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Frontend: Reset/restore GPU state before saving screenshot
Fixes driver crashes in Vulkan.
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@ -499,9 +499,11 @@ bool System::SaveState(ByteStream* state)
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const u32 screenshot_height = 128;
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std::vector<u32> screenshot_buffer;
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if (m_host_interface->GetDisplay()->WriteDisplayTextureToBuffer(&screenshot_buffer, screenshot_width,
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screenshot_height) &&
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!screenshot_buffer.empty())
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m_gpu->ResetGraphicsAPIState();
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const bool screenshot_saved =
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m_host_interface->GetDisplay()->WriteDisplayTextureToBuffer(&screenshot_buffer, screenshot_width, screenshot_height);
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m_gpu->RestoreGraphicsAPIState();
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if (screenshot_saved && !screenshot_buffer.empty())
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{
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header.offset_to_screenshot = static_cast<u32>(state->GetPosition());
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header.screenshot_width = screenshot_width;
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@ -1947,7 +1947,11 @@ bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, b
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filename = auto_filename.c_str();
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}
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if (!m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio))
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m_system->GetGPU()->ResetGraphicsAPIState();
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const bool screenshot_saved =
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m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio);
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m_system->GetGPU()->RestoreGraphicsAPIState();
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if (!screenshot_saved)
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{
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AddFormattedOSDMessage(10.0f, "Failed to save screenshot to '%s'", filename);
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return false;
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