mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 09:05:41 +00:00
GPU: Fix line rendering with larger coordinates
This commit is contained in:
parent
da0ad66080
commit
5184ad9d8b
|
@ -119,15 +119,10 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
|
|||
u32 buffer_pos = 1;
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
// x/y are encoded differently for lines - 16 bits each
|
||||
const u32 color = (shaded && i > 0) ? (m_GP0_command[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const s32 x = Truncate16(m_GP0_command[buffer_pos]);
|
||||
const s32 y = Truncate16(m_GP0_command[buffer_pos++] >> 16);
|
||||
m_batch.vertices.push_back(HWVertex{x, y, color});
|
||||
const VertexPosition vp{m_GP0_command[buffer_pos++]};
|
||||
m_batch.vertices.push_back(HWVertex{vp.x(), vp.y(), color});
|
||||
}
|
||||
|
||||
FlushRender();
|
||||
UpdateDisplay();
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in a new issue