mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 09:05:41 +00:00
GPU/HW: Work around rasterization differences in OpenGL
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a Vulkan renderer?
This commit is contained in:
parent
940b725c1d
commit
557a6c3696
|
@ -388,6 +388,8 @@ std::string GPU_HW_ShaderGen::GenerateBatchVertexShader(bool textured)
|
|||
WriteCommonFunctions(ss);
|
||||
WriteBatchUniformBuffer(ss);
|
||||
|
||||
ss << "CONSTANT float EPSILON = 0.00001;\n";
|
||||
|
||||
if (textured)
|
||||
{
|
||||
DeclareVertexEntryPoint(ss, {"int2 a_pos", "float4 a_col0", "uint a_texcoord", "uint a_texpage"}, 1, 1,
|
||||
|
@ -409,9 +411,10 @@ std::string GPU_HW_ShaderGen::GenerateBatchVertexShader(bool textured)
|
|||
float pos_x = ((float(a_pos.x) + vertex_offset) / 512.0) - 1.0;
|
||||
float pos_y = ((float(a_pos.y) + vertex_offset) / -256.0) + 1.0;
|
||||
|
||||
// OpenGL seems to be off by one pixel in the Y direction due to lower-left origin.
|
||||
// OpenGL seems to be off by one pixel in the Y direction due to lower-left origin, but only on
|
||||
// Intel and NVIDIA drivers. AMD is fine...
|
||||
#if API_OPENGL || API_OPENGL_ES
|
||||
pos_y += (1.0 / 512.0);
|
||||
pos_y += EPSILON;
|
||||
#endif
|
||||
v_pos = float4(pos_x, pos_y, 0.0, 1.0);
|
||||
|
||||
|
@ -419,13 +422,7 @@ std::string GPU_HW_ShaderGen::GenerateBatchVertexShader(bool textured)
|
|||
#if TEXTURED
|
||||
// Fudge the texture coordinates by half a pixel in screen-space.
|
||||
// This fixes the rounding/interpolation error on NVIDIA GPUs with shared edges between triangles.
|
||||
#if API_OPENGL || API_OPENGL_ES
|
||||
v_tex0 = float2(float(a_texcoord & 0xFFFFu) + (RCP_VRAM_SIZE.x * 0.5),
|
||||
float(a_texcoord >> 16) - (RCP_VRAM_SIZE.y * 0.5));
|
||||
#else
|
||||
v_tex0 = float2(float(a_texcoord & 0xFFFFu) + (RCP_VRAM_SIZE.x * 0.5),
|
||||
float(a_texcoord >> 16) + (RCP_VRAM_SIZE.y * 0.5));
|
||||
#endif
|
||||
v_tex0 = float2(float(a_texcoord & 0xFFFFu) + EPSILON, float(a_texcoord >> 16) + EPSILON);
|
||||
|
||||
// base_x,base_y,palette_x,palette_y
|
||||
v_texpage.x = (a_texpage & 15u) * 64u * RESOLUTION_SCALE;
|
||||
|
|
Loading…
Reference in a new issue