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https://github.com/RetroDECK/Duckstation.git
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PostProcessing: Add compile progress indicator
This commit is contained in:
parent
7e2afe82b5
commit
57aa138808
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "host_interface_progress_callback.h"
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@ -60,6 +60,9 @@ void HostInterfaceProgressCallback::SetProgressValue(u32 value)
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void HostInterfaceProgressCallback::Redraw(bool force)
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{
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if (m_last_progress_percent < 0 && m_open_time.GetTimeSeconds() < m_open_delay)
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return;
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const int percent =
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static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
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if (percent == m_last_progress_percent && !force)
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@ -1,14 +1,18 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "common/progress_callback.h"
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#include "common/timer.h"
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class HostInterfaceProgressCallback final : public BaseProgressCallback
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{
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public:
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HostInterfaceProgressCallback();
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ALWAYS_INLINE void SetOpenDelay(float delay) { m_open_delay = delay; }
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void PushState() override;
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void PopState() override;
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@ -30,5 +34,7 @@ public:
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private:
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void Redraw(bool force);
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Common::Timer m_open_time;
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float m_open_delay = 1.0f;
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int m_last_progress_percent = -1;
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};
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@ -11,6 +11,7 @@
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// TODO: Remove me
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#include "core/host.h"
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#include "core/host_interface_progress_callback.h"
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#include "core/settings.h"
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#include "IconsFontAwesome5.h"
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@ -19,6 +20,7 @@
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/progress_callback.h"
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#include "common/small_string.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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@ -464,6 +466,8 @@ void PostProcessing::LoadStages()
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return;
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Error error;
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HostInterfaceProgressCallback progress;
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progress.SetProgressRange(stage_count);
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for (u32 i = 0; i < stage_count; i++)
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{
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@ -476,6 +480,7 @@ void PostProcessing::LoadStages()
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}
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lock.unlock();
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progress.SetFormattedStatusText("Loading shader %s...", stage_name.c_str());
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std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
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if (!shader)
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@ -487,6 +492,8 @@ void PostProcessing::LoadStages()
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lock.lock();
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shader->LoadOptions(si, GetStageConfigSection(i));
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s_stages.push_back(std::move(shader));
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progress.IncrementProgressValue();
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}
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if (stage_count > 0)
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@ -494,6 +501,13 @@ void PostProcessing::LoadStages()
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s_timer.Reset();
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Log_DevPrintf("Loaded %u post-processing stages.", stage_count);
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}
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// precompile shaders
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if (g_gpu_device && g_gpu_device->GetWindowFormat() != GPUTexture::Format::Unknown)
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{
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CheckTargets(g_gpu_device->GetWindowFormat(), g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(),
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&progress);
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}
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}
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void PostProcessing::UpdateSettings()
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@ -514,6 +528,11 @@ void PostProcessing::UpdateSettings()
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s_stages.resize(stage_count);
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HostInterfaceProgressCallback progress;
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progress.SetProgressRange(stage_count);
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const GPUTexture::Format prev_format = s_target_format;
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for (u32 i = 0; i < stage_count; i++)
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{
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std::string stage_name = Config::GetStageShaderName(si, i);
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@ -552,6 +571,9 @@ void PostProcessing::UpdateSettings()
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s_stages[i]->LoadOptions(si, GetStageConfigSection(i));
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}
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if (prev_format != GPUTexture::Format::Unknown)
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CheckTargets(prev_format, s_target_width, s_target_height, &progress);
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if (stage_count > 0)
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{
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s_timer.Reset();
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@ -645,7 +667,8 @@ GPUTexture* PostProcessing::GetDummyTexture()
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return s_dummy_texture.get();
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}
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bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height)
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bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
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ProgressCallback* progress)
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{
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if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height)
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return true;
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@ -661,9 +684,19 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
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return false;
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}
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for (auto& shader : s_stages)
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if (!progress)
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progress = ProgressCallback::NullProgressCallback;
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progress->SetProgressRange(static_cast<u32>(s_stages.size()));
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progress->SetProgressValue(0);
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for (size_t i = 0; i < s_stages.size(); i++)
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{
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if (!shader->CompilePipeline(target_format, target_width, target_height) ||
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Shader* const shader = s_stages[i].get();
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progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str());
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if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
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!shader->ResizeOutput(target_format, target_width, target_height))
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{
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Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
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@ -673,6 +706,8 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
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s_enabled = false;
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return false;
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}
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progress->SetProgressValue(static_cast<u32>(i + 1));
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}
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s_target_format = target_format;
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@ -696,12 +731,6 @@ bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_t
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{
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GL_SCOPE("PostProcessing Apply");
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const u32 target_width = final_target ? final_target->GetWidth() : g_gpu_device->GetWindowWidth();
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const u32 target_height = final_target ? final_target->GetHeight() : g_gpu_device->GetWindowHeight();
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const GPUTexture::Format target_format = final_target ? final_target->GetFormat() : g_gpu_device->GetWindowFormat();
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if (!CheckTargets(target_format, target_width, target_height))
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return false;
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GPUTexture* input = s_input_texture.get();
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GPUTexture* output = s_output_texture.get();
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input->MakeReadyForSampling();
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@ -19,6 +19,7 @@ class GPUTexture;
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class Error;
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class SettingsInterface;
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class ProgressCallback;
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namespace PostProcessing {
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struct ShaderOption
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@ -124,7 +125,7 @@ void Shutdown();
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GPUTexture* GetInputTexture();
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const Common::Timer& GetTimer();
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height);
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height, ProgressCallback* progress = nullptr);
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bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
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s32 orig_height);
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@ -20,6 +20,7 @@
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class GPUPipeline;
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class GPUTexture;
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class ProgressCallback;
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namespace PostProcessing {
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@ -45,7 +46,7 @@ public:
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virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) = 0;
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) = 0;
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) = 0;
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virtual bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) = 0;
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@ -15,6 +15,7 @@
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#include "common/image.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/progress_callback.h"
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#include "common/string_util.h"
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#include "effect_codegen.hpp"
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@ -1123,7 +1124,8 @@ GPUTexture* PostProcessing::ReShadeFXShader::GetTextureByID(TextureID id, GPUTex
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return m_textures[static_cast<size_t>(id)].texture.get();
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}
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bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
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bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height,
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ProgressCallback* progress)
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{
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const RenderAPI api = g_gpu_device->GetRenderAPI();
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const bool needs_main_defn = (api != RenderAPI::D3D11 && api != RenderAPI::D3D12);
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@ -1219,6 +1221,14 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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plconfig.samples = 1;
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plconfig.per_sample_shading = false;
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progress->PushState();
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size_t total_passes = 0;
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for (const reshadefx::technique_info& tech : mod.techniques)
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total_passes += tech.passes.size();
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progress->SetProgressRange(static_cast<u32>(total_passes));
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progress->SetProgressValue(0);
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u32 passnum = 0;
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for (const reshadefx::technique_info& tech : mod.techniques)
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{
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@ -1230,7 +1240,10 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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auto vs = get_shader(info.vs_entry_point, pass.samplers, GPUShaderStage::Vertex);
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auto fs = get_shader(info.ps_entry_point, pass.samplers, GPUShaderStage::Fragment);
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if (!vs || !fs)
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{
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progress->PopState();
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return false;
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}
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for (size_t i = 0; i < pass.render_targets.size(); i++)
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{
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plconfig.fragment_shader = fs.get();
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plconfig.geometry_shader = nullptr;
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if (!plconfig.vertex_shader || !plconfig.fragment_shader)
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{
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progress->PopState();
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return false;
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}
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pass.pipeline = g_gpu_device->CreatePipeline(plconfig);
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if (!pass.pipeline)
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{
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Log_ErrorPrintf("Failed to create pipeline for pass '%s'", info.name.c_str());
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progress->PopState();
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return false;
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}
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progress->SetProgressValue(passnum);
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}
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}
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progress->PopState();
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m_valid = true;
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return true;
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}
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@ -29,7 +29,7 @@ public:
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bool LoadFromString(std::string name, std::string filename, std::string code, bool only_config, Error* error);
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;
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@ -112,7 +112,7 @@ void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_wid
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}
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}
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bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
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bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress)
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{
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if (m_pipeline)
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m_pipeline.reset();
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@ -22,7 +22,7 @@ public:
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bool LoadFromString(std::string name, std::string code, Error* error);
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;
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