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HostInterface: Add user directory helpers
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7afb79aee6
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@ -52,6 +52,7 @@ static std::string GetRelativePath(const std::string& path, const char* new_file
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HostInterface::HostInterface()
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{
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SetUserDirectory();
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m_game_list = std::make_unique<GameList>();
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m_settings.SetDefaults();
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m_last_throttle_time = Common::Timer::GetValue();
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@ -439,6 +440,39 @@ void HostInterface::OnPerformanceCountersUpdated() {}
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void HostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title) {}
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void HostInterface::SetUserDirectory()
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{
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#ifdef WIN32
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// On Windows, use the path to the program.
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// We might want to use My Documents in the future.
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const std::string program_path = FileSystem::GetProgramPath();
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Log_InfoPrintf("Program path: %s", program_path.c_str());
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m_user_directory = FileSystem::GetPathDirectory(program_path.c_str());
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#else
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#endif
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Log_InfoPrintf("User directory: %s", m_user_directory.c_str());
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}
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std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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if (m_user_directory.empty())
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{
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return formatted_path;
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}
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else
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{
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return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
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formatted_path.c_str());
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}
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}
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void HostInterface::RunFrame()
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{
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m_frame_timer.Reset();
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@ -61,6 +61,12 @@ public:
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bool LoadState(const char* filename);
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bool SaveState(const char* filename);
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/// Returns the base user directory path.
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const std::string& GetUserDirectory() const { return m_user_directory; }
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/// Returns a path relative to the user directory.
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std::string GetUserDirectoryRelativePath(const char* format, ...);
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protected:
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using ThrottleClock = std::chrono::steady_clock;
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@ -82,6 +88,8 @@ protected:
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virtual void OnPerformanceCountersUpdated();
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virtual void OnRunningGameChanged(const char* path, const char* game_code, const char* game_title);
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void SetUserDirectory();
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void RunFrame();
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/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
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@ -104,6 +112,7 @@ protected:
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std::unique_ptr<System> m_system;
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std::unique_ptr<GameList> m_game_list;
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Settings m_settings;
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std::string m_user_directory;
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u64 m_last_throttle_time = 0;
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s64 m_throttle_period = INT64_C(1000000000) / 60;
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