CDROM: Set playing bit in status after starting

Fixes menu music in Army Men 3D.
This commit is contained in:
Connor McLaughlin 2020-08-23 20:01:50 +10:00
parent 5115c75f88
commit 559dc23e4e

View file

@ -1596,6 +1596,7 @@ void CDROM::BeginPlaying(u8 track_bcd, TickCount ticks_late /* = 0 */, bool afte
m_secondary_status.ClearActiveBits();
m_secondary_status.motor_on = true;
m_secondary_status.playing_cdda = true;
ClearSectorBuffers();
ResetAudioDecoder();
@ -2241,42 +2242,38 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ&
// For CDDA sectors, the whole sector contains the audio data.
Log_DevPrintf("Read sector %u as CDDA", m_current_lba);
// These bits/reporting doesn't happen if we're reading with the CDDA mode bit set.
if (m_drive_state == DriveState::Playing)
// The reporting doesn't happen if we're reading with the CDDA mode bit set.
if (m_drive_state == DriveState::Playing && m_mode.report_audio)
{
m_secondary_status.playing_cdda = true;
if (m_mode.report_audio)
const u8 frame_nibble = subq.absolute_frame_bcd >> 4;
if (m_last_cdda_report_frame_nibble != frame_nibble)
{
const u8 frame_nibble = subq.absolute_frame_bcd >> 4;
if (m_last_cdda_report_frame_nibble != frame_nibble)
m_last_cdda_report_frame_nibble = frame_nibble;
Log_DebugPrintf("CDDA report at track[%02x] index[%02x] rel[%02x:%02x:%02x]", subq.track_number_bcd,
subq.index_number_bcd, subq.relative_minute_bcd, subq.relative_second_bcd,
subq.relative_frame_bcd);
ClearAsyncInterrupt();
m_async_response_fifo.Push(m_secondary_status.bits);
m_async_response_fifo.Push(subq.track_number_bcd);
m_async_response_fifo.Push(subq.index_number_bcd);
if (subq.absolute_frame_bcd & 0x10)
{
m_last_cdda_report_frame_nibble = frame_nibble;
Log_DebugPrintf("CDDA report at track[%02x] index[%02x] rel[%02x:%02x:%02x]", subq.track_number_bcd,
subq.index_number_bcd, subq.relative_minute_bcd, subq.relative_second_bcd,
subq.relative_frame_bcd);
ClearAsyncInterrupt();
m_async_response_fifo.Push(m_secondary_status.bits);
m_async_response_fifo.Push(subq.track_number_bcd);
m_async_response_fifo.Push(subq.index_number_bcd);
if (subq.absolute_frame_bcd & 0x10)
{
m_async_response_fifo.Push(subq.relative_minute_bcd);
m_async_response_fifo.Push(0x80 | subq.relative_second_bcd);
m_async_response_fifo.Push(subq.relative_frame_bcd);
}
else
{
m_async_response_fifo.Push(subq.absolute_minute_bcd);
m_async_response_fifo.Push(subq.absolute_second_bcd);
m_async_response_fifo.Push(subq.absolute_frame_bcd);
}
m_async_response_fifo.Push(0); // peak low
m_async_response_fifo.Push(0); // peak high
SetAsyncInterrupt(Interrupt::DataReady);
m_async_response_fifo.Push(subq.relative_minute_bcd);
m_async_response_fifo.Push(0x80 | subq.relative_second_bcd);
m_async_response_fifo.Push(subq.relative_frame_bcd);
}
else
{
m_async_response_fifo.Push(subq.absolute_minute_bcd);
m_async_response_fifo.Push(subq.absolute_second_bcd);
m_async_response_fifo.Push(subq.absolute_frame_bcd);
}
m_async_response_fifo.Push(0); // peak low
m_async_response_fifo.Push(0); // peak high
SetAsyncInterrupt(Interrupt::DataReady);
}
}