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Achievements: Fix crash loading state with RAIntegration
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@ -734,7 +734,7 @@ bool Achievements::DoState(StateWrapper& sw)
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{
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{
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// if we're active, make sure we've downloaded and activated all the achievements
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// if we're active, make sure we've downloaded and activated all the achievements
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// before deserializing, otherwise that state's going to get lost.
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// before deserializing, otherwise that state's going to get lost.
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if (s_http_downloader->HasAnyRequests())
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if (!IsUsingRAIntegration() && s_http_downloader->HasAnyRequests())
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{
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{
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Host::DisplayLoadingScreen("Downloading achievements data...");
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Host::DisplayLoadingScreen("Downloading achievements data...");
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s_http_downloader->WaitForAllRequests();
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s_http_downloader->WaitForAllRequests();
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