GL/Context: Drop unnecessary macro check

This commit is contained in:
Connor McLaughlin 2021-03-08 17:28:34 +10:00
parent fdc7066ead
commit 535fef88c5

View file

@ -105,7 +105,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
std::unique_ptr<Context> context; std::unique_ptr<Context> context;
#if defined(WIN32) && !defined(_M_ARM64) #if defined(WIN32) && !defined(_M_ARM64)
context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try); context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
#elif defined(__APPLE__) && !defined(LIBRETRO) #elif defined(__APPLE__)
context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try); context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
#elif defined(ANDROID) #elif defined(ANDROID)
#ifdef USE_EGL #ifdef USE_EGL