D3D11Device: Don't spin on CPU when GPU results aren't available

This commit is contained in:
Stenzek 2024-05-25 16:13:05 +10:00
parent 2ff1f398a3
commit 547587af11
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@ -787,6 +787,11 @@ void D3D11Device::PopTimestampQuery()
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_waiting_timestamp_queries--;
}
else
{
// Data not ready yet.
break;
}
}
}