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https://github.com/RetroDECK/Duckstation.git
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MDEC: Adjust 16bpp timing
Fixes jittery movement in Parasite Eve II opening.
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59c338f461
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@ -18,8 +18,8 @@ MDEC::~MDEC() = default;
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void MDEC::Initialize()
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{
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m_block_copy_out_event = TimingEvents::CreateTimingEvent("MDEC Block Copy Out", TICKS_PER_BLOCK, TICKS_PER_BLOCK,
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std::bind(&MDEC::CopyOutBlock, this), false);
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m_block_copy_out_event =
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TimingEvents::CreateTimingEvent("MDEC Block Copy Out", 1, 1, std::bind(&MDEC::CopyOutBlock, this), false);
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m_total_blocks_decoded = 0;
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Reset();
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}
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@ -353,6 +353,14 @@ bool MDEC::HandleDecodeMacroblockCommand()
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return DecodeColoredMacroblock();
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}
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// Parasite Eve needs slightly higher timing in 16bpp mode, Disney's Treasure Planet needs lower timing in 24bpp mode.
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static constexpr std::array<TickCount, 4> s_ticks_per_block = {{
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448, // 4bpp
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448, // 8bpp
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448, // 24bpp
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550, // 16bpp
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}};
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bool MDEC::DecodeMonoMacroblock()
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{
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// TODO: This should guard the output not the input
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@ -370,7 +378,7 @@ bool MDEC::DecodeMonoMacroblock()
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y_to_mono(m_blocks[0]);
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ScheduleBlockCopyOut(TICKS_PER_BLOCK);
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ScheduleBlockCopyOut(s_ticks_per_block[static_cast<u8>(m_status.data_output_depth)] * 6);
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m_total_blocks_decoded++;
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return true;
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@ -400,7 +408,7 @@ bool MDEC::DecodeColoredMacroblock()
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yuv_to_rgb(8, 8, m_blocks[0], m_blocks[1], m_blocks[5]);
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m_total_blocks_decoded += 4;
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ScheduleBlockCopyOut(TICKS_PER_BLOCK * 6);
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ScheduleBlockCopyOut(s_ticks_per_block[static_cast<u8>(m_status.data_output_depth)] * 6);
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return true;
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}
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@ -409,7 +417,7 @@ void MDEC::ScheduleBlockCopyOut(TickCount ticks)
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DebugAssert(!HasPendingBlockCopyOut());
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Log_DebugPrintf("Scheduling block copy out in %d ticks", ticks);
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m_block_copy_out_event->Schedule(ticks);
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m_block_copy_out_event->SetIntervalAndSchedule(ticks);
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}
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void MDEC::CopyOutBlock()
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@ -33,7 +33,6 @@ private:
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static constexpr u32 DATA_IN_FIFO_SIZE = 1024;
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static constexpr u32 DATA_OUT_FIFO_SIZE = 768;
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static constexpr u32 NUM_BLOCKS = 6;
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static constexpr TickCount TICKS_PER_BLOCK = 448;
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enum DataOutputDepth : u8
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{
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