Android: Add 'No Edge Blending' texture filtering modes

This commit is contained in:
Connor McLaughlin 2020-11-04 22:51:01 +10:00
parent 6922380569
commit 5635ee1d7c

View file

@ -98,14 +98,20 @@
<string-array name="settings_gpu_texture_filter_names"> <string-array name="settings_gpu_texture_filter_names">
<item>Nearest-Neighbor</item> <item>Nearest-Neighbor</item>
<item>Bilinear</item> <item>Bilinear</item>
<item>Bilinear (No Edge Blending)</item>
<item>JINC2</item> <item>JINC2</item>
<item>JINC2 (No Edge Blending)</item>
<item>xBR</item> <item>xBR</item>
<item>xBR (No Edge Blending)</item>
</string-array> </string-array>
<string-array name="settings_gpu_texture_filter_values"> <string-array name="settings_gpu_texture_filter_values">
<item>Nearest</item> <item>Nearest</item>
<item>Bilinear</item> <item>Bilinear</item>
<item>BilinearBinAlpha</item>
<item>JINC2</item> <item>JINC2</item>
<item>JINC2BinAlpha</item>
<item>xBR</item> <item>xBR</item>
<item>xBRBinAlpha</item>
</string-array> </string-array>
<string-array name="settings_controller_type_entries"> <string-array name="settings_controller_type_entries">
<item>Digital Controller (Gamepad)</item> <item>Digital Controller (Gamepad)</item>