bind();
|
||||
|
||||
if (m_last_transparency_enable != m_batch.transparency_enable ||
|
||||
(!m_last_transparency_enable && m_last_transparency_mode != m_batch.transparency_mode))
|
||||
{
|
||||
m_last_transparency_enable = m_batch.texture_enable;
|
||||
m_last_transparency_mode = m_batch.transparency_mode;
|
||||
|
||||
if (!m_batch.transparency_enable)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquationSeparate(m_batch.transparency_mode == GPU::TransparencyMode::BackgroundMinusForeground ?
|
||||
GL_FUNC_REVERSE_SUBTRACT :
|
||||
GL_FUNC_ADD,
|
||||
GL_FUNC_ADD);
|
||||
glBlendFuncSeparate(GL_ONE, GL_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::SetViewport()
|
||||
{
|
||||
glViewport(0, 0, m_vram_texture->GetWidth(), m_vram_texture->GetHeight());
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::SetScissor()
|
||||
void GPU_HW_OpenGL::UpdateDrawingArea()
|
||||
{
|
||||
int left, top, right, bottom;
|
||||
CalcScissorRect(&left, &top, &right, &bottom);
|
||||
|
@ -347,22 +397,6 @@ void GPU_HW_OpenGL::SetScissor()
|
|||
glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::SetBlendState()
|
||||
{
|
||||
if (!m_batch.transparency_enable)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
return;
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquationSeparate(m_batch.transparency_mode == GPU::TransparencyMode::BackgroundMinusForeground ?
|
||||
GL_FUNC_REVERSE_SUBTRACT :
|
||||
GL_FUNC_ADD,
|
||||
GL_FUNC_ADD);
|
||||
glBlendFuncSeparate(GL_ONE, GL_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::UpdateDisplay()
|
||||
{
|
||||
GPU_HW::UpdateDisplay();
|
||||
|
@ -415,7 +449,9 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
|
|||
glBlitFramebuffer(scaled_x, texture_height - scaled_y - height, scaled_x + scaled_width, scaled_y + scaled_height,
|
||||
0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_vram_downsample_fbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo);
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_buffer.data());
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -457,8 +493,6 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color)
|
|||
width *= m_resolution_scale;
|
||||
height *= m_resolution_scale;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_vram_fbo);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(x, m_vram_texture->GetHeight() - y - height, width, height);
|
||||
|
||||
|
@ -466,6 +500,7 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color)
|
|||
glClearColor(r, g, b, a);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
UpdateDrawingArea();
|
||||
InvalidateVRAMReadCache();
|
||||
}
|
||||
|
||||
|
@ -517,9 +552,9 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
|
|||
const u32 scaled_flipped_y = m_vram_texture->GetHeight() - scaled_y - scaled_height;
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_vram_downsample_fbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo);
|
||||
glBlitFramebuffer(x, flipped_y, x + width, flipped_y + height, scaled_x, scaled_flipped_y, scaled_x + scaled_width,
|
||||
scaled_flipped_y + scaled_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -540,6 +575,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, m_vram_fbo);
|
||||
glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
InvalidateVRAMReadCache();
|
||||
}
|
||||
|
@ -565,21 +601,9 @@ void GPU_HW_OpenGL::FlushRender()
|
|||
m_stats.num_batches++;
|
||||
m_stats.num_vertices += static_cast<u32>(m_batch.vertices.size());
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glLineWidth(static_cast<float>(m_resolution_scale));
|
||||
SetProgram();
|
||||
SetViewport();
|
||||
SetScissor();
|
||||
SetBlendState();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_vram_fbo);
|
||||
glBindVertexArray(m_vao_id);
|
||||
SetDrawState();
|
||||
|
||||
Assert((m_batch.vertices.size() * sizeof(HWVertex)) <= VERTEX_BUFFER_SIZE);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizei>(sizeof(HWVertex) * m_batch.vertices.size()),
|
||||
m_batch.vertices.data());
|
||||
|
||||
|
|
|
@ -15,11 +15,16 @@ public:
|
|||
|
||||
bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers) override;
|
||||
void Reset() override;
|
||||
|
||||
void ResetGraphicsAPIState() override;
|
||||
void RestoreGraphicsAPIState() override;
|
||||
|
||||
void RenderStatistics() override;
|
||||
void UpdateSettings() override;
|
||||
|
||||
protected:
|
||||
void UpdateDisplay() override;
|
||||
void UpdateDrawingArea() override;
|
||||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
|
||||
|
@ -48,10 +53,7 @@ private:
|
|||
bool CompilePrograms();
|
||||
bool CompileProgram(GL::Program& prog, bool textured, bool blending, bool transparent, TextureColorMode texture_color_mode);
|
||||
|
||||
void SetProgram();
|
||||
void SetViewport();
|
||||
void SetScissor();
|
||||
void SetBlendState();
|
||||
void SetDrawState();
|
||||
|
||||
// downsample texture - used for readbacks at >1xIR.
|
||||
std::unique_ptr<GL::Texture> m_vram_texture;
|
||||
|
@ -69,6 +71,8 @@ private:
|
|||
GLuint m_attributeless_vao_id = 0;
|
||||
|
||||
bool m_vram_read_texture_dirty = true;
|
||||
bool m_last_transparency_enable = false;
|
||||
TransparencyMode m_last_transparency_mode = TransparencyMode::BackgroundMinusForeground;
|
||||
|
||||
std::array<std::array<std::array<std::array<GL::Program, 3>, 2>, 2>, 2> m_render_programs;
|
||||
std::array<GL::Program, 3> m_texture_page_programs;
|
||||
|
|
|
@ -388,8 +388,9 @@ bool SDLInterface::PassEventToImGui(const SDL_Event* event)
|
|||
|
||||
void SDLInterface::Render()
|
||||
{
|
||||
m_system->GetGPU()->ResetGraphicsAPIState();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
|
@ -405,6 +406,9 @@ void SDLInterface::Render()
|
|||
ImGui_ImplOpenGL3_NewFrame();
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
GL::Program::ResetLastProgram();
|
||||
m_system->GetGPU()->RestoreGraphicsAPIState();
|
||||
}
|
||||
|
||||
static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio)
|
||||
|
|
Loading…
Reference in a new issue