Add evdev controller interface

This commit is contained in:
Connor McLaughlin 2021-02-07 21:32:59 +10:00
parent ee3aa0dc4d
commit 53fb55ff15
5 changed files with 503 additions and 0 deletions

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@ -75,6 +75,17 @@ if(SDL2_FOUND)
endif()
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
find_package(LIBEVDEV REQUIRED)
target_compile_definitions(frontend-common PUBLIC "-DWITH_EVDEV=1")
target_include_directories(frontend-common PRIVATE ${LIBEVDEV_INCLUDE_DIRS})
target_link_libraries(frontend-common PRIVATE ${LIBEVDEV_LIBRARIES})
target_sources(frontend-common PRIVATE
evdev_controller_interface.cpp
evdev_controller_interface.h
)
endif()
if(ENABLE_DISCORD_PRESENCE)
target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
target_link_libraries(frontend-common PRIVATE discord-rpc)

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@ -95,6 +95,9 @@ static constexpr std::array<const char*, static_cast<u32>(ControllerInterface::B
// Deliberately not translated as it's not exposed to users.
"Android",
#endif
#ifdef WITH_EVDEV
TRANSLATABLE("ControllerInterface", "Evdev"),
#endif
}};
std::optional<ControllerInterface::Backend> ControllerInterface::ParseBackendName(const char* name)
@ -132,6 +135,9 @@ ControllerInterface::Backend ControllerInterface::GetDefaultBackend()
#include "dinput_controller_interface.h"
#include "xinput_controller_interface.h"
#endif
#ifdef WITH_EVDEV
#include "evdev_controller_interface.h"
#endif
std::unique_ptr<ControllerInterface> ControllerInterface::Create(Backend type)
{
@ -145,6 +151,10 @@ std::unique_ptr<ControllerInterface> ControllerInterface::Create(Backend type)
if (type == Backend::DInput)
return std::make_unique<DInputControllerInterface>();
#endif
#ifdef WITH_EVDEV
if (type == Backend::Evdev)
return std::make_unique<EvdevControllerInterface>();
#endif
return {};
}

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@ -26,6 +26,9 @@ public:
#endif
#ifdef ANDROID
Android,
#endif
#ifdef WITH_EVDEV
Evdev,
#endif
Count
};

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@ -0,0 +1,382 @@
#include "evdev_controller_interface.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "core/controller.h"
#include "core/host_interface.h"
#include "core/system.h"
#include <alloca.h>
#include <cmath>
#include <fcntl.h>
#include <poll.h>
#include <unistd.h>
Log_SetChannel(EvdevControllerInterface);
EvdevControllerInterface::EvdevControllerInterface() = default;
EvdevControllerInterface::~EvdevControllerInterface() = default;
ControllerInterface::Backend EvdevControllerInterface::GetBackend() const
{
return ControllerInterface::Backend::Evdev;
}
bool EvdevControllerInterface::Initialize(CommonHostInterface* host_interface)
{
for (int index = 0; index < 1000; index++)
{
TinyString path;
path.Format("/dev/input/event%d", index);
int fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd < 0)
break;
struct libevdev* obj;
if (libevdev_new_from_fd(fd, &obj) != 0)
{
Log_ErrorPrintf("libevdev_new_from_fd(%s) failed", path.GetCharArray());
close(fd);
continue;
}
ControllerData data(fd, obj);
if (InitializeController(index, &data))
m_controllers.push_back(std::move(data));
}
if (!ControllerInterface::Initialize(host_interface))
return false;
return true;
}
void EvdevControllerInterface::Shutdown()
{
ControllerInterface::Shutdown();
}
EvdevControllerInterface::ControllerData::ControllerData(int fd_, struct libevdev* obj_) : obj(obj_), fd(fd_) {}
EvdevControllerInterface::ControllerData::ControllerData(ControllerData&& move)
: obj(move.obj), fd(move.fd), controller_id(move.controller_id), num_motors(move.num_motors), deadzone(move.deadzone),
axises(std::move(move.axises)), buttons(std::move(move.buttons))
{
move.obj = nullptr;
move.fd = -1;
}
EvdevControllerInterface::ControllerData::~ControllerData()
{
if (obj)
libevdev_free(obj);
if (fd >= 0)
close(fd);
}
EvdevControllerInterface::ControllerData&
EvdevControllerInterface::ControllerData::operator=(EvdevControllerInterface::ControllerData&& move)
{
if (obj)
libevdev_free(obj);
obj = move.obj;
move.obj = nullptr;
if (fd >= 0)
close(fd);
fd = move.fd;
move.fd = -1;
controller_id = move.controller_id;
num_motors = move.num_motors;
deadzone = move.deadzone;
axises = std::move(move.axises);
buttons = std::move(move.buttons);
return *this;
}
EvdevControllerInterface::ControllerData* EvdevControllerInterface::GetControllerById(int id)
{
for (ControllerData& cd : m_controllers)
{
if (cd.controller_id == id)
return &cd;
}
return nullptr;
}
bool EvdevControllerInterface::InitializeController(int index, ControllerData* cd)
{
const char* name = libevdev_get_name(cd->obj);
Log_DevPrintf("Input %d device name: \"%s\"", index, name);
Log_DevPrintf("Input %d device ID: bus %#x vendor %#x product %#x", index, libevdev_get_id_bustype(cd->obj),
libevdev_get_id_vendor(cd->obj), libevdev_get_id_product(cd->obj));
for (u32 key = 0; key < KEY_CNT; key++)
{
if (!libevdev_has_event_code(cd->obj, EV_KEY, key))
continue;
const char* button_name = libevdev_event_code_get_name(EV_KEY, key);
Log_DevPrintf("Key %d: %s -> Button %zu", key, button_name ? button_name : "null", cd->buttons.size());
ControllerData::Button button;
button.id = key;
cd->buttons.push_back(std::move(button));
}
// Heuristic borrowed from Dolphin's evdev controller interface - ignore bogus devices
// which do have less than 2 axises and less than 8 buttons.
if (cd->axises.size() < 2 && cd->buttons.size() < 8)
{
Log_InfoPrintf("Ignoring device %s due to heuristic", name);
return false;
}
return true;
}
void EvdevControllerInterface::HandleControllerEvents(ControllerData* cd)
{
struct input_event ev;
while (libevdev_next_event(cd->obj, LIBEVDEV_READ_FLAG_NORMAL, &ev) == 0)
{
switch (ev.type)
{
case EV_KEY:
{
// auto-repeat
if (ev.value == 2)
continue;
const bool pressed = (ev.value == 1);
Log_DevPrintf("Key %d %s", ev.code, pressed ? "pressed" : "unpressed");
for (u32 i = 0; i < static_cast<u32>(cd->buttons.size()); i++)
{
if (cd->buttons[i].id == ev.code)
{
HandleButtonEvent(cd, i, ev.code, pressed);
break;
}
}
}
break;
default:
break;
}
}
}
void EvdevControllerInterface::PollEvents()
{
if (m_controllers.empty())
return;
struct pollfd* fds = static_cast<struct pollfd*>(alloca(sizeof(struct pollfd) * m_controllers.size()));
for (size_t i = 0; i < m_controllers.size(); i++)
{
fds[i].events = POLLIN;
fds[i].fd = m_controllers[i].fd;
fds[i].revents = 0;
}
if (poll(fds, static_cast<int>(m_controllers.size()), 0) <= 0)
return;
for (size_t i = 0; i < m_controllers.size(); i++)
{
if (fds[i].revents & POLLIN)
HandleControllerEvents(&m_controllers[i]);
}
}
void EvdevControllerInterface::ClearBindings()
{
for (ControllerData& cd : m_controllers)
{
for (ControllerData::Button& btn : cd.buttons)
{
btn.callback = {};
btn.axis_callback = {};
}
for (ControllerData::Axis& axis : cd.axises)
{
axis.callback = {};
axis.button_callback = {};
}
}
}
bool EvdevControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(axis_number) >= cd->axises.size())
return false;
cd->axises[axis_number].callback[axis_side] = std::move(callback);
return true;
}
bool EvdevControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(button_number) >= cd->buttons.size())
return false;
cd->buttons[button_number].callback = std::move(callback);
return true;
}
bool EvdevControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(axis_number) >= cd->axises.size())
return false;
cd->axises[axis_number].button_callback[BoolToUInt8(direction)] = std::move(callback);
return true;
}
bool EvdevControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
std::string_view hat_position, ButtonCallback callback)
{
// Hats don't exist in XInput
return false;
}
bool EvdevControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number,
AxisCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(button_number) >= cd->buttons.size())
return false;
cd->buttons[button_number].axis_callback = std::move(callback);
return true;
}
bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32 value)
{
const float f_value = static_cast<float>(value) / (value < 0 ? 32768.0f : 32767.0f);
Log_DevPrintf("controller %u axis %u %d %f", cd->controller_id, axis, value, f_value);
if (DoEventHook(Hook::Type::Axis, cd->controller_id, axis, f_value))
return true;
const AxisCallback& cb = cd->axises[axis].callback[AxisSide::Full];
if (cb)
{
cb(f_value);
return true;
}
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(f_value) >= cd->deadzone);
const bool positive = (f_value >= 0.0f);
const ButtonCallback& other_button_cb = cd->axises[axis].button_callback[BoolToUInt8(!positive)];
const ButtonCallback& button_cb = cd->axises[axis].button_callback[BoolToUInt8(positive)];
if (button_cb)
{
button_cb(outside_deadzone);
if (other_button_cb)
other_button_cb(false);
return true;
}
else if (other_button_cb)
{
other_button_cb(false);
return true;
}
else
{
return false;
}
}
static FrontendCommon::ControllerNavigationButton MapEventButtonToNavigationButton(int button_id)
{
switch (button_id)
{
case BTN_A:
return FrontendCommon::ControllerNavigationButton::Activate;
case BTN_B:
return FrontendCommon::ControllerNavigationButton::Cancel;
case BTN_TL:
return FrontendCommon::ControllerNavigationButton::LeftShoulder;
case BTN_TR:
return FrontendCommon::ControllerNavigationButton::RightShoulder;
case BTN_DPAD_LEFT:
return FrontendCommon::ControllerNavigationButton::DPadLeft;
case BTN_DPAD_RIGHT:
return FrontendCommon::ControllerNavigationButton::DPadRight;
case BTN_DPAD_UP:
return FrontendCommon::ControllerNavigationButton::DPadUp;
case BTN_DPAD_DOWN:
return FrontendCommon::ControllerNavigationButton::DPadDown;
default:
return FrontendCommon::ControllerNavigationButton::Count;
}
}
bool EvdevControllerInterface::HandleButtonEvent(ControllerData* cd, u32 button, int button_id, bool pressed)
{
Log_DevPrintf("controller %d button %u %s", cd->controller_id, button, pressed ? "pressed" : "released");
if (DoEventHook(Hook::Type::Button, cd->controller_id, button, pressed ? 1.0f : 0.0f))
return true;
const FrontendCommon::ControllerNavigationButton nav_button = MapEventButtonToNavigationButton(button_id);
if (nav_button < FrontendCommon::ControllerNavigationButton::Count &&
m_host_interface->SetControllerNavigationButtonState(nav_button, pressed))
{
// UI consumed the event
return true;
}
const ButtonCallback& cb = cd->buttons[button].callback;
if (cb)
{
cb(pressed);
return true;
}
// Assume a half-axis, i.e. in 0..1 range
const AxisCallback& axis_cb = cd->buttons[button].axis_callback;
if (axis_cb)
{
axis_cb(pressed ? 1.0f : 0.0f);
}
return true;
}
u32 EvdevControllerInterface::GetControllerRumbleMotorCount(int controller_index)
{
ControllerData* cd = GetControllerById(controller_index);
return cd ? cd->num_motors : 0;
}
void EvdevControllerInterface::SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd)
return;
/* XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = static_cast<u16>(strengths[0] * 65535.0f);
vib.wRightMotorSpeed = static_cast<u16>(strengths[1] * 65535.0f);
m_xinput_set_state(static_cast<u32>(controller_index), &vib);*/
}
bool EvdevControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd)
return false;
cd->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, cd->deadzone);
return true;
}

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@ -0,0 +1,97 @@
#pragma once
#include "controller_interface.h"
#include "core/types.h"
#include <libevdev/libevdev.h>
#include <array>
#include <functional>
#include <mutex>
#include <vector>
class EvdevControllerInterface final : public ControllerInterface
{
public:
EvdevControllerInterface();
~EvdevControllerInterface() override;
Backend GetBackend() const override;
bool Initialize(CommonHostInterface* host_interface) override;
void Shutdown() override;
// Removes all bindings. Call before setting new bindings.
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
u32 GetControllerRumbleMotorCount(int controller_index) override;
void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
// Set deadzone that will be applied on axis-to-button mappings
bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
void PollEvents() override;
private:
enum class Axis : u32
{
LeftX,
LeftY,
RightX,
RightY,
LeftTrigger,
RightTrigger
};
struct ControllerData
{
ControllerData(int fd_, struct libevdev* obj_);
ControllerData(const ControllerData&) = delete;
ControllerData(ControllerData&& move);
~ControllerData();
ControllerData& operator=(const ControllerData&) = delete;
ControllerData& operator=(ControllerData&& move);
struct libevdev* obj = nullptr;
int fd = -1;
int controller_id = 0;
u32 num_motors = 0;
float deadzone = 0.25f;
struct Axis
{
u32 id;
std::array<AxisCallback, 3> callback;
std::array<ButtonCallback, 2> button_callback;
};
struct Button
{
u32 id;
ButtonCallback callback;
AxisCallback axis_callback;
};
std::vector<Axis> axises;
std::vector<Button> buttons;
};
ControllerData* GetControllerById(int id);
bool InitializeController(int index, ControllerData* cd);
void HandleControllerEvents(ControllerData* cd);
bool HandleAxisEvent(ControllerData* cd, u32 axis, s32 value);
bool HandleButtonEvent(ControllerData* cd, u32 button, int button_id, bool pressed);
std::vector<ControllerData> m_controllers;
std::mutex m_event_intercept_mutex;
Hook::Callback m_event_intercept_callback;
};