mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-03-06 14:27:44 +00:00
Frontend: Call timeBeginPeriod() to increase timer resolution
Hopefully will prevent FPS fluctuations due to sleep variation.
This commit is contained in:
parent
b2b5e6c793
commit
55550798e4
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@ -20,5 +20,5 @@ if(WIN32)
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d3d11_host_display.cpp
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d3d11_host_display.h
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)
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target_link_libraries(duckstation PRIVATE d3d11.lib)
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target_link_libraries(duckstation PRIVATE d3d11.lib winmm.lib)
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endif()
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@ -219,7 +219,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -241,7 +241,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -266,7 +266,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -291,7 +291,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -314,7 +314,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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@ -339,7 +339,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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@ -363,7 +363,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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@ -388,7 +388,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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@ -14,6 +14,8 @@
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#include "core/timers.h"
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#ifdef Y_PLATFORM_WINDOWS
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#include "d3d11_host_display.h"
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#include "YBaseLib/Windows/WindowsHeaders.h"
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#include <mmsystem.h>
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#endif
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#include "icon.h"
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#include "imgui_styles.h"
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@ -26,7 +28,13 @@
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#include <nfd.h>
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Log_SetChannel(SDLHostInterface);
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SDLHostInterface::SDLHostInterface() : m_settings_filename("settings.ini") {}
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SDLHostInterface::SDLHostInterface() : m_settings_filename("settings.ini")
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{
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// Increase timer/sleep resolution since we use it for throttling.
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#ifdef Y_PLATFORM_WINDOWS
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timeBeginPeriod(1);
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#endif
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}
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SDLHostInterface::~SDLHostInterface()
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{
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@ -36,6 +44,10 @@ SDLHostInterface::~SDLHostInterface()
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if (m_window)
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SDL_DestroyWindow(m_window);
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#ifdef Y_PLATFORM_WINDOWS
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timeEndPeriod(1);
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#endif
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}
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bool SDLHostInterface::CreateSDLWindow()
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