ImGuiOverlays: Fix incorrect frame time order

This commit is contained in:
Connor McLaughlin 2023-01-12 17:41:30 +10:00
parent af5d49649c
commit 559f14d27d

View file

@ -249,7 +249,7 @@ void ImGuiManager::DrawPerformanceOverlay()
{
text.Clear();
text.AppendFmtString("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(),
System::GetMaximumFrameTime(), System::GetAverageFrameTime());
System::GetAverageFrameTime(), System::GetMaximumFrameTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
text.Clear();