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GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
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@ -97,13 +97,13 @@ protected:
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struct BatchConfig
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{
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GPUTextureMode texture_mode;
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GPUTransparencyMode transparency_mode;
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bool dithering;
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bool interlacing;
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bool set_mask_while_drawing;
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bool check_mask_before_draw;
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bool use_depth_buffer;
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GPUTextureMode texture_mode = GPUTextureMode::Disabled;
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GPUTransparencyMode transparency_mode = GPUTransparencyMode::Disabled;
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bool dithering = false;
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bool interlacing = false;
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bool set_mask_while_drawing = false;
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bool check_mask_before_draw = false;
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bool use_depth_buffer = false;
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// Returns the render mode for this batch.
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BatchRenderMode GetRenderMode() const
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@ -373,7 +373,7 @@ protected:
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bool m_using_uv_limits = false;
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bool m_pgxp_depth_buffer = false;
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BatchConfig m_batch = {};
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BatchConfig m_batch;
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BatchUBOData m_batch_ubo_data = {};
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// Bounding box of VRAM area that the GPU has drawn into.
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