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D3D11Device: Don't spin on CPU when GPU results aren't available
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547587af11
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@ -787,6 +787,11 @@ void D3D11Device::PopTimestampQuery()
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m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
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m_waiting_timestamp_queries--;
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}
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else
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{
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// Data not ready yet.
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break;
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}
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}
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}
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