System: Fix framerate spike after pausing in debugger

This commit is contained in:
Connor McLaughlin 2022-08-10 15:19:15 +10:00
parent 916900be5d
commit 4faa49d42c

View file

@ -2078,6 +2078,17 @@ void System::ResetThrottler()
void System::Throttle()
{
// If we're running too slow, advance the next frame time based on the time we lost. Effectively skips
// running those frames at the intended time, because otherwise if we pause in the debugger, we'll run
// hundreds of frames when we resume.
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
if (current_time > s_next_frame_time)
{
const Common::Timer::Value diff = static_cast<s64>(current_time) - static_cast<s64>(s_next_frame_time);
s_next_frame_time += (diff / s_frame_period) * s_frame_period;
return;
}
Common::Timer::SleepUntil(s_next_frame_time, true);
}