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OpenGLContext: Try libEGL.so.1 as well as libEGL.so
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@ -26,12 +26,18 @@ static bool LoadEGL()
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{
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{
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DebugAssert(!s_egl_library.IsOpen());
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DebugAssert(!s_egl_library.IsOpen());
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const std::string egl_libname = DynamicLibrary::GetVersionedFilename("libEGL");
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std::string egl_libname = DynamicLibrary::GetVersionedFilename("libEGL");
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Log_InfoFmt("Loading EGL from {}...", egl_libname);
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Log_InfoFmt("Loading EGL from {}...", egl_libname);
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Error error;
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Error error;
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if (!s_egl_library.Open(egl_libname.c_str(), &error))
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if (!s_egl_library.Open(egl_libname.c_str(), &error))
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Log_ErrorFmt("Failed to load EGL: {}", error.GetDescription());
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{
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// Try versioned.
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egl_libname = DynamicLibrary::GetVersionedFilename("libEGL", 1);
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Log_InfoFmt("Loading EGL from {}...", egl_libname);
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if (!s_egl_library.Open(egl_libname.c_str(), &error))
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Log_ErrorFmt("Failed to load EGL: {}", error.GetDescription());
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}
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}
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}
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return s_egl_library.IsOpen();
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return s_egl_library.IsOpen();
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