mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
FrontendCommon: Add XAudio2 audio backend
This commit is contained in:
parent
37e50c62f0
commit
5865064387
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@ -828,24 +828,33 @@ float Settings::GetDisplayAspectRatioValue() const
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}
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}
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static std::array<const char*, 3> s_audio_backend_names = {{
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"Null",
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"Cubeb",
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#ifndef ANDROID
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"SDL",
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#else
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"OpenSLES",
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static const auto s_audio_backend_names = make_array("Null", "Cubeb"
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#ifdef _WIN32
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,
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"XAudio2"
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#endif
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}};
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static std::array<const char*, 3> s_audio_backend_display_names = {{
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TRANSLATABLE("AudioBackend", "Null (No Output)"),
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TRANSLATABLE("AudioBackend", "Cubeb"),
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#ifndef ANDROID
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TRANSLATABLE("AudioBackend", "SDL"),
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,
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"SDL"
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#else
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TRANSLATABLE("AudioBackend", "OpenSL ES"),
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,
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"OpenSLES"
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#endif
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}};
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);
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static const auto s_audio_backend_display_names =
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make_array(TRANSLATABLE("AudioBackend", "Null (No Output)"), TRANSLATABLE("AudioBackend", "Cubeb")
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#ifdef _WIN32
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,
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TRANSLATABLE("AudioBackend", "XAudio2")
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#endif
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#ifndef ANDROID
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,
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TRANSLATABLE("AudioBackend", "SDL")
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#else
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,
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TRANSLATABLE("AudioBackend", "OpenSL ES")
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#endif
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);
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std::optional<AudioBackend> Settings::ParseAudioBackend(const char* str)
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{
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@ -108,6 +108,9 @@ enum class AudioBackend : u8
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{
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Null,
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Cubeb,
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#ifdef _WIN32
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XAudio2,
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#endif
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#ifndef ANDROID
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SDL,
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#else
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@ -55,6 +55,8 @@ if(WIN32)
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dinput_controller_interface.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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xaudio2_audio_stream.cpp
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xaudio2_audio_stream.h
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xinput_controller_interface.cpp
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xinput_controller_interface.h
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)
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@ -58,6 +58,14 @@
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#include <mmsystem.h>
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#endif
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namespace FrontendCommon {
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#ifdef _WIN32
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std::unique_ptr<AudioStream> CreateXAudio2AudioStream();
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#endif
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} // namespace FrontendCommon
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Log_SetChannel(CommonHostInterface);
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static std::string s_settings_filename;
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@ -628,6 +636,11 @@ std::unique_ptr<AudioStream> CommonHostInterface::CreateAudioStream(AudioBackend
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case AudioBackend::Cubeb:
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return CubebAudioStream::Create();
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#ifdef _WIN32
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case AudioBackend::XAudio2:
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return FrontendCommon::CreateXAudio2AudioStream();
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#endif
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#ifdef WITH_SDL2
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case AudioBackend::SDL:
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return SDLAudioStream::Create();
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@ -2049,7 +2062,7 @@ void CommonHostInterface::RegisterGeneralHotkeys()
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}
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}
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});
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#endif // !defined(__ANDROID__) && defined(WITH_CHEEVOS)
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#endif // !defined(__ANDROID__) && defined(WITH_CHEEVOS)
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}
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void CommonHostInterface::RegisterSystemHotkeys()
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@ -114,6 +114,7 @@
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<ClCompile Include="sdl_controller_interface.cpp" />
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<ClCompile Include="sdl_initializer.cpp" />
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<ClCompile Include="vulkan_host_display.cpp" />
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<ClCompile Include="xaudio2_audio_stream.cpp" />
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<ClCompile Include="xinput_controller_interface.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -148,6 +149,7 @@
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<ClInclude Include="sdl_controller_interface.h" />
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<ClInclude Include="sdl_initializer.h" />
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<ClInclude Include="vulkan_host_display.h" />
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<ClInclude Include="xaudio2_audio_stream.h" />
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<ClInclude Include="xinput_controller_interface.h" />
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</ItemGroup>
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<ItemGroup>
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@ -33,6 +33,7 @@
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<ClCompile Include="input_overlay_ui.cpp" />
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<ClCompile Include="game_database.cpp" />
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<ClCompile Include="inhibit_screensaver.cpp" />
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<ClCompile Include="xaudio2_audio_stream.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="icon.h" />
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@ -67,6 +68,7 @@
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<ClInclude Include="input_overlay_ui.h" />
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<ClInclude Include="game_database.h" />
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<ClInclude Include="inhibit_screensaver.h" />
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<ClInclude Include="xaudio2_audio_stream.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="font_roboto_regular.inl" />
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209
src/frontend-common/xaudio2_audio_stream.cpp
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209
src/frontend-common/xaudio2_audio_stream.cpp
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@ -0,0 +1,209 @@
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#include "xaudio2_audio_stream.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include <VersionHelpers.h>
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#include <xaudio2.h>
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Log_SetChannel(XAudio2AudioStream);
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#pragma comment(lib, "xaudio2.lib")
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#endif
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XAudio2AudioStream::XAudio2AudioStream() = default;
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XAudio2AudioStream::~XAudio2AudioStream()
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{
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if (IsOpen())
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XAudio2AudioStream::CloseDevice();
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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if (m_xaudio2_library)
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FreeLibrary(m_xaudio2_library);
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if (m_com_initialized_by_us)
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CoUninitialize();
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#endif
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}
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bool XAudio2AudioStream::Initialize()
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{
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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m_xaudio2_library = LoadLibraryW(XAUDIO2_DLL_W);
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if (!m_xaudio2_library)
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{
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Log_ErrorPrintf("Failed to load '%s', make sure you're using Windows 10", XAUDIO2_DLL_A);
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return false;
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}
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#endif
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return true;
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}
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bool XAudio2AudioStream::OpenDevice()
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{
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DebugAssert(!IsOpen());
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HRESULT hr;
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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using PFNXAUDIO2CREATE =
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HRESULT(STDAPICALLTYPE*)(IXAudio2 * *ppXAudio2, UINT32 Flags, XAUDIO2_PROCESSOR XAudio2Processor);
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PFNXAUDIO2CREATE xaudio2_create =
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reinterpret_cast<PFNXAUDIO2CREATE>(GetProcAddress(m_xaudio2_library, "XAudio2Create"));
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if (!xaudio2_create)
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return false;
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hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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m_com_initialized_by_us = SUCCEEDED(hr);
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if (FAILED(hr) && hr != RPC_E_CHANGED_MODE && hr != S_FALSE)
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{
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Log_ErrorPrintf("Failed to initialize COM");
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return false;
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}
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hr = xaudio2_create(m_xaudio.ReleaseAndGetAddressOf(), 0, XAUDIO2_DEFAULT_PROCESSOR);
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#else
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hr = XAudio2Create(m_xaudio.ReleaseAndGetAddressOf(), 0, XAUDIO2_DEFAULT_PROCESSOR);
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#endif
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if (FAILED(hr))
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{
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Log_ErrorPrintf("XAudio2Create() failed: %08X", hr);
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return false;
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}
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hr = m_xaudio->CreateMasteringVoice(&m_mastering_voice, m_channels, m_output_sample_rate, 0, nullptr);
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateMasteringVoice() failed: %08X", hr);
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return false;
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}
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WAVEFORMATEX wf = {};
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wf.cbSize = sizeof(wf);
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wf.nAvgBytesPerSec = m_output_sample_rate * m_channels * sizeof(s16);
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wf.nBlockAlign = static_cast<WORD>(sizeof(s16) * m_channels);
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wf.nChannels = static_cast<WORD>(m_channels);
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wf.nSamplesPerSec = m_output_sample_rate;
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wf.wBitsPerSample = sizeof(s16) * 8;
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wf.wFormatTag = WAVE_FORMAT_PCM;
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hr = m_xaudio->CreateSourceVoice(&m_source_voice, &wf, 0, 1.0f, this);
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateMasteringVoice() failed: %08X", hr);
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return false;
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}
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hr = m_source_voice->SetFrequencyRatio(1.0f);
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if (FAILED(hr))
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{
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Log_ErrorPrintf("SetFrequencyRatio() failed: %08X", hr);
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return false;
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}
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for (u32 i = 0; i < NUM_BUFFERS; i++)
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m_buffers[i] = std::make_unique<SampleType[]>(m_buffer_size * m_channels);
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return true;
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}
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void XAudio2AudioStream::PauseDevice(bool paused)
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{
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if (m_paused == paused)
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return;
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if (paused)
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{
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HRESULT hr = m_source_voice->Stop(0, 0);
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if (FAILED(hr))
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Log_ErrorPrintf("Stop() failed: %08X", hr);
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}
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else
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{
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HRESULT hr = m_source_voice->Start(0, 0);
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if (FAILED(hr))
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Log_ErrorPrintf("Start() failed: %08X", hr);
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}
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m_paused = paused;
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}
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void XAudio2AudioStream::CloseDevice()
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{
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HRESULT hr;
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if (!m_paused)
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{
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hr = m_source_voice->Stop(0, 0);
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if (FAILED(hr))
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Log_ErrorPrintf("Stop() failed: %08X", hr);
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}
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m_source_voice = nullptr;
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m_mastering_voice = nullptr;
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m_xaudio.Reset();
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m_buffers = {};
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m_current_buffer = 0;
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m_paused = true;
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}
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void XAudio2AudioStream::FramesAvailable()
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{
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if (!m_buffer_enqueued)
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{
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m_buffer_enqueued = true;
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EnqueueBuffer();
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}
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}
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void XAudio2AudioStream::EnqueueBuffer()
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{
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SampleType* samples = m_buffers[m_current_buffer].get();
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ReadFrames(samples, m_buffer_size, false);
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const XAUDIO2_BUFFER buf = {
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static_cast<UINT32>(0), // flags
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static_cast<UINT32>(sizeof(s16) * m_channels * m_buffer_size), // bytes
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reinterpret_cast<const BYTE*>(samples) // data
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};
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HRESULT hr = m_source_voice->SubmitSourceBuffer(&buf, nullptr);
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if (FAILED(hr))
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Log_ErrorPrintf("SubmitSourceBuffer() failed: %08X", hr);
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m_current_buffer = (m_current_buffer + 1) % NUM_BUFFERS;
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}
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void XAudio2AudioStream::SetOutputVolume(u32 volume)
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{
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HRESULT hr = m_source_voice->SetVolume(static_cast<float>(m_output_volume) / 100.0f);
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if (FAILED(hr))
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Log_ErrorPrintf("SetVolume() failed: %08X", hr);
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}
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void __stdcall XAudio2AudioStream::OnVoiceProcessingPassStart(UINT32 BytesRequired) {}
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void __stdcall XAudio2AudioStream::OnVoiceProcessingPassEnd(void) {}
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void __stdcall XAudio2AudioStream::OnStreamEnd(void) {}
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void __stdcall XAudio2AudioStream::OnBufferStart(void* pBufferContext) {}
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void __stdcall XAudio2AudioStream::OnBufferEnd(void* pBufferContext)
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{
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EnqueueBuffer();
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}
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void __stdcall XAudio2AudioStream::OnLoopEnd(void* pBufferContext) {}
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void __stdcall XAudio2AudioStream::OnVoiceError(void* pBufferContext, HRESULT Error) {}
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namespace FrontendCommon {
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std::unique_ptr<AudioStream> CreateXAudio2AudioStream()
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{
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std::unique_ptr<XAudio2AudioStream> stream = std::make_unique<XAudio2AudioStream>();
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if (!stream->Initialize())
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return {};
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return stream;
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}
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} // namespace FrontendCommon
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61
src/frontend-common/xaudio2_audio_stream.h
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61
src/frontend-common/xaudio2_audio_stream.h
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#pragma once
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#include "common/audio_stream.h"
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#include "common/windows_headers.h"
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <wrl/client.h>
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// We need to use the Windows 10 headers otherwise this won't compile.
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#undef _WIN32_WINNT
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#define _WIN32_WINNT _WIN32_WINNT_WIN10
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#include <xaudio2.h>
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class XAudio2AudioStream final : public AudioStream, private IXAudio2VoiceCallback
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{
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public:
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XAudio2AudioStream();
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~XAudio2AudioStream();
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bool Initialize();
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void SetOutputVolume(u32 volume) override;
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protected:
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enum : u32
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{
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NUM_BUFFERS = 2
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};
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ALWAYS_INLINE bool IsOpen() const { return static_cast<bool>(m_xaudio); }
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bool OpenDevice() override;
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void PauseDevice(bool paused) override;
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void CloseDevice() override;
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void FramesAvailable() override;
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// Inherited via IXAudio2VoiceCallback
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virtual void __stdcall OnVoiceProcessingPassStart(UINT32 BytesRequired) override;
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virtual void __stdcall OnVoiceProcessingPassEnd(void) override;
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virtual void __stdcall OnStreamEnd(void) override;
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virtual void __stdcall OnBufferStart(void* pBufferContext) override;
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virtual void __stdcall OnBufferEnd(void* pBufferContext) override;
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virtual void __stdcall OnLoopEnd(void* pBufferContext) override;
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virtual void __stdcall OnVoiceError(void* pBufferContext, HRESULT Error) override;
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void EnqueueBuffer();
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Microsoft::WRL::ComPtr<IXAudio2> m_xaudio;
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IXAudio2MasteringVoice* m_mastering_voice = nullptr;
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IXAudio2SourceVoice* m_source_voice = nullptr;
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std::array<std::unique_ptr<SampleType[]>, NUM_BUFFERS> m_buffers;
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u32 m_current_buffer = 0;
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bool m_buffer_enqueued = false;
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bool m_paused = true;
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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HMODULE m_xaudio2_library = {};
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bool m_com_initialized_by_us = false;
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#endif
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};
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