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System: Fix framerate spike after pausing in debugger
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@ -2078,6 +2078,17 @@ void System::ResetThrottler()
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void System::Throttle()
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void System::Throttle()
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{
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{
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// If we're running too slow, advance the next frame time based on the time we lost. Effectively skips
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// running those frames at the intended time, because otherwise if we pause in the debugger, we'll run
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// hundreds of frames when we resume.
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const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
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if (current_time > s_next_frame_time)
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{
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const Common::Timer::Value diff = static_cast<s64>(current_time) - static_cast<s64>(s_next_frame_time);
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s_next_frame_time += (diff / s_frame_period) * s_frame_period;
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return;
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}
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Common::Timer::SleepUntil(s_next_frame_time, true);
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Common::Timer::SleepUntil(s_next_frame_time, true);
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}
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}
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