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System: Fix Discord Rich Presence
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6ca098db97
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538266aacd
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@ -255,6 +255,9 @@ void System::Internal::ProcessStartup()
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#endif
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if (g_settings.achievements_enabled)
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Achievements::Initialize();
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if (g_settings.enable_discord_presence)
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InitializeDiscordPresence();
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}
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void System::Internal::ProcessShutdown()
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@ -322,6 +325,11 @@ bool System::IsValid()
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return s_state == State::Running || s_state == State::Paused;
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}
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bool System::IsValidOrInitializing()
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{
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return s_state == State::Starting || s_state == State::Running || s_state == State::Paused;
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}
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bool System::IsExecuting()
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{
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DebugAssert(s_state != State::Shutdown);
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@ -4722,7 +4730,20 @@ void System::UpdateDiscordPresence()
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rp.largeImageKey = "duckstation_logo";
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rp.largeImageText = "DuckStation PS1/PSX Emulator";
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rp.startTimestamp = std::time(nullptr);
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rp.details = System::IsValid() ? System::GetGameTitle().c_str() : "No Game Running";
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rp.details = "No Game Running";
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if (IsValidOrInitializing())
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{
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// Use disc set name if it's not a custom title.
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if (s_running_game_entry && !s_running_game_entry->disc_set_name.empty() &&
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s_running_game_title == s_running_game_entry->title)
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{
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rp.details = s_running_game_entry->disc_set_name.c_str();
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}
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else
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{
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rp.details = s_running_game_title.empty() ? "Unknown Game" : s_running_game_title.c_str();
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}
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}
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std::string state_string;
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if (Achievements::HasRichPresence())
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@ -144,6 +144,7 @@ bool IsExecutionInterrupted();
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bool IsPaused();
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bool IsShutdown();
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bool IsValid();
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bool IsValidOrInitializing();
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bool IsExecuting();
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bool IsStartupCancelled();
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