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Qt: Fix returning from fullscreen on MacOS
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@ -5,10 +5,10 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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#include "common/bitutils.h"
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#include "common/log.h"
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#include "common/log.h"
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#include "util/imgui_manager.h"
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#include "mainwindow.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "qtutils.h"
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#include "util/imgui_manager.h"
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#include <QtCore/QDebug>
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#include <QtCore/QDebug>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QKeyEvent>
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@ -148,6 +148,20 @@ void DisplayWidget::handleCloseEvent(QCloseEvent* event)
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event->ignore();
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event->ignore();
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}
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}
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void DisplayWidget::destroy()
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{
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m_destroying = true;
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#ifdef __APPLE__
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// See Qt documentation, entire application is in full screen state, and the main
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// window will get reopened fullscreen instead of windowed if we don't close the
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// fullscreen window first.
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if (isFullScreen())
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close();
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#endif
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deleteLater();
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}
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void DisplayWidget::updateCenterPos()
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void DisplayWidget::updateCenterPos()
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{
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{
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#ifdef _WIN32
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#ifdef _WIN32
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@ -339,6 +353,9 @@ bool DisplayWidget::event(QEvent* event)
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case QEvent::Close:
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case QEvent::Close:
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{
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{
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if (m_destroying)
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return QWidget::event(event);
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handleCloseEvent(static_cast<QCloseEvent*>(event));
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handleCloseEvent(static_cast<QCloseEvent*>(event));
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return true;
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return true;
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}
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}
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@ -358,7 +375,9 @@ bool DisplayWidget::event(QEvent* event)
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}
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}
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}
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}
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DisplayContainer::DisplayContainer() : QStackedWidget(nullptr) {}
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DisplayContainer::DisplayContainer() : QStackedWidget(nullptr)
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{
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}
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DisplayContainer::~DisplayContainer() = default;
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DisplayContainer::~DisplayContainer() = default;
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@ -32,6 +32,7 @@ public:
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void updateCursor(bool hidden);
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void updateCursor(bool hidden);
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void handleCloseEvent(QCloseEvent* event);
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void handleCloseEvent(QCloseEvent* event);
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void destroy();
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Q_SIGNALS:
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Q_SIGNALS:
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void windowResizedEvent(int width, int height, float scale);
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void windowResizedEvent(int width, int height, float scale);
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@ -54,6 +55,7 @@ private:
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bool m_clip_mouse_enabled = false;
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bool m_clip_mouse_enabled = false;
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#endif
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#endif
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bool m_cursor_hidden = false;
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bool m_cursor_hidden = false;
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bool m_destroying = false;
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std::vector<u32> m_keys_pressed_with_modifiers;
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std::vector<u32> m_keys_pressed_with_modifiers;
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@ -277,9 +277,6 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
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createDisplayWidget(fullscreen, render_to_main, use_main_window_pos);
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createDisplayWidget(fullscreen, render_to_main, use_main_window_pos);
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// we need the surface visible.. this might be able to be replaced with something else
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
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std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
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if (!wi.has_value())
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if (!wi.has_value())
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{
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{
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@ -447,7 +444,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
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if (m_display_widget)
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if (m_display_widget)
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{
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{
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m_display_widget->deleteLater();
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m_display_widget->destroy();
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m_display_widget = nullptr;
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m_display_widget = nullptr;
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}
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}
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