PostProcessing: Add compile progress indicator

This commit is contained in:
Stenzek 2023-12-14 16:50:07 +10:00
parent 7e2afe82b5
commit 57aa138808
No known key found for this signature in database
9 changed files with 79 additions and 18 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com> // SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "host_interface_progress_callback.h" #include "host_interface_progress_callback.h"
@ -60,6 +60,9 @@ void HostInterfaceProgressCallback::SetProgressValue(u32 value)
void HostInterfaceProgressCallback::Redraw(bool force) void HostInterfaceProgressCallback::Redraw(bool force)
{ {
if (m_last_progress_percent < 0 && m_open_time.GetTimeSeconds() < m_open_delay)
return;
const int percent = const int percent =
static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f); static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
if (percent == m_last_progress_percent && !force) if (percent == m_last_progress_percent && !force)

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@ -1,14 +1,18 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com> // SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once #pragma once
#include "common/progress_callback.h" #include "common/progress_callback.h"
#include "common/timer.h"
class HostInterfaceProgressCallback final : public BaseProgressCallback class HostInterfaceProgressCallback final : public BaseProgressCallback
{ {
public: public:
HostInterfaceProgressCallback(); HostInterfaceProgressCallback();
ALWAYS_INLINE void SetOpenDelay(float delay) { m_open_delay = delay; }
void PushState() override; void PushState() override;
void PopState() override; void PopState() override;
@ -26,9 +30,11 @@ public:
void ModalError(const char* message) override; void ModalError(const char* message) override;
bool ModalConfirmation(const char* message) override; bool ModalConfirmation(const char* message) override;
void ModalInformation(const char* message) override; void ModalInformation(const char* message) override;
private: private:
void Redraw(bool force); void Redraw(bool force);
Common::Timer m_open_time;
float m_open_delay = 1.0f;
int m_last_progress_percent = -1; int m_last_progress_percent = -1;
}; };

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@ -11,6 +11,7 @@
// TODO: Remove me // TODO: Remove me
#include "core/host.h" #include "core/host.h"
#include "core/host_interface_progress_callback.h"
#include "core/settings.h" #include "core/settings.h"
#include "IconsFontAwesome5.h" #include "IconsFontAwesome5.h"
@ -19,6 +20,7 @@
#include "common/file_system.h" #include "common/file_system.h"
#include "common/log.h" #include "common/log.h"
#include "common/path.h" #include "common/path.h"
#include "common/progress_callback.h"
#include "common/small_string.h" #include "common/small_string.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "common/timer.h" #include "common/timer.h"
@ -464,6 +466,8 @@ void PostProcessing::LoadStages()
return; return;
Error error; Error error;
HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count);
for (u32 i = 0; i < stage_count; i++) for (u32 i = 0; i < stage_count; i++)
{ {
@ -476,6 +480,7 @@ void PostProcessing::LoadStages()
} }
lock.unlock(); lock.unlock();
progress.SetFormattedStatusText("Loading shader %s...", stage_name.c_str());
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error); std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader) if (!shader)
@ -487,6 +492,8 @@ void PostProcessing::LoadStages()
lock.lock(); lock.lock();
shader->LoadOptions(si, GetStageConfigSection(i)); shader->LoadOptions(si, GetStageConfigSection(i));
s_stages.push_back(std::move(shader)); s_stages.push_back(std::move(shader));
progress.IncrementProgressValue();
} }
if (stage_count > 0) if (stage_count > 0)
@ -494,6 +501,13 @@ void PostProcessing::LoadStages()
s_timer.Reset(); s_timer.Reset();
Log_DevPrintf("Loaded %u post-processing stages.", stage_count); Log_DevPrintf("Loaded %u post-processing stages.", stage_count);
} }
// precompile shaders
if (g_gpu_device && g_gpu_device->GetWindowFormat() != GPUTexture::Format::Unknown)
{
CheckTargets(g_gpu_device->GetWindowFormat(), g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(),
&progress);
}
} }
void PostProcessing::UpdateSettings() void PostProcessing::UpdateSettings()
@ -514,6 +528,11 @@ void PostProcessing::UpdateSettings()
s_stages.resize(stage_count); s_stages.resize(stage_count);
HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count);
const GPUTexture::Format prev_format = s_target_format;
for (u32 i = 0; i < stage_count; i++) for (u32 i = 0; i < stage_count; i++)
{ {
std::string stage_name = Config::GetStageShaderName(si, i); std::string stage_name = Config::GetStageShaderName(si, i);
@ -552,6 +571,9 @@ void PostProcessing::UpdateSettings()
s_stages[i]->LoadOptions(si, GetStageConfigSection(i)); s_stages[i]->LoadOptions(si, GetStageConfigSection(i));
} }
if (prev_format != GPUTexture::Format::Unknown)
CheckTargets(prev_format, s_target_width, s_target_height, &progress);
if (stage_count > 0) if (stage_count > 0)
{ {
s_timer.Reset(); s_timer.Reset();
@ -645,7 +667,8 @@ GPUTexture* PostProcessing::GetDummyTexture()
return s_dummy_texture.get(); return s_dummy_texture.get();
} }
bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height) bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress)
{ {
if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height) if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height)
return true; return true;
@ -661,9 +684,19 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
return false; return false;
} }
for (auto& shader : s_stages) if (!progress)
progress = ProgressCallback::NullProgressCallback;
progress->SetProgressRange(static_cast<u32>(s_stages.size()));
progress->SetProgressValue(0);
for (size_t i = 0; i < s_stages.size(); i++)
{ {
if (!shader->CompilePipeline(target_format, target_width, target_height) || Shader* const shader = s_stages[i].get();
progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str());
if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
!shader->ResizeOutput(target_format, target_width, target_height)) !shader->ResizeOutput(target_format, target_width, target_height))
{ {
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling."); Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
@ -673,6 +706,8 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
s_enabled = false; s_enabled = false;
return false; return false;
} }
progress->SetProgressValue(static_cast<u32>(i + 1));
} }
s_target_format = target_format; s_target_format = target_format;
@ -696,12 +731,6 @@ bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_t
{ {
GL_SCOPE("PostProcessing Apply"); GL_SCOPE("PostProcessing Apply");
const u32 target_width = final_target ? final_target->GetWidth() : g_gpu_device->GetWindowWidth();
const u32 target_height = final_target ? final_target->GetHeight() : g_gpu_device->GetWindowHeight();
const GPUTexture::Format target_format = final_target ? final_target->GetFormat() : g_gpu_device->GetWindowFormat();
if (!CheckTargets(target_format, target_width, target_height))
return false;
GPUTexture* input = s_input_texture.get(); GPUTexture* input = s_input_texture.get();
GPUTexture* output = s_output_texture.get(); GPUTexture* output = s_output_texture.get();
input->MakeReadyForSampling(); input->MakeReadyForSampling();

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@ -19,6 +19,7 @@ class GPUTexture;
class Error; class Error;
class SettingsInterface; class SettingsInterface;
class ProgressCallback;
namespace PostProcessing { namespace PostProcessing {
struct ShaderOption struct ShaderOption
@ -124,7 +125,7 @@ void Shutdown();
GPUTexture* GetInputTexture(); GPUTexture* GetInputTexture();
const Common::Timer& GetTimer(); const Common::Timer& GetTimer();
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height); bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height, ProgressCallback* progress = nullptr);
bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width, bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
s32 orig_height); s32 orig_height);

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@ -20,6 +20,7 @@
class GPUPipeline; class GPUPipeline;
class GPUTexture; class GPUTexture;
class ProgressCallback;
namespace PostProcessing { namespace PostProcessing {
@ -45,7 +46,7 @@ public:
virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) = 0; virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) = 0;
virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) = 0; virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) = 0;
virtual bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, virtual bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) = 0; s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) = 0;

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@ -15,6 +15,7 @@
#include "common/image.h" #include "common/image.h"
#include "common/log.h" #include "common/log.h"
#include "common/path.h" #include "common/path.h"
#include "common/progress_callback.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "effect_codegen.hpp" #include "effect_codegen.hpp"
@ -1123,7 +1124,8 @@ GPUTexture* PostProcessing::ReShadeFXShader::GetTextureByID(TextureID id, GPUTex
return m_textures[static_cast<size_t>(id)].texture.get(); return m_textures[static_cast<size_t>(id)].texture.get();
} }
bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height) bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height,
ProgressCallback* progress)
{ {
const RenderAPI api = g_gpu_device->GetRenderAPI(); const RenderAPI api = g_gpu_device->GetRenderAPI();
const bool needs_main_defn = (api != RenderAPI::D3D11 && api != RenderAPI::D3D12); const bool needs_main_defn = (api != RenderAPI::D3D11 && api != RenderAPI::D3D12);
@ -1219,6 +1221,14 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
plconfig.samples = 1; plconfig.samples = 1;
plconfig.per_sample_shading = false; plconfig.per_sample_shading = false;
progress->PushState();
size_t total_passes = 0;
for (const reshadefx::technique_info& tech : mod.techniques)
total_passes += tech.passes.size();
progress->SetProgressRange(static_cast<u32>(total_passes));
progress->SetProgressValue(0);
u32 passnum = 0; u32 passnum = 0;
for (const reshadefx::technique_info& tech : mod.techniques) for (const reshadefx::technique_info& tech : mod.techniques)
{ {
@ -1230,7 +1240,10 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
auto vs = get_shader(info.vs_entry_point, pass.samplers, GPUShaderStage::Vertex); auto vs = get_shader(info.vs_entry_point, pass.samplers, GPUShaderStage::Vertex);
auto fs = get_shader(info.ps_entry_point, pass.samplers, GPUShaderStage::Fragment); auto fs = get_shader(info.ps_entry_point, pass.samplers, GPUShaderStage::Fragment);
if (!vs || !fs) if (!vs || !fs)
{
progress->PopState();
return false; return false;
}
for (size_t i = 0; i < pass.render_targets.size(); i++) for (size_t i = 0; i < pass.render_targets.size(); i++)
{ {
@ -1247,17 +1260,25 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
plconfig.fragment_shader = fs.get(); plconfig.fragment_shader = fs.get();
plconfig.geometry_shader = nullptr; plconfig.geometry_shader = nullptr;
if (!plconfig.vertex_shader || !plconfig.fragment_shader) if (!plconfig.vertex_shader || !plconfig.fragment_shader)
{
progress->PopState();
return false; return false;
}
pass.pipeline = g_gpu_device->CreatePipeline(plconfig); pass.pipeline = g_gpu_device->CreatePipeline(plconfig);
if (!pass.pipeline) if (!pass.pipeline)
{ {
Log_ErrorPrintf("Failed to create pipeline for pass '%s'", info.name.c_str()); Log_ErrorPrintf("Failed to create pipeline for pass '%s'", info.name.c_str());
progress->PopState();
return false; return false;
} }
progress->SetProgressValue(passnum);
} }
} }
progress->PopState();
m_valid = true; m_valid = true;
return true; return true;
} }

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@ -29,7 +29,7 @@ public:
bool LoadFromString(std::string name, std::string filename, std::string code, bool only_config, Error* error); bool LoadFromString(std::string name, std::string filename, std::string code, bool only_config, Error* error);
bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override; bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override; bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override; s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;

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@ -112,7 +112,7 @@ void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_wid
} }
} }
bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height) bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress)
{ {
if (m_pipeline) if (m_pipeline)
m_pipeline.reset(); m_pipeline.reset();

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@ -22,7 +22,7 @@ public:
bool LoadFromString(std::string name, std::string code, Error* error); bool LoadFromString(std::string name, std::string code, Error* error);
bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override; bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override; bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override; s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;