SDL: Add -gstate parameter to load global state

This commit is contained in:
Connor McLaughlin 2020-02-28 17:00:00 +10:00
parent 992bf7c338
commit 4fe57e64d7

View file

@ -1,8 +1,8 @@
#include "common/assert.h"
#include "common/log.h"
#include "core/system.h"
#include "sdl_host_interface.h"
#include "frontend-common/sdl_initializer.h"
#include "sdl_host_interface.h"
#include <SDL.h>
#include <cstdio>
@ -10,18 +10,26 @@ static int Run(int argc, char* argv[])
{
// parameters
std::optional<s32> state_index;
bool state_is_global = false;
const char* boot_filename = nullptr;
for (int i = 1; i < argc; i++)
{
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG_PARAM("-state"))
if (CHECK_ARG_PARAM("-state") || CHECK_ARG_PARAM("-gstate"))
{
state_is_global = argv[i][1] == 'g';
state_index = std::atoi(argv[++i]);
if (CHECK_ARG_PARAM("-resume"))
}
else if (CHECK_ARG_PARAM("-resume"))
{
state_index = -1;
}
else
{
boot_filename = argv[i];
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
@ -40,7 +48,7 @@ static int Run(int argc, char* argv[])
if (boot_filename)
{
if (host_interface->BootSystemFromFile(boot_filename) && state_index.has_value())
host_interface->LoadState(false, state_index.value());
host_interface->LoadState(state_is_global, state_index.value());
}
else if (state_index.has_value())
{
@ -69,6 +77,7 @@ int main(int argc, char* argv[])
Log::SetFilterLevel(level);
#else
Log::SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// Log::SetConsoleOutputParams(true, "Pad DigitalController MemoryCard", LOGLEVEL_DEBUG);
// Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
// Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU
// MDEC", LOGLEVEL_DEBUG); g_pLog->SetFilterLevel(LOGLEVEL_TRACE);